by Kevin Whitmore
I haven't played this for quite a while. I own four sets. In the past we've enjoyed building a double board. We've attached the mats to plywood and set them up on saw horses, taking over the garage. At 40+ years of age, crawling around on the floor just doesn't cut it. Anyway, using the double board we give each side three armies, giving better density to the field. The fourth army is available as reinforcements. As you play cards during the game, you can either activate the units on the board, or you can bring in a reinforcement unit. We tried splitting the deck, but we discovered the Imperial deck to be too strong. The Imperial army has less diversity, making it more efficient to maneuver. Over our campaigns it became clear the Imperials were more likely to win using the split deck. Were I to start another campaign, I think I'd revert back to the basic deck, but incorporate the suggestion offered by Richard Borg a while back: insert the blank card in the deck, and reshuffle when it comes out. Further, I would advocate one additional rule change, which should help the Chaos army. I would allow "useless" cards to be used to activate any one unit on the field. This would allow some utility for cards that have otherwise been rendered useless by attrition. (I have not tried this, and it might not be balanced - so no assurances given.) Back to Table of Contents -- Game! # 8 To Game! List of Issues To MagWeb Master Magazine List © Copyright 2004 by George Phillies. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |