Operation Taifun

A DNO Scenario 1941

by Gary J. Stagliano



Outmaneuvered, overrun, and almost destroyed, the Soviet Army seemed to have little chance of victory over the German War Machine in the Fall, 1941. The Russians, bottled up in Leningrad and retreating on all other fronts, de- ployed the best of their remaining forces at the gateway to Moscow. The Germans were determined to smash through these relatively weak forces and end the war once and for all. Though nearly destroyed, reinforcements from the east gave new life to the desperate Red Army. Along with the lengthening German supply lines and the onset of winter, these events proved enough not only to halt the Axis advance, but to send it reeling back as well.

This scenario for Drang Nach Osten! recreates the tension and drama of the situation with a scope that is more concise than the theater-wide game.

Area of Play

Use Europa Maps 1 and 2. Partial hexes along the south edge of both maps are out of play. The start line extends from hex D-1 9, Map 2, due west along hex row D, including across the lake, to the Baltic Sea coast. (Finns must be deployed on or north of this line initially.) The start line then continues from hex G-29, Map 2, to P- 38, Map 2, to U-38, Map 2, to D D-1 5, Map 1, to NN-47, Map 2, and ends at WW-56, Map 2. The Leningrad pocket consists of all Leningrad city hexes, Kronstadt, and the clear terrain hexes between Leningrad and hex row D.

Scenario Length

The scenario begins on the Oct I, 1941 turn and ends upon the conclusion of the Feb II, 1942 turn, for a total of ten game turns.

Victory Conditions

The Axis player wins a decisive victory if, at the end of any game turn, all city hexes of both Leningrad and Moscow are controlled by the Axis player. Failing this, victory is judged at the end of the scenario.

At the end of the Feb II turn, the Axis player receives one victory point for each partial city hex and five victory points for each full city hex he controls. The Axis player controls a city hex if he has a unit in it, has an uncontested ZOC in it, or was the last to have a unit or uncontested ZOC in it.

There are 46 possible victory points. The victory chart is consulted for the level of victory achieved:

Victory Chart

Victory Level : VPs Needed
German Decisive : 39 or more
German Tactical : 31-38
German Marginal : 27-30
Draw : 20-26
Soviet Marginal : 17-19
Soviet Tactical : 12-16
Soviet Decisive : 11 or less

Soviet Order of Battle

Soviet Units may be placed east of (but not on) the start line. Certain designated units must be placed in the Leningrad pocket or in specific hexes. All other units may be placed freely, except they may not be placed in the Leningrad pocket.

Ground Units:
6 x 5-6 Inf XX
30 x 4-6 Inf XX
30 x 3-6 Inf X
10 x 2-6 Inf X
3 x 3-8 Cav XX
3 x 2-6 Eng II
4 x 3-2-4 Art III
3 x 1-2-6 AT III
7 x 0-6 Army HQ
13 x 2-1-8 Tank X
10 x 3-8 Mot X
1 x 9-6-8 Tank XXX
3 x 3-2-8 Tank X
5 x 1-8 NKVD III
6 x 2-5 Para X
20 Supply Factors
6 Forts
3 Airfields

Naval Units:
2 x BB
2 x CA
1 xCL

Air Units:
3 x MiG-1
3 x La-3
3 x Pe-2
1 x Pe-8
4 x I-15B
5 x I-16
2 x DB-3
3 x Yak-1
3 x I L-2
2 x Yak-4
2 x Li-2
2 x I-153
3 x SB-2
3 x SB-2B

From the above units, place the following as indicated. All others must be deployed east of the start line.

Leningrad Pocket:
3 x 4-6 Inf XX
6 x 3-6 Inf X
2 x 2-1-8 Tank X
3 Supply Factors

These units begin their second turn of isolation on the first turn of the game. During Freeze or Snow, a supply line may be traced over Lake Ladoga. Lake Ladoga contains the Map 2 north arrow.

Kronstadt:
3 x 4-6 Inf XX
all naval units
6 Supply Factors

Tula:
3 x 2-6 Inf X
1 Fort

Moskva:
3 x 4-6 Inf XX
1 x 9-6-8Tank XXX
6 x 2-5 Para X
Place one fort in each of the following hexes: MM-41, Map 2; 11-37, Map 2; FF-36, Map 2; FF-37, Map 2; CC-34, Map 2.

Reinforcements and Replacements:

The replacements and reinforcements are the same as DN01UNT except that:

1. The Soviet player receives 5 supply factors per month in any city;
2. Units designated "any major city" do not arrive;
3. Soviet reinforcements do not include Lend-Lease Aircraft or the Dec 1 1941 turn.

Axis Order of Battle

German Units: May be placed on or west of the start line, but not in the Leningrad pocket.

Ground Units:
13 x 7-6 Inf XX
60 x 6-6 Inf XX
1 x 6-8 Cav XX
2 x 6-8 Jgr XX
5 x 3-6 Sec XX
2 x 1-10 Eng II
12 x 1-8 Eng II
20 x 0-1-6 Eng III
2 x 4-2-6 Art III
1 x 5-3-6 Art III
7 x 4-2-8 Art III
3 x 5-3-8 Art III
3 x 2-3-6 Art II
3 x 3-0-0 RR Gun
2 x 2-0-0 RR Gun
2 x 3-10 Flak III
8 x 1-10 Flak II
8 x 1 -10 AT II
2 x 2-1-10 Flammpanzer II
10 x 1-8 Inf II
8 x 2-1-10 Assault Gun II
4 x 1-4 Para II
3 x 0-1-10 Army HQ
4 x 0-1-6 Army HQ
1 x 4-5-10 Mot III (GD)
1 x 8-8 SS 'T'
1 x 9-8 SS 'R'
3 x 12-10 Pz XX 5, 6, 7
2 x 11-10 Pz XX 2,11
4 x 10-10 Pz XX 1, 3, 4, 8,
3 x 10-10 Pz XX 10, 14, 20
4 x 9-10 Pz XX 9, 12, 17, 18
4 x 8-8 Mot XX 3,10, 20, 29
4 x 7-8 Mot XX 14,18, 25, 36
1 x 6-8 Mot XX 16
6 Airfields
20 Supply Factors

Air Units:
3(3) Ju 87B
5(5) Ju 52
4(4) Me 110C
6(3) Me 109E
4(6) Me 109F
3(4) He 111H
6(6) Ju 88A

Finnish Units: May be placed on or north of hex row 'D', west of the lake containing hex D-19, Map 2. Units may not enter the map west of that lake.

Ground Units:
9 x 5-6 Inf XX
6 x 3-6 Inf XX
2 x 4-6 Inf XX
1 x 4-2-6 Art III
1 x 1-6 Flak II
1 x 1-6 AT II
1 Airfield
1 Fort (A-32, Map 2)
1 Fort (A-2, Map 1)
1 Fort (B-4, Map 1)

Air Units:
1 G50
1 Mxd
1 F2A

Reinforcement and Replacements:
Reinforcements and replacements are completely superceded by the following.

Oct I 1941:
1 x 7-6 Inf XX
1 x 1-10 Flak II
3 Ju 88A
4 Me 109F
1 Fw 190A
12 German inf factors
3 German arm factors
2 Finnish factors

Nov I 1941:
1 x 2-1 -10 Assault Gun II
1 x 1-10 AT II
2 He 111H
1 Me 110E
1 Fw 190A
1 Ju 87B
12 German inf factors
4 German arm factors
2 Finnish factors
1 Engineer unit

Dec I 1941:
1 x 1-10 Flak II
3 Ju 88A
4 Me 109F
1 Do 217E
9 German inf factors
2 German arm factors
1 Finnish factor
1 Artillery unit

Jan I 1941:
2 x 7-6 Inf XX
1 x 2-1-10 Assault Gun II
1 x 1-10 AT II
3 He 111H
2 Me 109F
1 Me 110E
2 Fw 190A
2 Ju 87B
6 German inf factors
3 German arm factors
2 Finnish factors
1 Engineer factor
withdraw one Cav XX
make Grossdeutschland exchange

Feb I 1941:
1 x 6-8 Jgr XX
1 x 7-6 Inf XX
2 x 6-6 Inf XX
1 x 1-10 Flak II
1 Do 217E
3 Ju 88A
4 Me 109F
2 He 111H
6 German inf factors
6 German arm factors
1 Finnish factor
1 Artillery unit
Supply: The Axis player receives 5 supply factors per turn.

Errata

The Operation Taifun scenario had a couple of points omitted.

  • The Soviet player must deploy his units so that every hex of the start line is in a Soviet ZOC.
  • The weather for the first turn is MUD.


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