by Eric C. Adamaszek
Adding the "BANG!" of gunpowder to TSR's AD&D Battle System, 2nd Edition, is as easy as the following statistics: Hand Held Weapons (Rate of Fire: One shot every other turn)
Explosive Bombs
Ranges for Indirect Fire (Takes one turn to change to direct fire)
Point Costs for Gunpowder Weapons Guns
Arquebus 7 points Matchlock 9 points Cannonade 12 points Light Cannon 24 points Medium Cannon 36 points Bombard Cannon 48 points Grenades
A.D. 1d6 4 points A.D. 1d8 6 points Petards
A.D. 2d12 20 points A.D. 3d12 30 points A.D. 4d12 40 points Back to The Herald 29 Table of Contents Back to The Herald List of Issues Back to MagWeb Master Magazine List © Copyright 1999 by HMGS-GL. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |