by Greg Savvinos
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The rules are based around using brigade sized formations such as a regimental combat team or kampfgruppe, with the company/squadron of several platoons/troops acting as the lowest maneouvre element. Turns are 15-20 minutes and ground scale is 1cm:40m or 24cm:1km. The emphasis of play is on doctrinal and qualitive differences between the armies engaged. The authors here recognise that an action between British and German forces in France 1940, is a completely different challenge to that which presented itself in 1944. Whereas in many rules of a similar genre the changes are no more than gun size and armour thickness. I was instantly attracted to the fact that units must operate in a choice of modes throughout the game - March / Bold Attack / Deliberate Attack (DA) / Default (DT) / Defence / Prepared Defence. Modes dictate the number of actions that are available to a unit and how well they`ll respond to the enemy. The following example is taken directly from the rules, which also shows how the combat system works : A troop (element) of Panzer II in DA mode encounters a troop of Matilda II dithering in DT at 15cm range. In Fire phase B, the Panzer II`s fire : armed with 20mm cannon, at range up to 20cm they have "n" value of 9 against a hard (armoured) target. The Panzers roll a 9 exactly. However the Matilda`s armour class 2 causes -2 from the roll, taking it down to 7 : "no effect". In Phase C the Matilda`s return fire . . but miss . . . in Phase D the Panzers get to fire again, and hit witha result of N. The Matilda`s have been neutralised : perhaps one has lost a track, another it`s commander and the third vehicle is trying to help the crews of the other two. Tac:WWII is supported by four Campaign Supplements : "Fall Weiss": Poland 1939, Hungary`s "Fast Corps" 1941, The Russo-Finnish Winter War 1939-40 and Eastern Front 1944 (volume 1). Each having between 8 and 12 historical scenarios, a mini-campaign, TOE`s and data charts for AFV`s, guns and troops involved. I was very impressed with these and think they will compliment any rules you currently use. To sum up Tac:WWII - Why be Leutnant Schmidt, Krause, Herzog etc, when you can be Rommel? Tac:WWII £ 8 / Supplements £ 5 each available from Irregular Miniatures A4 booklet, 2 laminated A4 reference sheets and a sheet of counters £ 8 from Irregular Miiatures Back to The Gauntlet No. 16 Table of Contents Back to The Gauntlet List of Issues Back to Master Magazine List © Copyright 1999 by Craig Martelle Publications This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |