by Eric Adamaszek
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The following are rules for Desperado for the use of Cannons and Gatling Guns and have been approved by Tom Kelly the author of Desperado. The Gatling Gun works as a rifle. It fires a "burst" of 1D6 shots; six bursts are held per clip. Blanketing fire is resolved with a -10% to hit each new target. Gatling guns jam as follows: on the third turn/card of shooting it jams on a result of 1 on a D6, on the fourth turn it jams on a 1-2 on D6, on the fifth turn it jams on a 1-3 on a D6, and on the sixth turn it jams on a 1-4 on D6. If the gunner uses a card to rest, the gun cools one stage. You may un jam the gun on a result of 6 on D6 per card issued. Cannons have a 6 inch radius burst like dynamite. The close zone has a 1.5 inch radius, the medium zone has a 3 inch radius, and the far zone has a 6 inch radius. The ranges and drift die are as follows:
Exploding shot causes 3 damage roles in the close zone, 2 in the medium zone, and 1 in the extreme zone. Canister may only fire in the short and medium ranges and does damage as follows:
Medium zone has 3 chances at 70% Grape shot is as a big shot gun with a 60 degree cone of fire. Short range is 0"6" with three chances to hit at 90%, medium range is 6"-10" with 2 chances to hit at 70% and long range is 10'-15" with one chance to hit 40%. A bow and arrow works as a one-shot pistol with a range of 18", and a tomahawk or spear are resolved as a knife. Back to The Herald 8 Table of Contents Back to The Herald List of Issues Back to MagWeb Master Magazine List © Copyright 1995 by HMGS-GL. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |