Murphy's Laws of Combat Humor

Humor

submitted by Scott Savory


(Note: I didn't write this, nor do I know who did; I found it in some junk recently and I thought others might find it amusing. - Scott)

1. If it's stupid but works, it isn't stupid.
2. Don't look conspicuous - it draws fire. (This is why aircraft carriers are called "Bomb Magnets.")
3. When in doubt, empty your magazine.
4. Never share a foxhole with anyone braver than you arc.
5. Never forget that your weapon was made by the lowest bidder.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact intact.
8. If you occupy an advanced position, your artillery will fall short.
9. The enemy diversion you are ignoring is really the main attack.
10. The important things are always simple.
11. The simple things are always hard.
12. The easy way is always mined.
13. If you are short of everything except the enemy, you are in combat.
14. When you have secured an area, don't forget to tell the enemy.
15. Incoming fire has the right of way.
16. Friendly fire - isn't.
17. If the enemy is in range, so are you.
18. Things that must be together to work, can't be shipped together.
19. Anything you do can get you shot, including doing nothing.
20. Tracers work both ways.
21. The only thing more accurate than incoming enemy fire is incoming friendly fire.
22. If you take more than your fair share of objectives. you will be given more than your fair share to take.
23. When both sides are convinced that they are about to lose, they are both right.


Back to The Herald 10 Table of Contents
Back to The Herald List of Issues
Back to MagWeb Master Magazine List
© Copyright 1996 by HMGS-GL.
This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com