by Gary J. Stagliano
Outmaneuvered, overrun, and almost destroyed, the Soviet Army seemed to have little chance of victory over the German War Machine in the Fall, 1941. The Russians, bottled up in Leningrad and retreating on all other fronts, de- ployed the best of their remaining forces at the gateway to Moscow. The Germans were determined to smash through these relatively weak forces and end the war once and for all. Though nearly destroyed, reinforcements from the east gave new life to the desperate Red Army. Along with the lengthening German supply lines and the onset of winter, these events proved enough not only to halt the Axis advance, but to send it reeling back as well. This scenario for Drang Nach Osten! recreates the tension and drama of the situation with a scope that is more concise than the theater-wide game. Area of Play Use Europa Maps 1 and 2. Partial hexes along the south edge of both maps are out of play. The start line extends from hex D-1 9, Map 2, due west along hex row D, including across the lake, to the Baltic Sea coast. (Finns must be deployed on or north of this line initially.) The start line then continues from hex G-29, Map 2, to P- 38, Map 2, to U-38, Map 2, to D D-1 5, Map 1, to NN-47, Map 2, and ends at WW-56, Map 2. The Leningrad pocket consists of all Leningrad city hexes, Kronstadt, and the clear terrain hexes between Leningrad and hex row D. Scenario Length The scenario begins on the Oct I, 1941 turn and ends upon the conclusion of the Feb II, 1942 turn, for a total of ten game turns. Victory Conditions The Axis player wins a decisive victory if, at the end of any game turn, all city hexes of both Leningrad and Moscow are controlled by the Axis player. Failing this, victory is judged at the end of the scenario. At the end of the Feb II turn, the Axis player receives one victory point for each partial city hex and five victory points for each full city hex he controls. The Axis player controls a city hex if he has a unit in it, has an uncontested ZOC in it, or was the last to have a unit or uncontested ZOC in it. There are 46 possible victory points. The victory chart is consulted for the level of victory achieved: Victory Chart Victory Level : VPs Needed
Soviet Order of Battle Soviet Units may be placed east of (but not on) the start line. Certain designated units must be placed in the Leningrad pocket or in specific hexes. All other units may be placed freely, except they may not be placed in the Leningrad pocket. Ground Units:
Naval Units:
Air Units:
From the above units, place the following as indicated. All others must be deployed east of the start line. Leningrad Pocket:
These units begin their second turn of isolation on the first turn of the game. During Freeze or Snow, a supply line may be traced over Lake Ladoga. Lake Ladoga contains the Map 2 north arrow. Kronstadt:
Tula:
Moskva:
Reinforcements and Replacements: The replacements and reinforcements are the same as DN01UNT except that: 1. The Soviet player receives 5
supply factors per month in any city;
Axis Order of Battle German Units: May be placed on or west of the start line, but not in the Leningrad pocket. Ground Units:
Air Units:
Finnish Units: May be placed on or north of hex row 'D', west of the lake containing hex D-19, Map 2. Units may not enter the map west of that lake. Ground Units:
Air Units:
Reinforcement and Replacements:
Oct I 1941:
Nov I 1941:
Dec I 1941:
Jan I 1941:
Feb I 1941:
ErrataThe Operation Taifun scenario had a couple of points omitted. Back to Grenadier Number 8 Table of Contents Back to Grenadier List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Pacific Rim Publishing This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |