by Zen Faulkes
Know Your Enemy is a card to play when you're already winning. The tactician personality you play it on gets a 1F bonus for each action your opponents make. On average, how much does a single battle action change an army's force total? I've never kept exact count, but I'm willing to bet koku that it's usually more than the 1F provided by Know Your Enemy. Another problem with this card is that playing it makes you personality into a target. After all, if the tactician is just going to get bigger and bigger as the battle wears on, your opponent would be smart to send them home, or duel them, or otherwise try to get rid of the him. Thus, a good move for Unicorn players is to play Know Your Enemy on one of your tacticians (Shinjo Yasoma and Shinjo Yokatsu) when they have Shiryo no Shinjo attached. The ancestor precents anything from happening to your tactician in battle, so they're guaranteed to get the force boost from Know Your Enemy. On the plus side, playing this card is not considered to be using the Tactician ability (unlike Superior Strategist), so you can use a personality's Tactician trait in addition to playing Know Your Enemy. Likewise, the force bonuses may be enough to prevent a Personality from being picked off by a Ranged Attack, or win a Test of Might. Know Your Enemy generally won't turn battles around for you, but it is helpful in maintaining a lead when you go into battle. Back to Imperial Herald Vol. 2 #3 Table of Contents Back to Imperial Herald List of Issues Back to MagWeb Master List of Magazines © Copyright 1996 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |