by Mark Hannam
Scale 1" = 5 yards (26mm) or 10 yards (16mm):
Bodies of Men A regiment of foot is usually between 300-1200 men. Government forces have 3 muskets to 2 pikes, whilst Montrose's forces have 2 musketeers to every pikemon. Skirmishers and bodies of foot detached to support mounted troops are musketeers only. Highlanders have a hand to hand combat capability only, unless organised as an ordinary foot regiment. Horse are usually deployed In troops of anything up to 200 men. Cohesion Factor
Aggression Factor
Each unit's Cohesion and Aggressiveness Factors will increase or decrease according to circumstances throughout a battle. If of any time either Factor reaches 0, the unit will rout off table. Generalship
Leadership Factors are used In the following circumstances
To move or maneouvre a body of men 1 LF To raise the AF and / or CF by 1 point per turn 1 LF each (one adjacent body of men only) "Give A Step Lively" One Leadership Fodor must be expended for each body of troops that wishes to move. Troops can only advance if both Aggression and Cohesion over 3. Troops may only change formation if Cohesion over 3. Foote movement
Aggression + 1 xD6 Highlanders / Levy Horse movement
Trot = 2x AvD Gallop = 2x AvD + Aggression ( Rebel Horse & Government Lancers only) Horse can Trot from Halt or vice versa, but must Trot before Galloping.
Light artillery only such as Frame guns may move during the battle : 1 x AvD. Unit with attached General may + Leadership Factor to movement allowance. All Foote / Horse -1 CF when move from halt.
3-5 = -2 CF 6 = -2 CF if Foote, and -3 CF it Horse / Highlanders ( Does not apply to Skirmishers ). Aggression 6+, then minus one from CF. Closing With The Foe Throw 1x D6, add own Aggression : + 1 if General with unit, -1x D6 enemy in entrenchments / cover, +2 Irish / Rebel Horse / Lancers, + 1 Home against Foote without pikes, + 2 foe Skirmishers, + 1 testing body has not fired In this attack, • 2 Highlanders flied upon by cannon this turn, +2 if flank. Final score must exceed foe's Cohesion + vollles fired. Skirmishers may not close with enemy. Fall back 1x D6 (2x D6 horse) upon enemy attempting to close. Highlanders and any body of Foote without pikes may not close with Horse, except in advantageous terrain. Defending Foote will stand unless Cohesion 2 or below, CF 4 or below against Highlanders when will retire 1xD6 Troops refusing to go In or falling test to stand will lose 1 AF and 1 CF / 2 CF If Horse. If attacking Horse successful, defending Horse must test to stand : retire 2x D6 if fail. Successful Government Horse advance to pistol shot and fire. Rebel Horse will go in and mix it 'banging it out braifly'. Successful Foote will go in 'with push of pike and butt of musket'. "Banging It Out Braifly" For melee count heads: 1 rank only Foote, though pikes count 1 rank per Cohesion -1.
If using 6mm strips or large bases (1 base per 100 men, or so) In other scales, Instead of counting heads Add AF & CF together. Double AF If advancing / attacking or CF If defending / standing. The Reckoning Struggle continues it difference less than +3 on first turn:
In second round both parties will take fire. If melee result continues to be indecisive at end of second round both must throw beneath AF to continue hand to hand combat. If fail both retire facing enemy as above, troops in cover may stand. Struggle is advantageous if difference more than +3 but less than +6: Loser takes fire.
Struggle is decisive if difference +6:
Loser splits soared difference between AF & CF any remainder - AF.
Pursuit Highlanders automatically pursue Melee winners throw 1 x D6: will pursue if equal/less than their Aggressiveness, less difference if CF greater than AF. Pursued lose Factors equivalent to final score above.
"Give Fire!"
2 Ranks of Foote may fire, 1 of Horse.
Must score 10+ for fire to have effect.
10 -1 CF 11 -1CF & -1AF 12 -2CF & -1AF 13 -2CF & -2AF and so on... Morale Any body whose AF or CF reaches 0 will flee for safety. Lose -1 AF if flanking or supporting friendly body retires, - 2 AF if General with them. Lose -2 AF if flanking or supporting friendly body flees, - 3 AF if Horse flees. Back to The Gauntlet No. 3 Table of Contents Back to The Gauntlet List of Issues Back to Master Magazine List © Copyright 1995 by Craig Martelle Publications This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |