Outmaneuvered, overrun, and almost
destroyed, the Soviet Army seemed
to have little chance of victory over the
German War Machine in the Fall, 1941.
The Russians, bottled up in Leningrad
and retreating on all other fronts, de-
ployed the best of their remaining
forces at the gateway to Moscow. The
Germans were determined to smash
through these relatively weak forces and
end the war once and for all. Though
nearly destroyed, reinforcements from the
east gave new life to the desperate Red
Army. Along with the lengthening German
supply lines and the onset of winter, these
events proved enough not only to halt the
Axis advance, but to send it reeling back as
well.
This scenario for Drang Nach Osten!
recreates the tension and drama of the
situation with a scope that is more concise
than the theater-wide game.
Area of Play
Use Europa Maps 1 and 2. Partial
hexes along the south edge of both
maps are out of play. The start line extends
from hex D-1 9, Map 2, due west along hex
row D, including across the lake, to the
Baltic Sea coast. (Finns must be deployed
on or north of this line initially.) The start line
then continues from hex G-29, Map 2, to P-
38, Map 2, to U-38, Map 2, to D D-1 5, Map 1,
to NN-47, Map 2, and ends at WW-56, Map
2. The Leningrad pocket consists of all
Leningrad city hexes, Kronstadt, and the
clear terrain hexes between Leningrad and
hex row D.
Scenario Length
The scenario begins on the Oct I,
1941 turn and ends upon the conclusion of
the Feb II, 1942 turn, for a total of ten game
turns.
Victory Conditions
The Axis player wins a decisive
victory if, at the end of any game turn, all
city hexes of both Leningrad and Moscow
are controlled by the Axis player. Failing this,
victory is judged at the end of the scenario.
At the end of the Feb II turn, the Axis
player receives one victory point for each
partial city hex and five victory points for
each full city hex he controls. The Axis
player controls a city hex if he has a unit in
it, has an uncontested ZOC in it, or was the
last to have a unit or uncontested ZOC in it.
There are 46 possible victory points.
The victory chart is consulted for the level
of victory achieved:
Victory Chart
Victory Level : VPs Needed
German Decisive : 39 or more
German Tactical : 31-38
German Marginal : 27-30
Draw : 20-26
Soviet Marginal : 17-19
Soviet Tactical : 12-16
Soviet Decisive : 11 or less
Soviet Order of Battle
Soviet Units may be placed east of
(but not on) the start line. Certain designated
units must be placed in the Leningrad pocket
or in specific hexes. All other units may be
placed freely, except they may not be placed
in the Leningrad pocket.
Ground Units:
6 x 5-6 Inf XX
30 x 4-6 Inf XX
30 x 3-6 Inf X
10 x 2-6 Inf X
3 x 3-8 Cav XX
3 x 2-6 Eng II
4 x 3-2-4 Art III
3 x 1-2-6 AT III
7 x 0-6 Army HQ
13 x 2-1-8 Tank X
10 x 3-8 Mot X
1 x 9-6-8 Tank XXX
3 x 3-2-8 Tank X
5 x 1-8 NKVD III
6 x 2-5 Para X
20 Supply Factors
6 Forts
3 Airfields
Naval Units:
2 x BB
2 x CA
1 xCL
Air Units:
3 x MiG-1
3 x La-3
3 x Pe-2
1 x Pe-8
4 x I-15B
5 x I-16
2 x DB-3
3 x Yak-1
3 x I L-2
2 x Yak-4
2 x Li-2
2 x I-153
3 x SB-2
3 x SB-2B
From the above units, place the
following as indicated. All others must be
deployed east of the start line.
Leningrad Pocket:
3 x 4-6 Inf XX
6 x 3-6 Inf X
2 x 2-1-8 Tank X
3 Supply Factors
These units begin their second turn of
isolation on the first turn of the game. During
Freeze or Snow, a supply line may be traced
over Lake Ladoga. Lake Ladoga contains the
Map 2 north arrow.
Kronstadt:
3 x 4-6 Inf XX
all naval
units
6 Supply Factors
Tula:
3 x 2-6 Inf X
1 Fort
Moskva:
3 x 4-6 Inf XX
1 x 9-6-8Tank XXX
6 x 2-5 Para X
Place one fort in each of the following
hexes: MM-41, Map 2; 11-37, Map 2; FF-36,
Map 2; FF-37, Map 2; CC-34, Map 2.
Reinforcements and Replacements:
The replacements and
reinforcements are the same as DN01UNT
except that:
1. The Soviet player receives 5
supply factors per month in any city;
2. Units designated "any major city"
do not arrive;
3. Soviet reinforcements do not
include Lend-Lease Aircraft or the Dec 1
1941 turn.
Axis Order of Battle
German Units: May be placed on or
west of the start line, but not in the
Leningrad pocket.
Ground Units:
13 x 7-6 Inf XX
60 x 6-6 Inf XX
1 x 6-8 Cav XX
2 x 6-8 Jgr XX
5 x 3-6 Sec XX
2 x 1-10 Eng II
12 x 1-8 Eng II
20 x 0-1-6 Eng III
2 x 4-2-6 Art III
1 x 5-3-6 Art III
7 x 4-2-8 Art III
3 x 5-3-8 Art III
3 x 2-3-6 Art II
3 x 3-0-0 RR Gun 2 x 2-0-0 RR Gun
2 x 3-10 Flak III
8 x 1-10 Flak II
8 x 1 -10 AT II
2 x 2-1-10 Flammpanzer II
10 x 1-8 Inf II
8 x 2-1-10 Assault Gun II
4 x 1-4 Para II
3 x 0-1-10 Army HQ
4 x 0-1-6 Army HQ
1 x 4-5-10 Mot III (GD)
1 x 8-8 SS 'T'
1 x 9-8 SS 'R'
3 x 12-10 Pz XX 5, 6, 7
2 x 11-10 Pz XX 2,11
4 x 10-10 Pz XX 1, 3, 4, 8,
3 x 10-10 Pz XX 10, 14, 20
4 x 9-10 Pz XX 9, 12, 17, 18
4 x 8-8 Mot XX 3,10, 20, 29
4 x 7-8 Mot XX 14,18, 25, 36
1 x 6-8 Mot XX 16
6 Airfields
20 Supply Factors
Air Units:
3(3) Ju 87B
5(5) Ju 52
4(4) Me 110C
6(3) Me 109E
4(6) Me 109F
3(4) He 111H
6(6) Ju 88A
Finnish Units: May be placed on or
north of hex row 'D', west of the lake
containing hex D-19, Map 2. Units may not
enter the map west of that lake.
Ground Units:
9 x 5-6 Inf XX
6 x 3-6 Inf XX
2 x 4-6 Inf XX
1 x 4-2-6 Art III
1 x 1-6 Flak II
1 x 1-6 AT II
1 Airfield
1 Fort (A-32, Map 2)
1 Fort (A-2, Map 1)
1 Fort (B-4, Map 1)
Air Units:
1 G50
1 Mxd
1 F2A
Reinforcement and Replacements:
Reinforcements and replacements
are completely superceded by the following.
Oct I 1941:
1 x 7-6 Inf XX
1 x 1-10 Flak II
3 Ju 88A
4 Me 109F
1 Fw 190A
12 German inf factors
3 German arm factors
2 Finnish factors
Nov I 1941:
1 x 2-1 -10 Assault Gun II
1 x 1-10 AT II
2 He 111H
1 Me 110E
1 Fw 190A
1 Ju 87B
12 German inf factors
4 German arm factors
2 Finnish factors
1 Engineer unit
Dec I 1941:
1 x 1-10 Flak II
3 Ju 88A
4 Me 109F
1 Do 217E
9 German inf factors
2 German arm factors
1 Finnish factor
1 Artillery unit
Jan I 1941:
2 x 7-6 Inf XX
1 x 2-1-10 Assault Gun II
1 x 1-10 AT II
3 He 111H
2 Me 109F
1 Me 110E
2 Fw 190A
2 Ju 87B
6 German inf factors
3 German arm factors
2 Finnish factors
1 Engineer factor
withdraw one Cav XX
make Grossdeutschland
exchange
Feb I 1941:
1 x 6-8 Jgr XX
1 x 7-6 Inf XX
2 x 6-6 Inf XX
1 x 1-10 Flak II
1 Do 217E
3 Ju 88A
4 Me 109F
2 He 111H
6 German inf factors
6 German arm factors
1 Finnish factor
1 Artillery unit
Supply: The Axis player receives 5
supply factors per turn.
Errata
The Operation Taifun scenario had a couple of points omitted.
The Soviet player must deploy his units so that every hex of the start line is in a Soviet ZOC.
The weather for the first turn is MUD.
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