by Mike Reese
(Editor's Note: Mike Reese submitted this World War II scenario that he ran at Michicon '95 using WRG 1925-50 Rules. Enjoy!) Germans (3-4 Players) SITUATION: Operation "CITADEL" has been canceled due to an invasion of Italy and Soviet offensive operations north of the Kursk bulge. 2nd SS Tank Division, "DAS REICH" is counterattacking a Soviet thrust north of the Kursk salient. A battlegroup of the division has taken a heavy bridge by "Coup deMain," eliminated all resistance in the town of KATLYN, and has crossed the bridge and established a bridgehead on the west bank. Occupation of this bridgehead will allow 2nd SS to cross the river and attack north, cutting off the Soviet spearheads to the west. MISSION: Your battlegroup (Kampfgruppe) will occupy as deep a bridgehead as possible with the forces available, and then defend the bridgehead until relieved by the main body of 2nd SS. The main body is expected to reach your positions within 2 hours. Set Up
Recon and Grenadier companies with attachments may be hidden. Judge will indicate on your map where they are located. Once play starts, judge may require you to place your models on the map. Time of Day / Weather: 10:35 hours - morning. Weather is good. Wind is from South-West. Support: One battery of Wespe SP 105mm Guns from the armored artillery battalion is with you. You may place its guns anywhere within 500 meters of the bridge. It may be placed off table if you wish. Direct Support (if off table) or Under Command (if on table): 6x105mm FH (2 Smoke, 2 Illum, 3 HEAT) SP Howitzers, Wespe, and 1x Mark III Observation tank (note: gun is a dummy. Armed with one turreted pivot LMG) with FO Team
Units
1ST GRENAIDER COMPANY 1st BN 1st SS Regt (ARMORED)(Company is V1) HQ (-): 1x251/3, 1xSTAFF C Tm
6TH GRENADIER COMPANY 2nd BN 1st SS Regt (MOTORIZED)
ELEMENTS, 2nd PANZERJAGER BATTALION "DAS REICH"
ELEMENTS 3rd Battery, 2nd FLAK BATTALION
509th HEAVY TANK BATTALION, 2nd Company
Veteran Crews
Distributing Units 1 Player each has a company of infantry with an antitank battery; Commander runs the HQ, recon, and Tiger Company; AA guns are distributed by Commander as needed.
Soviet (7-8 players) Guards 5th Tank Brigade SITUATION: The German offensive at Kursk has been stopped. Attacks against the units north of Kursk has ripped the front open. Soviet armor is pushing rapidly west threatening to cut-off the Germans. MISSION: Your brigade has been ordered to move to KATLYN to the south to reinforce a Soviet infantry battalion defending the heavy road bridge located there. Red Air Force units have reported German ground forces in the vicinity. You are to move as rapidly as possible to KATLYN and assume command of the defenses. Set Up Within 1 foot of the Northwest corner of the table in march column. Recon may be deployed. You may delay 2 turns bringing in your main force to allow your Recon to deploy. Indicate on map main route of each unit after giving the commander orders. Indicate objective of that unit by circle at end of arrow showing route. Time of Day / Weather: 10:35 hours - morning, Weather is good. Wind is from South-West. Support: Red Air Force units are operating in the area. Distributing Units
Alternate Unit Distribution
Units BRIGADE HQ: 1xT34/76 w/radio, 1xBA-64 armored car w/radio, 3xZIZ trucks with Quad 14.5mm AAMG. RECON: 3xT34/76 w/radio (T34's without radios will not have this indicated), 3xBA-64 armored cars 6xTANK COY each: 1xT34/76 w/radio, 9xT34/76 2xSMG Coy each: 1xCoy HQ A Tm, 8xSMG A Sqd, 6xD LMG Tm, 3xATR Tm. These are tank riders. INF BN:
Artillery
Judge Optional Soviet Air Support 1. Recon Aircraft. Soviets may get one "piper cub" recon aircraft which will fly at random over the battlefield. If it spots Germans AND the Soviet columns (and recognizes them on a D6 roll of 2+), it may land and provide information on what it saw. 2. IL-2 Sturmoviks. If available, they will attempt a medium altitude bombing attack on the bridge with 1000 pound bombs. 4+ to suppress/damage. If damaged treat as bad going. Second throw for a 6 to destroy. Any other result is damage. Area is 150 meters deep by 50 meters wide. Chance to hit is 1=short, 2=left, 3=right, 4=over, 5=short, 6= on target. Roll D6 and multiply x100 if short or over, 50 if left or right.
-- If Soviets obtain bombers, have German roll a D6. If a 6 is rolled German fighters intercept the IL-2's and they never make it to the table. -- If bridge is destroyed by bombers, then Soviets will receive an order within a D6 number of turns to attack and destroy the German bridgehead. Optional German Units SGIII instead of Marder III
Map Road over bridge lower left. Town near west edge north of stream and bridge. Stream runs from lower left to right, going through large forest east of the town. Hill southeast of town. Several woods outside town. Woods to north. Fields (barren) around town. Scattered small woods. Road out of town runs north, then east, then north again. Back to The Herald 38 Table of Contents Back to The Herald List of Issues Back to MagWeb Master Magazine List © Copyright 2000 by HMGS-GL. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |