By Bradley Van Luyt
If we were to play it again one of the most important things to do would be to make movement bases for the figures. Most of our figs are single figs. I think we had about 1500 all up. That's a lot of moving. I think some kind of movement trays so that we could move companies at a time would've been a boon to increasing the rate of play. We'd need more players too. Not necessarily RF whizzes either. Not everyone who played had used RF before but they all picked it up pretty easily. We did lack the numbers though and hence play got a little confusing and slow. I'd mark all figures to denote units too. this would help players keeping track of their units and help in casualty counting which is important when it comes to morale. Some suggestions from my colleagues include slowing down the reaction time of SS Kraft to give the Brits a better chance of getting past them and by the same token, speeding up the British movement to the Forced March rate for the whole game to allow the Brits a greater chance at reaching the Bridge. With hindsight it is very easy for the German player to stop the British enroute as we know that the Bridge is the objective, not Field Marshall Model or whatever. As you know we only got to Turn 32 so any modification we'd make would be to make the game itself play quicker to get more turns completed in the time we had available. Starting earlier and finishing later would've helped but we all have other lives to go home to. Not having all of those attractive tradestands with those very tasty bits of new lead on show would've helped us keep our mind on the game to. Back to Frontline Vol. 2 Iss. 2 Table of Contents Back to Frontline List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Rolfe Hedges This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |