The Guns of Navarone!

WWII Commando Action

by Shaun McLaughlin

1943. To aid the rescue of British troops cut off on an Aegean island the Royal Navy has despatched 6 destroyers. These ships are desperately needed for the war effort as well as the 2000 men trapped on the island of Kheros. Unfortunately the only deep-water channel that the ships can pass through is off the coast of the island of Navarone, where the Germans have installed two massive radar controlled guns which dominate the sea lanes and will make short work of our ships. Your mission is to get onto the island, with a small team of commandos and local partisans, and destroy the Guns of Navarone before the ships get into range, good luck; you'll need it.

Character Statistics Table

CharacterDemolitionShootingMeleeClimbing Skill Wounds
Major Franklin10%+3+22xD61
Captain Mallory5%+2+33xD6 2
Andrea Stavros5%+3+32xD62
LT. Stevens5%+2+23xD60
Sgt Chamberlin10%+4+32xD60
Cpl Miller20%+2+12xD61
Cpl Brown5%+4+32xD61
Pvt Pappadimos5%+4+12xD60
Maria Pappadimos5%+4+12xD61
Louki5%+3+22xD61

Movement Table

InfantryTerrainDeductions
Fire & Move/Move & Fire4"- Buildings/WoodsHalf Move
Move no firing6"-Fences/Walls2"
Charge to Contact8"-Large WallsFull Move

VehiclesRoadX Country
Kubel Wagon18"12"
Cars14"6"
Motorbikes20"8"
Lorries10"8"
Armoured Cars12"7"
Horses8"5"
Half Tracks8"8"

Combat Table

RangeShortMediumLongBurst
HMG12"24"36"3"
MMG10"20"30"2.5"
LMG8"16"24"2"
Rifle7"14"21"N/A
SMG4"8"12"1"
Pistol3"6"9"N/A
Shotgun4"8"12".5"
Grenade2"4"6"2"
Bazooka4"8"12"2.5"

Vehicle mounted HMG's get +2 at short range.
MMG's and LMG's get +1 at short range only if stationary.
Moving vehicles get -1 for firing on the move at all ranges.
SMG's get +1 at short range.
HMG's and MMG's cannot move and fire unless vehicle mounted.

Firing Chart (D6)

TypeShortMediumLong
Open3-64-65-6
Soft4-65-66
Hard5-666x2

Saving Throws (D8)

    Greeks/Garrison Troops: 8
    Commandos/Alpine Troops: 7-8
    Mallory: 6-8

Morale Checks

Greeks/Garrison Troops

    Unit below 50%
      OC Killed:
      4-6 = OK
      2-3 = Operate Defensively
      1 = Retreat

Commandos/Alpine Troops

    Under Armoured Car fire:
      4-6 = OK
      1-3 = Pinned (-1 to firing)

Cards

Commandos - 6 cards or 3 per player
Mountain Troops - 4 cards
Greeks & Garrison Troops - 2 cards per player


Back to The Gauntlet No. 13 Table of Contents
Back to The Gauntlet List of Issues
Back to Master Magazine List
© Copyright 1998 by Craig Martelle Publications
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web.
Other military history articles and gaming articles are available at http://www.magweb.com