by Matt Fritz
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The first task was to select your vehicle. Everyone mobbed the table of figures, grabbing for their favorites. I spotted a Chinese Mandarin on a penny-farthing bicycle with, and this was the really good part, a pair of rockets attached to the bike. It was love at first sight. I immediately named him "Kung Pow." There were some weird vehicles in the race: Nancy had the Golem Mobile, Harry got the Dodo Cart, there was also a Mole Mobile, a Bat Mobile, a Green Train, a guy on rollerskates (with three rockets), a Mechanical Scorpion, a Clockwork Dragonfly, and the "Wrong Trousers," to name a few. The vehicle that had the crowd buzzing was the enormous Spiked Wheel of Doom. Al ended up with that monster, and thanks to his dry wit and charming maniacal laugh, you almost didn't mind when he rammed you from behind, reduced your vehicle to smoldering ruins, and ground your broken lifeless body into the sand.
There were a lot of vehicles on the course and many opportunities for road rage to flare up. A roll of the dice would determine the results of a collision or balance check. Judges were positioned around the track to watch for caddish behavior. If they were looking in your direction when you did something nefarious you would be given a cad check. Three cad checks resulted in expulsion. Al and his Spiked Wheel of Doom got one at the starting line.
Whatever the cause of my good fortune I narrowly avoided being attacked by mummies as we passed the Great Pyramid. Instead they mobbed the Scorpion Mobile and I was able to slip past by tricking off the edge of the pyramid, X-Games style. The next hazard was a bridge over the Nile, which created a bottleneck. The Dragon Fly Racer turned over trying to get onto the bridge and all the other vehicles rammed him as they went past. Even Kung Pow stopped pedaling long enough to aim a kick in his direction. Meanwhile Harry's Dodo was alternately scratching in the sand and staring at the sun. Some spectators suspected he had been drugged by a nefarious international cartel. The game proceeded at a steady pace. Because of the large number of participants it took a while to get through the whole deck of cards. Fortunately the crowd was in a lively mood, and even the occasional bugle solo, make out sessions, beer runs, and ballistic cows couldn't slow down the action for long. Although one cow did score a direct hit on Hal Dyson's vehicle and he lost a turn cleaning up the mess.
The Mole Mobile crossed the finish line first, followed closely by a weird egg shaped vehicle. The Dragon Racer took third in style, flying through the ring of fire. I've always believed that if you can't win then the next best thing is a spectacular defeat. If Kung Pow put the pedal to the metal and lit his rockets he would get 14D6 inches of movement. Unfortunately I wouldn't be able to make the necessary turns to reach the finish line in the conventional fashion. Some quick mental math and surreptitious distance estimation indicated that if I could use the small pyramid as a take off ramp I might be able to plummet to my death an inch or two over the finish line in one glorious parabolic move. My card came up and I grabbed a double fist full of dice and rolled - lots of fives and sixes, this was going to work. The only obstacle was a balance check on the take-off. I rolled the dice .failed. As Kung Pow pedaled wildly towards the pyramid he hit a small rut. The penny-farthing bicycle nosed down just as the rockets ignited, catapulting him into the face of the pyramid at bone crushing speed. His remains were taken back to China in a dozen mason jars. Walt says the next race will be in the jungles of Yucatan. Don't miss it. Back to Table of Contents -- Junior General Report #1 Back to Junior General Report List of Issues Back to MagWeb.com Magazine List © Copyright 2002 by Matt Fritz. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles covering military history and related topics are available at http://www.magweb.com |