by Rich Velay
266. FWtBT., Supply Steps
Q: Steps of supply are received according to the OB. Are these attack supply?
267. FWtBT. Factories
Q: Factories produce supply. Are these attack supply?
268. FWtBT.- Pacification and purification
Q: Can the Loyalist player use RR through a city that has not yet been purified?
269. FWtBT: Garrisons
Q: Are garrisons released according to the rules or OB?
270. FWtBT. 'Terrain costs
Q: Movement across a mountain hexside should be +3, not 3, correct?
271. FWtBT. Rivers
Q: When do rivers feeze?
272. MST NTs
Q: When naval transport points arrive as reinforcements there are no counters for these. What should we use ?
Replace at any standard or major port:
There are enough counters in the game to allow the Insurgents to have 3 NTs, the Loyalists 2 NTs and the Catalans 1 NT. Note also that these "free" replacements may be accumulated, if no NT is in the replacement pool. They are not lost simply because you have not taken "enough" naval losses! 273. FWtBT. Rail movement
Q: On Aug 136, when rail movement is no longer prohibited per 37C, many rail hexes will still be unowned by - either side per either 41B1 or 44H. I wish to confirm that rail movement per 7A is not allowed in the above situation.
274. FWtBT. Rail movement
Q: Would you address the following situation? If rail hexes between cities (to be used to connect cities for the purpose of full general supply) remain "unowned by either side " on the Aug II 36 turn (when units are no longer automatically in general
supply per 37C), are those cities considered unconnected for full general supply source purposes?
275. FWtBT., Supply sources
Q: I wish to confirm that in order for connected cities to be used as a full general supply source, all the rail hexes connecting them must first be owned per 3D.
276. World War II scenarios: Air units
Q: I have a couple of questions on the rules for the World War II scenarios from FWtBT. How does the British player get his aircraft from the holding box to Spain? The Blen, Whitleys, and the A-22 have the range to make it using a transfer mission, however the shorter range fighters cannot (based on the distance reference on the of off-map port summary). Rule 31 - Naval Transport suggests that aircraft can be carried by naval transport moving cargo (per Rule 27B3, ground units, air units, resource points, and supply points) between friendly-owned ports or beaches. Rule 27B3 says "Naval transports and landing craft ... may transport ground units, resource points, and supply points. " No mention is made of aircraft. If they can be carried as cargo, what is their RE for transport costs?
277. World War II scenarios: Naval transport
Q: Game play chart (3) - Off Map Port Summary: Listing for the Britain holding box, 21 hexes distance from hexes 33:012510130. Those hexes are immediately off the coast of France. Doesn't that force the British player to bring his naval transports through those hexes during the naval movement phases? It would seem logical to have a distance reference to somewhere on map 23A as well.
Well, that shouldn't be an issue, and wouldn't be if we all paid double for the games to get maps of empty ocean thrown in.... As with the proposed changes to off map shipping for Second Front, the easiest solution seems to be to allow the Allied player to do all of his shipping off-map, until near Gibraltar. It is 88 hexes of movement from southern England to Gibraltar per the unofficial off-map distance chart published in TEM #59/60. You could round off to 100 MPs to account for some extra movement to avoid land based air and other sundries thrown in 278. World War II scenarios: Morocco
Q: Rule 38B2: "Success: French Morocco joins the Allies, and all rail net. Forces from either side may enter French Moroccan territory. The Allied player" The sentence stops there.
279. FWtBT. Amphibious repair
Q: The orders of battle say amphibious repair occurs on a roll of 1. (34G) says on a roll of I or 2. Does one take precedence?
280 FWtBT Mines
Q: Rule 34E says "If a player has a [BBTF] in play and has not yet taken random mine damage... " Does the phrase "...and has not yet taken... " refer to the player or the BRTF? If it refers to a player, then I would assume that one roll per turn would be made (until successful.) If it refers to a BBTF, then I would assume that one roll per BBTF would be made per turn (until successful.) This may be more confusing to its because of the results of the variable rebellion (44H): both BBTFs are Loyalist
controlled. So this rule does not affect the Insurgent side the Loyalist side cannot determine if they, should roll once or twice per turn, and if rolling twice per turn, should use of 34E be discontinued ("...the player does not roll again during the game') upon the first successful (2 hits of damage) result?
281. FWtBT. Supply
Q: Situation: per 12C3a, Gijon generated 3x general supply points in the initial phase of the Loyalist Jan 137 player turn; these general supply points will last through the initial phase of the Loyalist Jan II 3 7 player turn; on the Insurgent Jan 113 7 player turn (initial phase), may the Loyalist player use Gijon as a limited general supply source (for up to 3 REs of Republican units) even though the general supply points generated there last turn are still in play?
282. FWtBT. Naval transport
Q: Rule 30: may NTs embark/disembark supply/resource items at (friendly) beaches?
283. FWtBT.- Variable start to rebellion
Q: Rule 44H.- if Cadiz and El Ferrol end up Loyalist-owned as a result of the variable rebellion, should disbanding actions of the artillery units at these cities (as specified in the Insurgent Jan 137 and Jan 137 order of battle entries) be conducted by
the Loyalist player at the appropriate times? And if so, should the same concept be applied generally throughout the orders of battle?
284. FWtBT. Point cities
Q: Why must point cities be pacified in FWtBT? I have used two interpretations of this:
285. FWtBT. Terrain vs. Features
Q: Are hex features (such as dot or reference cities, or major ports) considered "any other terrain " for the purposes of number of turns required to construct a fort or permanent airfield? Example: construction unit begins building a permanent airfield at 16A:4708 (rough terrain) on Mar 138; does the dot city qualify the hex as terrain other than clear or rough?
286. FWtBT. Cities
Q: Along the same lines (that is, for the purposes of 14A 1) are major city heaves considered non-clear terrain? (I ask these questions separately because on the Master Terrain Key, major city heaves are listed as hex terrain types and dot and lower cities are listed as terrain 'features ", not hex terrain types.)
287. FWtBT: Point cities
Q: According to the rules, point cities are not even features. Should I consider the hex somehow different.from another of the type?
288. FWtBT.- Intrinsic garrisons
Q: A 1-6 cavalry and 1-6 artillery stacked in the same hex attack the intrinsic garrison of a reference city (clear terrain); and roll an EX. What must be taken as losses?
289. FWtBT. Forming divisions
Q: When "forming" a division, can its cadre be formed from units on the board (as per rules) and the cadre then be rebuilt to full divisional strength with the required Rep points (again as per rules) in the same initial phase? The rules contain no prohibition but don't specifically allow it.
290. FWtBT. Special replacements The FWtBT RAW has the player calculate special reps by dividing losses by four and rounding down to the nearest one half. However, for those willing to put up with the paperwork, there is certainly no reason that one couldn't retain fractional amounts instead of rounding; the game all ready uses fractions to one half, there is no good reason, beyond playability, to limit things to this. Just what creates a special replacement is more complicated. In all other games, special reps are only generated by attack factors lost, regardless of whether it was lost while attacking or defending. Thus, zero strength units and zero attack strength units (regardless of defense strength) generate no special reps in any other Europa game that uses special replacements. Unfortunately, the term "strength" is used in the FWtBT rules, without reference to whether it is attack, defense or combined strength. For replacement purposes FWtBT uses a unique 11 averaging" system, where a 23-4 Inf would cost 2.5 Inf reps as opposed to two points as in all other games. It certainly makes sense to extend this reasoning to special replacement generation as well, since the game is all ready using so many non-standard rules. Therefore, to clear up any confusion, calculate special replacements based upon the averaged strength of the unit (attack strength plus defense strength, divided by two.) Then divide this by four, rounding to the nearest half. Keep in mind that this is not the usual method that would be used in any other Europa game... 291. Gibraltar
Q: What's the of official terrain for Gibraltar?
EXchange?No EXchange this month - we simply ran out of room - but we will try to catch up next time.Back to Europa Number 62 Table of Contents Back to Europa List of Issues Back to MagWeb Master Magazine List © Copyright 1998 by GR/D This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |