By Eric Devlin
Yogo Junzo enjoys a unique position in L5R. While it is widely believed that Junzo has almost no chance to win in a multiplayer game, it is a terror in a one on one. Most decks are modified slightly when switching from multiplayer to a single opponent, but Junzo changes drastically. Junzo's limitations in a multiplayer game make your success as much a matter of what is in your opponents' decks as what is in yours. Most decks focus on a theme and revolve around that theme throughout the game. Junzo needs not only to do all of that, but also have cards that stop or reduce the effects of cards that specifically affect the Shadowlands. His inability to ally and have allies limits his defensive capabilities as well as his ability to strike hard when necessary. A one on one provides Junzo with his best chance of success. Since you see fewer total opposing cards when facing only one opponent, the chances of cards appearing that will adversely affect Junzo are greatly reduced in a one- on-one game. Another advantage to a one-on-one game is that players are less likely to include aabundance of cards that will affect a foe they may never face. Listed below are two Yogo Junzo decks: one multiplayer, and one 'one on one.' After each, you will see a brief explanation. First, let's look at some cards I like to keep in both kinds of decks. Kuni Wastelands - Reduces the cost of your Shadowlands cards.
Yugo Junzo One-on-OneEvents:
Regions: Holdings: Personalities: Action: Item: Although most good decks aren't much more than 30/30, this deck is considerably larger. The Merchant Caravan and the Ring of the Void will help to get rid of cards and get more into your hand. The strategy is simple: attack at every opportunity. Leave three gold unbowed when possible. If your opponent thinks you have a Call to Arms and doesn't act it doesn't matter if you have it or not. This deck is well-rounded enough so that if you get a reasonable shuffle, you'll be fine. The only thing you need dread is Stand Against the Waves. Yugo Junzo MultiplayerIn addition to cards for the One on One add the following for a simple Multiplayer deck Holdings: Events: Personalities: Actions: Terrain: Followers: Items: Strangely enough, when playing this deck you need to play conservatively. If they gang up on you you're dead. Be nice. Offer to attack someone who becomes a threat. Keep quiet until you have most of your force out. Use the ports and Hyobe as a permanent Rallying Cry. Offer to use Oni no Akeru when someone is being annoying. Allow your opponents to weaken themselves against each other and kill whomever is left. Be a loyal lap dog until you go for the throat. Back to Imperial Herald Issue #8 Table of Contents Back to Imperial Herald List of Issues Back to MagWeb Master List of Magazines © Copyright 1996 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |