Out of the Wrapper

New Wargames

by John M. Astell



I Will Fight No More Forever

Designer: Stephen M. Newberg; published by Simulations Canada, PO Box 221, Emsdale, Nova Scotia, Can. BON 1MO. This is a game on the Nez Perce Campaign of 1877. The US Army attempts to destroy the Nez Perce Indians, who must try to flee to Canada to escape. The map covers northwest US and has three smaller maps for tactical resolution of combat; all are nicely done and attractive. Bagged, one map, 255 counters, one rules booklet. $10.99

Warring States

Designer: Stephen M. Newberg; published by SimCan. Ancient China is the subject, and players must attempt to unify the various states into an empire. Oddly enough, the man who actually did this, Ch'in Shih huang-ti, is not mentioned in the rules. A 2 player game (with multi-player options), this fast moving game features productivity, Yu Shui (wandering military leaders), and assassinations. Bagged, one map (somewhat ugly), 255 counters, one rules booklet. $10.99

lJN

Designer: Stephen M. Newberg; published by SimCan. Tactical naval and air-naval combat for the Pacific, 1941-45, is explored. Each counter is a single ship, torpedo, or airplane. At 90 seconds/turn and 100 yards/hex, naval combat is examined by means of search, gunnery, bombing, and torpedos in 12 scenarios. Bagged, one map, 255 counters, one rules booklet. $10.99

Torpedo!

Designed by Stephen M. Newberg, published by SimCan. A companion game to IJN, Torpedo! covers sub/antisub combat for the entire war (all oceans). With the same scales and rules (depth charges added) as IJN, 19 scenarios explore this area of naval combat. Bagged, one map, 255 counters, one rules booklet. $10.99

Panzer

Designer: James M. Day; published by Yaquinto Publications, PO Box 24767, Dallas, TX 75224. Tactical ground combat of the Russian front, 1943-54, is the subject. At 50 meter hexes and 20-90 second turns, units are individual tanks, planes, and guns or "leg" units of 4-20 men. Simove and complex rules mark this entry to the Squad Leader look-alike contest. Boxed, 3 geomorphic maps, 2 counter sheets, many charts and data cards, 2 decimal dice, and a rules booklet. $16.00

Ultimatum

Designed by J. Michael Hemphill; published by Yaquinto. The box says it's a game of nuclear confrontation, and the basic game is won by the person who destroys the most enemy population while minimizing his own losses (Yuck!). The tournament game adds economics, crises, and the decision when to launch the nukes, but the goal remains to polish off humanity. Boxed, one ugly map, 580 counters, charts, and one rules booklet. $12.00

The Ironclads

Designed by John W. Fuseler; published by Yaquinto. This game does to naval combat of the ACW what Wooden Ships & Iron Men does for the Napoleonic era. Simove, two-hex ship counters, and all the rest. Boxed, 1 counter sheet, 4 maps, many charts and one rules booklet. $15.00

Campaign for North Africa.

Designer: Richard Berg; published by SPI, 257 Park Ave. South, NY, NY 10010. This highly complex game covers the desert fighting from the Italian invasion through Alamein. This one is heavily quantified and not for the weak-hearted. One six-sided box, two six-sided dice, 1000s of counters, 5 maps, and many rules and charts booklets. $44.00

Army Group South

Designers: Joseph Angiolillo, John H. Butterfield, Brent Nosworthy, Stephen B. Patrick; from SPI. Four folio sized games based on the PGG system, at varying time/hex scales: Kiev, Rostov, Operation Star, and Korsun. I tried Korsun and found it to be heavily choreographed and boring. Boxed, 4 folio maps, 400 counters, rules, and historical notes. $20.00

The China War

Designer: Brad Hessel; from SPI. Loosely based on the PGG system, the game takes most of its ideas from The East is Red and suffers accordingly. It is supposed to be played on a very ugly map, but it is unplayable as published: the chart for stacking by terrain type is missing. (As we go to press, this chart arrived in the mail.) Obviously intended to make a quick killing on the current interest on China. One map, rules and charts, 200 counters. $12.00

Korsun Pocket

Designer: Jack Radey; published by People's War Games, 3972 Gardenia Place, Oakland, CA 94605. The game simulates the Soviet encirclement of the Germans at Korsun in early 1944, at battalion level. Based on the Wacht am Rhein system, this monster game is an excellent, highly historical recreation of the desperate fighting on the Russian front, covering armor, engineers, weather, air power, and much more. Scaled at one mile/hex and three turns/day, this game looks to be an almost certain award winner. Easily shines in comparison with SPI's Korsun game (see above). Bagged, 4 maps, 2400 counters, rules, charts, and deployment maps. $28.00

Napoleon at Bay

Designer: Kevin Zucker; publisher: Operational Studies Group (1261 Broadway, New York, NY 10001). Grenadier 7 covered this game preivously. The game has been upgraded to a full-color bookcase-style box. The guts of the game remained unchanged, though the errata is now printed on the back of the rules booklet. $??.??

Sturm Nach Osten!

Designed and published by Lou Coatney (RR 4, Box 4927, Juneau, AK 99803). A corps/army/front level game of the Axis invasion of the Soviet Union in 1941. A campaign game and various scenarios cover this bitter struggle between Fascists and Soviets. 19 pages of photocopied rules, a photocopied map in four legal-paper- sized pieces, unmounted counters, charts. $13.00

RuneQuest

Designed by Steve Perrin and Ray Turney; published by The Chaosium (PO Box 6303, Albany, CA 94706). This 120 page, soft cover book is the second edition publication of the award-winning RuneQuest. This edition features new options and expanded rules, plus greatly clarifying the old rules. All-in-all, a quite nice fantasy/ role playing game. $11.98

Chinese Civil War

Designer: Bob Fowler; published by The Wargamer (Eton Lodge, Highwood, Nr. Chelmsford Essex CM1 3QH England). This game is in issue 10 of The Wargarner, and is on the Chinese Civil War of 1946-49. CCW has a full-size, full-color map, 200 odd-appearing counters, 8 pages of rules/charts. $??.??


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