How to Mix in a Little Gunpowder

AD&D Battle System Modification

by Eric C. Adamaszek


Adding the "BANG!" of gunpowder to TSR's AD&D Battle System, 2nd Edition, is as easy as the following statistics:

Hand Held Weapons (Rate of Fire: One shot every other turn)
Pistol A.D.: 1d6Range: 3" / 5" / 10"
Arquebus A.D.: 1d8Range: 5" / 10" / 20"
Matchlock A.D.: 1d10 Range: 6" / 11" / 21"

Explosive Bombs
Grenades= 1 d8, 1 d6, 1 d4 Range: 2" / 4" / 6"
Petards = 1d12 to 4d12 Range: 1" / 2" / 3"

Big gunsA.D.HitsRange CrewRateMove
Cannonade1d1266" / 12" / 24"226" / 9"
Light Cannon2d1288" / 15" / 30"426" / 9"
Medium Cannon3d12109" / 18" / 36"6 34" / 6"
Bombard Cannon4d121511" / 21" / 42"84 3" / 4"

Ranges for Indirect Fire (Takes one turn to change to direct fire)
Cannonade 12" min. / 24" max.
Light Cannon 15" min. / 30" max.
Medium Cannon 18" min. / 36" max.
Bombard Cannon 21" min. /42" max.

Point Costs for Gunpowder Weapons

Guns

    Pistol 5 points
    Arquebus 7 points
    Matchlock 9 points
    Cannonade 12 points
    Light Cannon 24 points
    Medium Cannon 36 points
    Bombard Cannon 48 points

Grenades

    A.D. 1d4 2 points
    A.D. 1d6 4 points
    A.D. 1d8 6 points

Petards

    A.D. 1d12 10 points
    A.D. 2d12 20 points
    A.D. 3d12 30 points
    A.D. 4d12 40 points


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