by Susan Rozmiarek
Industria This game has hit the table twice now and I haven't been able to play either time. So, when Adam suggested it, I jumped at the chance. Adam had played the game once before and explained the rules to newbies Jeff, Rhonda and me. This is one of those games that seems overwhelming the first time you play. I'm not going to try and summarize the gameplay. Instead, I'm just going to make a few comments. Money is extremely tight and there are plenty of tough choices, the ramifications of which are not always obvious at first. It took me a couple of epochs to understand the flow of the game and I learned a few lessons the hard way. For one, it's tempting, when you're the auctioneer, to just immediately take the tile you really want for free and not risk getting stuck with something else. With money so scarce, however, you really need to take the opportunity to milk this chance for all the money you can get. Deciding which tiles are valuable to others and putting them up for auction first is the wise thing to do. However, if you misjudge and nobody bids on the tile you choose to put up, you are forced to take it yourself and pass the auctioneer role to someone else. Another tricky aspect is the importance of turn order in the building phase. Each epoch introduces new resources that are required to build later buildings, including ones in the current epoch. To get the victory points, many tiles must be built in the epoch in which they are auctioned. Getting caught in a situation where in order to build your tile, you need a resource from an unbuilt tile belonging to a player later in the turn order, is extremely frustrating. Careful planning to hopefully avoid this situation is needed when choosing which tiles to acquire. The random order in which tiles are turned up for auction, the money managing and the connection bonuses on the board all add additional complications to the decision making. I pretty much bumbled my way through the first few epochs. I then settled into a strategy of collecting a few bonus tiles and going for factories with the same symbol. Rhonda was able to get several nice connections. Jeff concentrated quite a bit on building technologies, while Adam seemed to pursue a more diverse strategy. The scores were pretty close with Adam and Rhonda tied despite two tiebreaking conditions. Now that I've gotten a game under my belt, I'm looking forward to trying it again with a better feel of what I'm doing. The constant auctions did feel somewhat repetitious as others have noted, but there were so many tough decisions to make along the way that this was not a detraction for me. More plays will solidify my opinion of the game, but for now, I'm looking forward to the learning curve with this one. After Industria, our poor fried brains needed a light filler so we settled for Zircus Flohcati. Zirkus Flohcati I think this game has been republished with a Star Wars theme, which I've never seen and can't imagine. I love the cute, colorful art in this version depicting fleas doing various circus acts. It's basically a set collecting game in which you are turning over cards and choosing one to place in your hand. You can turn over as many as you like before you choose, but the catch is that if you turn over a color that has already been turned over, your turn ends and you don't get a card. The idea is to collect sets of three that you lay down in front of you during the game. Each set is worth 10 points. In addition, the highest valued card of each color left in your hand at the end of the game will be worth its face value. The other way to score points is to put on a Gala Show by laying down a set containing a card of every color. This is worth ten points and ends the game. I was able to put down three, low numbered sets fairly early, but in the meantime Adam was collecting several sevens in different colors. Of course, instead of laying them down in a set for ten points, he was saving them until the end of the game when each would be worth their face value. Rhonda had rotten luck turning over cards, often duplicating colors and losing her turn. Just as I was getting close to being able to lay down another set, Adam ended the game by putting on a Gala Show. Sure enough, those sevens he'd been collecting were enough to give him a substantial win. Metro The hour was late and several people had left, leaving five for one more quick game. We chose Metro and started laying our winding and looping railways. I hope the actual Paris planners were more efficient at building routes than we were! I was able to fly quietly under the radar for most of the game while others were targeted as leaders and picked on accordingly. Still, I was never able to connect a route to a central station for double points, but I did have some nice looping ones toward the end of the game. The scores were pretty close. Other games played: 10 Days in the USA, Atta Ants, San Marco, Euphrat & Tigris, Crokinole For pictures: http://www.rozmiarek.info/games/ Back to Table of Contents -- Game! # 7 To Game! List of Issues To MagWeb Master Magazine List © Copyright 2004 by George Phillies. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |