By Richard Brooks
The second set of six scenarios of twenty-four arrived and I immediately read through them and tried a couple of set-ups. I love it. These are my colonial default rules. This new set of scenarios includes: #7 “The Commissioner” Anglo-Indian vs. Pathan. Cross the table with at least five of nine Anglo-Indian units. The Pathan clans number 12 and must capture at least ½ the rifles, animals and two of the three guns. There are plenty of options to vary the scenario to make it more lively. The map provides plenty of terrain variability. #8 “The Laager” Brits vs. Zulus. Could also be early Boers vs. Zulus. Save the Battalion treasure wagon, fifty percent of the Brit force and the Col. wins a VC. Six Brit/Colonial units vs. six Zulu units (Fire power will easily win here, not enough Zulus) who have to burn the wagons and kill the defenders. #9 “The Gap” (NO! not the pants!) Brits vs. Boers. Six Brit units to seize the high ground overlooking a road gap vs. four Boer units to stop them. There are eleven scenario options to vary this scenario. #10 “The Temple” Europeans vs. African Tribesmen. Five Europeans in a ruined temple with relief force of five native units with a machinegun and 13 belts of ammo. The natives have nine units. The natives cannot fire at or tread on the temple until fired upon and casting a spell. The Europeans can hold out indefinitely and therefore win without being attacked--needs some modifiers to cause them to fire at the natives. Also spears go too far in torrential rain 10”. #11 “The Train” Brits vs. Dervish. Save to derailed train cars with one highlander unit with Gardner gun, the relief force of three infantry, one cavalry vs. three foot and two mounted Dervish units. Awfully even forces. #12 “The Redoubt” Brits vs. Egyptians. Six Brit units attack the redoubt on a hill held by one unit of Egyptians with Gatling gun with three other infantry and two cavalry units in close support. Overall, these are great scenarios with multiple options to change the scenario. While specifically drawn for these scenarios the maps can be readily adapted for any scenario. These are great maps and I plan on making some terrain pieces to match them. Further included with this is “The Sword and the Sand” by Ian Croxall. This is “An adaptation of TSATF suited to the specifics of France’s Empire in Africa 1880-1920.” This includes a useful two and a half page introduction to France’s African Empire. Rule adaptations concepts and rationale describe in detail the changes to TSATF: three grades of injury, dedicated wound deck, shooting ranges doubled, shooting chart simplified as is morale. Also includes a card stock double-sided table and chart page with a sequence of play. I like this, Thumbs up! A page called “Tactical Tips for TSATF”-keep units within support fire range, cavalry scouts, phased movement, and scenario turn limits vs. killing natives. Very good ideas!!!! Finally, “The Lay of the Land-Terrain Tips from the Major-General” by David Helber. This instruction sheet tells how to construct Dongas, Nullahs and Wadis. Very useful. Overall I am much impressed with Larry’s work, the artwork is tremendous on the maps and a BIG HIGHLY RECOMMENDED!!!!! Back to The Heliograph #123 Table of Contents Back to The Heliograph List of Issues Back to Master Magazine List © Copyright 2000 by Richard Brooks. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |