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Q: Is the One Koku card worth one koku on trade-ins? Q: The Toturi's Army Stonghold Card in Imperial Herald #6 has
higher numbers than the original box. Are these new numbers
correct by the Latest Version Rule? A: No. That Stonghold Card was accidentally misprinted. Play it with the stats on the original Clan Deck box.
Q: Can I use the Yoritomo's Alliance Stronghold to cause myself
a huge honor loss and then cause an equal loss to someone else
with Bayushi Goshiu? A: No. When using Yoritomo's honor-for-gold
effect, every point of honor loss is separate due to the "1-for-1"
clause. You can use Goshiu, but only to duplicate one of the 1-pt
losses.
Q: I have a card that can remove a unit from battle. Does it also
bow that unit?
A: Only if it says so. If it doesn't say, the cards in the unit keep their
orientation.
Q: The current player just declared an attack against me. Can I
make him go back so I can take some Open actions first? A: If you
have all been formally following the action sequence, with every
player in turn either taking an action or clearly passing, then the
answer is "No" The Attack Phase can only start once every player
has passed in a row, which means YOU must have passed, which
means you deliberately chose, for whatever reason, not to take
your action at that time. You can't go back and change your mind
now that you have new information. On the other hand, if your
opponent is rushing things and not waiting for you, you can call
him on it and take one action, then let him either pass or act, then
either act or pass yourself, and so on until you both formally pass
in succession.
Q: Can I ignore honor requirements and other restrictions
when I attach or move cards onto a Personality with a spell or by
stealing?
A: No. Anytime you try to "attach" "exchange" or "move" a card,
you're bound by the same rules as though you were trying to play
it from your hand.
Q: Can a Kolat Servant bow to keep a Ninja Stronghold bowed?
A: The answer to this is "No", and here's why: Strongholds are a
special element of the game. They're not Holdings and they're not
cards - not even if you use one of the special Imperial Assembly
Stronghold Cards to represent yours. In fact, they're completely
divorced from cards as far as game mechanics go. Something that
can affect Strongholds can't affect cards, and vice versa. Notice that
since Strongholds aren't cards, the Foo Rule doesn't apply to them.
The "Ancient Temples of the Naga" are neither a Temple nor a Naga
card, for example.
Q: So even though the Ninja Stronghold is a "Stronghold" by
the Foo Rule, any card that refers to a "Stronghold" can only be
played against a player's clan box thingie? Q: Are there any other terms where the Foo Rule doesn't really
count?
A: Why, yes, there are. Any card state or game term, such as
"bowed" "dishonored" "dead" "army, and "ally", can only be
achieved by actually fitting the definition. For instance, a member of
Toturi's Army is not "in an army" unless he's actually at a Province
during an Attack Phase. Also, even if a Personality is a member of
"Clan X" Clan X is not a valid affiliation for cards like Alliance unless
it's iisted as a formal Clan in the most recent rulebook.
Changes and Reversals
Q: Can I use Sympathetic Energies or Dance of the Elements to
move Togashi Mitsu's +lF/+lC fire tokens onto any other
Personality, or only onto another Mitsu? The spell says the new
recipient has to be legal, and only Mitsu creates fire tokens. A:
Here's the deal. Unless there is specific text to the contrary
somewhere, any token may be placed on any Personality. Even if
the token's original source couldn't generate the token on the card
you're trying to move it to, if nothing forbids the possession of
such a token, it's legal to move it.
Errata:
Biting Steel: Should grant +3/+3 to a Dragon Clan Personality,
not a Dragon Personality.
Otaku Kamoko (Unicorn Clan Thunder : Experienced 2) is Unique.
Back to Imperial Herald Vol. 2 #3 Table of Contents
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© Copyright 1996 by Alderac Entertainment Group
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com
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