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Rumors fly across the Empire that the descendant of the little man who brought the "new way" to Rokugan has emerged. A command from the palace has been issued: "Find Shinsei and destroy him at all costs" Junzo has followed his master's commands and has turned his forces to destroying the sacred shrines of the Empire as he seeks the descendant of Fu Leng's ancient enemy. But Junzo did not count on the holy order of monks to react to his attacks. The yamabushi (fighting monks) of the Brotherhood of Shinsei have now entered the fray, protecting their temples and shrines against the dark armies of Fu Leng. They carry no weapons, have no armies to speak of, but their mastery of Shinsei's wisdom is all they need to face Junzo as they prepare for the return of Shinsei and the legendary Seven Thunders.
The Brotherhood's special ability is, perhaps, the most potent in the game. Whenever a Monk player performs series of actions that would allow him to play a Ring card, he may bow his Stronghold and go through his Fate deck to get that ring and put it into play. In addition to their Stronghold's special ability, the Monks themselves prove to be mighty formidable. Granted, they cannot match with the tacticians and samurai of the Clans, but their special abilities augmen and complement the powers of the Rings, allowing for truly enlightened deck. Back to Imperial Herald Vol. 2 #1 Table of Contents Back to Imperial Herald List of Issues Back to MagWeb Master List of Magazines © Copyright 1996 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |