Out of the Wrapper

New Games 1980

by John M. Astell



Bushido, by Paul Hume and Bob Charrete, from Phoenix Games (12180 Nebel St, Rockville, MD 20852). A roleplaying game in a feudal Japanese setting. Of course, magic is included. Seems to be a nice-playing game. Two booklets, bagged. $10

Napoleon's Art of War, by Omar DeWitt and Bob Jervis, from SPI (257 Park Ave South, New York, NY, 100 10). The battles of Dresden and Eylau are presented in the NAW system. First appeared in S&T 75. One map, 200 counters, rules, and the S&T article on Napoleonic warfare. $12

Leningrad, by Dick Rustin, from SPI. Army Group North vs Russia, 22 June through 13 September 1941. The PGG system is stripped down for this small game. One 11 x 17 inch map, 100 counters, rules, boxed. $5.95

Crescendo of Doom, by Donald Greenwood, from Avalon Hill (4517 Harford Road, Balitmore, MD 21214). Squad LeaderlCross of Iron fans will love this gamette, expanding the series to cover the 1939-1941 period. A real solid job. Two maps, 1160 counters, 12 new scenarios, rules, boxed. $??

Air War, by David C. Isby, from SPI. This is an update version of their 1977 game of modern tactical air combat, with new charts and additional rules. 8 aeromorphic maps, 700 counters, 4 booklets, boxed. $22

City-Fight, by Joe Balkoski and Stephen Donaldson, from SPI. Tactical rules for. modern city fighting (though the "city" given on the maps is a fictitious and seemingly rather small town). Quite complex. Two identical colorful maps, 1400 counters, two booklets, boxed. $23

Bloody April, by Richard Berg, from SPI. The Battle of Shiloh, presented using a slightly revised TSS system. Plays quite well, though a lot of paperwork is required (this aspect, I hear, is solved in the errata). Two maps, 1200 counters, rules booklet, historical study, play aids, boxed. $27

Great Medieval Battles, by David Werden, Robert Mosca, and Anthony F. Buccini, from SPI. Four quad games based on fairly simple rules. To be picky, two of the games don't seem to match the title: King Arthur is a fictitious AD 536 battle and Tarnburlaine the Great is a Turkish-Tartar clash in Asia, neither of which is medieval. Four folio maps, 280 counters, rules, historical study, boxed. $20

Commando , by Eric Goldberg, from SPI. Two games are presented on commando tactics: a historical one and a roleplaying one. Twelve 11 x 17 inch maps, (no counters), 6 dice (two 20-sided), 2 booklets, boxed. $19

Road to Washington , by James Murphy, from Command Perspectives (3522 Polk Ave, San Diego, CA 92104). CP applies its Sharpsburg game system to the Second Battle of Bull Run. One map (fairly ugly), 1000 counters, rules, play aids, boxed. $21.95

Prochorovka, by Steven V. Cole, from Task Force Games. A minigame of the famous tank battle from Kursk (1943 Russia). Tactical scale and moderately simple rules. 1 folio map, 108 counters, rules, bagged. $3.95

Operation Pegasus, by Perry Moore, from Task Force Games. Another minigame, this time the relief of Khe San: US 1st Cavalry Division vs the North Vietnamese, Vietnam, 1968. One folio map, 108 counters, rules. $3.95

War and Peace, by Mark G. McLaughlin, from Avalon Hill. Covers the 1805 through 1815 period of the Napoleonic Wars. For more details, see Richard Berg's column in this issue. Four 11 x 17 inch mounted maps, rules, 1040 counters, boxed. $??

Streets of Stalingrad, by Dana Lombardy, from Phoenix Games. This is the long-awaited mammoth game of the German attempt to capture Stalingrad. Look for more on this one in future issues. Four rules booklets, 2160 counters, 2 maps, tons of play aids, boxed.$40

Bulge, by James F. Dunnigan, from SPI. This highly stereotyped small game of the famous battle seems to be rather unbalanced. We have taken to playing with the rule that if the German player rolls a 6, he may roll again (keeping whatever is rolled the second time). Even at that, it seems almost hopeless. One 11 x 17 inch map, 100 counters, rules, boxed. $5.95


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