by Dave Shapiro
I have played a number of games of Bridges and found the game: a) one of the best in a long time and
It is very abstract with touches of Go and a bit of Avalon Hill's Titan. This is a game that regards repeated play (like Chess) as the best moves are not always obvious and the ability to see/plan a turn or two ahead is an advantage. Experience with the game is an asset. It is not a typical Euro; I find it closer to the Chess/Go family. It makes for an excellent two player game (we discovered this by accident) with each player taking two colors and alternating turns. (Player #1 - red, yellow Player #2 - purple, green Turn order: red, purple, yellow, green). It is very intense. I have not encountered the 'diplomacy' problem in any game to date. (Nothing on the order of forming an alliance or agreement.) At most players have suggested moves or pointed out potential plays but that is not unusual in our games. I found the game to be superior but I don't know if it will fly with the meeples crowd. Aggressive (sometimes, nasty play) is required. Back to Table of Contents -- Game! # 2 To Game! List of Issues To MagWeb Master Magazine List © Copyright 2004 by George Phillies. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |