review by Richard Brooks
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M1 In robe, striking overhead, very nicely detailed, shield to side, running, spear or sword overhead, flash between arm and head, easily removed, hand overhead a little too small and closed with flash. Arm can be moved carefully. M2 In robe, pointing, spear or sword hand on shoulder, very nicely detailed, good animation. M3 In robe, striking two-handed overhead with sword, very nice. M4 In robe, running, yelling, shield to side, throwing spear, flash between arm and shoulder easily removed. Arm can be moved carefully. M5 In robe, cap, advancing, shield to side, best for sword overhead strike, looks like old man, very nice detail. M6 Sleeveless jibba, attacking, yelling, throwing spear, shield to front, very nice pose. M7 Sleeveless jibba, skull-cap, looks like igor without the hump, great face, good for spear or sword, shield to side, slightly strange pose. M8 In robe, taggia cap, shield to side, best with sword, very nice detail. M9 Skull-cap, attacking with spear, great face, nice detail, jabbing with spear no shield. M10 Short Sleeved jibba, cap, Nice head, ok jibba, shield to front, good for sword or move arm for throwing spear. M11 Taggia cap, spear or standard, very nice standard bearer, nice detail, shield to front, some flash between arm and shoulder. Back to The Heliograph # 128 Table of Contents Back to The Heliograph List of Issues Back to Master Magazine List © Copyright 2001 by Richard Brooks. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |