by William Fawcett
There are few creatures slimier than planetary politicians. Last week we savedd thee Castrillan government. The rebels had trapped most of their army on a distant peninsula and were closing in on the capital. When they rushed us in we not only stopped the rebels, but busted their army out of the trap as well. Then, when most of the Regiment had taken off, those pot-bellied bureaucrats tried to reverse the credit exchange at the Bonding Authority. Now Hammer's got us sitting in the capital until it's cleared up. Trouble is, the bureaucrats made some deal with the rebels and both their armies want the capital back. Hope the Authority settles this quickly, they're getting rather close. Boards: 5-4-2 Set up:
Defender: Blue (Slammers)
Attacker: Tan (Rebels)
Attacker: Green (Government Army)
On the eighth turn the Bonding Authority will have ruled and combat will have to end. (After Paley, no one pushes the Bonding Authority too far.) Total all points. For each remaining counter of Slarnmers oil board 4-5 points to Slammers. For each Slammer (Blue) unit destroyed-5 points to Planetary Government. For each Planetary unit actually in the capital-2 points to Planetary Government. Special Rule:
William Fawcett has written and designed several products for Mayfair Games Inc. Back to Table of Contents -- Game News #11 To Game News List of Issues To MagWeb Master Magazine List © Copyright 1986 by Dana Lombardy. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |