Homeric Hack?

What’s the Dif?

by Phil Viverito

Homeric Hack Ancient Warfare in the Age of Heroes 1500 B.C. to 1184 B.C. is a game system set in the Trojan War Period. It follows the basic approach of Classical Hack but takes a number of turns which players are sure to like. First, the turn sequence is much the same with two exceptions. Now there is Heroic Challenge and Divine Intervention; who doesn't like a challenge and then some Divine Intervention? Without getting too RPGish the use of both is optional and when used both are as fast and easy as any high school date; but much more fun.

One of my favorites being the chariot rules. These are well diagramed are as good an interpretation as any. Chariots shoot and melee as 6 figures per model. Missile range and movement have been adjusted as well; being longer and faster. The D-10 casualty calculation has been retained but with all figures in a unit counted for shooting and melee. Players have no complicated unit calculations as there are only 3 basic Nationalities; Trojan, Trojan Ally and Achaean. Each has a prepared movement, melee factor and Unit Value regardless of figures in the unit.

What’s the dif between Classical Hack and Homeric Hack? Homeric Hack deals with Homeric Warfare. Classical Hack deals with Classical Warfare; knowing the difference from Bronze Age Warfare and Classical Warfare are a historical gamer.


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© Copyright 2004 by Phil Viverito.
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