International Gamers Awards

Finalists for 2004

by Greg J. Schloesser

The International Gamers Awards is proud to announce the finalists for the 2004 award for the General Strategy category.

To be eligible for the award, a game must have been released during the period of July 1st of the prior year to June 30th of the current year.

This complete list of this year's nominees includes:

MULTI-PLAYER CATEGORY:
Attika Designer: Marcel-Andre Casasola Merkle Hans-im-Glück / Rio Grande Games
Einfach Genial Designer: Reiner Knizia Kosmos
Finstere Flure Designer: Friedemann Friese 2F
Funkenschlag / Power Grid Designer: Friedemann Friese 2F / Rio Grande Games
Goa Designer: Rüdiger Dorn Hans-im-Glück / Rio Grande Games
Hansa Designer: Michael Schacht Abacus Spiele / UberPlay Games
Industria Designer: Michael Schacht Queen Games
Maharaja Designers: Wolfgang Kramer & Michael Kiesling Phalanx Games / Rio Grande Games
Princes of the Renaissance Designer: Martin Wallace Warfrog
St. Petersburg Designer: Michael Tummelhofer Hans-im-Glück / Rio Grande Games
San Juan Designer: Andreas Seyfarth Alea / Rio Grande Games
Santiago Designers: Roman Pelek & Claudia Hely Amigo
Tahuantinsuyu Designer: Alan Ernstein Hangman Games
Ticket to Ride Designer: Alan Moon Days of Wonder

2-PLAYER CATEGORY
Blue Moon Designer: Reiner Knizia Kosmos / Fantasy Flight Games
Carcassonne: The Castle Designers: Reiner Knizia & Klaus-Jurgen Wrede Hans-im-Glück / Rio Grande Games
Memoir '44 Designer: Richard Borg Days of Wonder
Tom TubeDesigners: Roland & Tobias Goslar Kronberger Spiele
Yinsh Designer: Kris Burm Don & Co. / Rio Grande Games

For a detailed look at the nominated games, as well as the committee members and their qualifications, please visit the International Gamers Awards website at: http://www.inter-nationalgamersawards.net The International Gamers Awards were created to recognize outstanding games and designers, as well as the companies that publish them. The awards are truly international in scope, with committee members representing countries throughout the world. The goal is to give greater exposure for these wonderful games to more and more people and help spread the word of the "wonderful world of gaming" on a global scale.


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