John M. Astell
Fast Attack Boats, by Neil Zimmerer, from Yaquinto Publications (Box 24767, Dallas, TX 75224). This is a simple, fastmoving game covering small-craft naval clashes of the 1973 Arab-Israeli War. Main weapons are missiles, but gunnery and even ramming can take place. Out of the usual Yaquinto naval-game tradition, this game has sequential movement. It is packaged just like a record album, with the map printed on the inside of the album. While there appears to be some counter-storage problems, it seems to be a fairly clever way to package a mini- game. One album-sized map, 178 counters, rules, and charts. $7.00 Beachhead, by Michael S. Matheny, from Yaquinto. This is another album game, this time on small unit combat in the south Pacific in WWII. One album-sized map, 240 counters, rules, and charts. $7.00 Lee at the Crossroads, by Stepehn M. Newberg, from Simulations Canada (PO Box 221, Elmsdale, Nova Scotia, Canada BON 1MO). While this has a full-size map, almost half of it is taken up by charts and tables. The game itself is a not-overly- complex brigade-level game on the Battle of Gettysburg; it is rather competently done. One map, 255 counters, rules; bagged. $11.99 Kriegsmarine, by Stephen Newberg, from SimCan. With UN and Torpedo!, this game completes SimCan's tactical WWII naval game trilogy. It uses the same system (individual ships and aircraft; 90 second turns; 100 yard hexes) as the others. A review of this trilogy is planned for a future issue. One map, 255 counters, rules; bagged. $11.99 NATO Division Commander, by James F. Dunnigan, from SPI (257 Park Ave South, NY, NY 10010). This game attempts a moderately complex simulation of modern battalion level combat in West Germany. The two identical maps are well- done, and it seems like a lot of effort has gone into all the graphics for the game. Two maps, 1200 counters, a rules booklet, a scenario booklet, a charts booklet, a historical study booklet, plus many other charts; boxed. $?? Battle for Stalingrad, by John Hill, from SPI. This games seems to be rather outclassed by Streets of Stalingrad, at least in terms of graphics and production. I can not tell you how BfS plays, as I suspect a game of this size (battalion and company level, 600 counters) that does not have unit identifications may be lacking in other important areas as well. 600 counters, one map, rules; boxed. $?? Empires of the Middle Ages, by James F. Dunnigan, from SPI. This is a multi-player game in the tradition of Kingmaker and Russian Civil War. Like its predecessors, it is fun to play but has little relation to the historical period it is purportedly simulating. I heartily recommend it to anyone who enjoys moderately simple multiplayer games. One map, 600 counters, rules; boxed. $?? Eric Goldberg's Kursk , from SPI. Despite claims to the contrary, the basic system for this game seems derived from the Panzergruppe Guderian system. There are, however, substantial changes in the system. The game's major theme is that a serious attempt to take ground in the face of determined defenders will result in high losses for both sides. The development work on the game is uneven, resulting in some rather unclear rules and some odd statements. For example, one rule requires overruns to occur in the defender's hex while another rule requires overrunning units to advance into the defender's vacated hex if the overrun succeeds - in other words, a unit must advance in a hex it already occupies! The map is difficult to interpret as it is cluttered with many brightlycolored boundary and entrenchment lines. One map, 600 counters, rules; boxed. $??.?? Arcola, by Kevin Zucker and Thomas Walczyk, from Operational Studies Group (1261 Broadway, New York, NY 10001). This is a well-done mini-game on the decisive phase of Napoleon's 1796 campaign in Italy, at 2 miles per hex and brigade sized units. One map, 100 counters, rules; boxed. $3.95 20th Maine, by Leonard Millman, from OSG. See Richard Berg's column in this issue for details on this mini-game, One map, 100 counters, rules; bagged. $3.95 Rommel's Panzers, by Roger Damon, from Metagaming (Box 15346, Austin, TX 78761). See Richard Berg's column for details on this mini- game. Incidentally, the ad copy on the back of the box seems rather racy: "Our Panzer III column growls forward at the British six-pounder dug-in on the next shimmering sand dune. On our left a Matilda lumbers in, guns blasting. Our battle is gritty and hard. But, I know the men of the Afrika Korps will be victorious. We have become crafty 'rats' of the desert. We have the will and genius of General Rommel as our sustaining guide. Heil!" One map, 126 counters, a die (rarely seen in mini- games!), rules; boxed. $?.?? Back to Grenadier Number 10 Table of Contents Back to Grenadier List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Pacific Rim Publishing This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |