by Ray Garbee
The random events table is designed to add some flavor and the occasional "random act of chaos" to the best laid plans of the players. The table allows for odd accidents and events not necessarily covered in the rules. The exact rate at which these events happen is left to the referee's discretion. I've found that a 10% chance per turn is a fair. The procedure is roll 1D10. On a result of 1, a random event occurs. Roll another die - odd the event effects the Union, even the Confederates. Then roll on the event table. Feel free to adjust the percentage rate to meet your needs. In larger games, a higher percentage would be warranted. Random Acts of Chaos or Divine Intervention % Roll Event
Officer Wounded Table 1d10 Roll Event
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