by James A. Broshot and Frank E. Watson
Introduction"Victory in the West" is a Europa campaign for Second Front beginning with the Allies already ashore in Normandy. Play begins with the Jun II 44 turn and continues to the end of the standard SF play. The scenario shares some of the setup information with the "Operation OVERLORD" campaign also in this issue. BackgroundD-Day is over and the Allied expeditionary force is safely ashore in France, secure in a lodgement 60 miles long. Slow to react at first, the German command is now in action and, although 15th Army remains in Pas de Calais alert for a second invasion, reinforcements are streaming to Normandy from everywhere else in France. No longer will the Allies face static coastal defense troops and unmotivated Osttruppen, for the reinforcements bear names like 'Panzer Lehr', 'Leibstandarte', and 'Das Reich'. The real battle for Normandy is about to begin... ComponentsAll the components needed to play "Victory in the West" can be found in Second Front. Special RulesGeneral Scenario Information Use the Allied Jun I 44 initial forces, given by the "Second Front ETO Allied Order of Battle, Jun I 44" on page 26 with modifications given by "Allied Order of Battle Changes" in this scenario. Use Allied reinforcements starting from Jun II 44 as given in the Second Front Allied Order of Battle booklet. Use the Axis initial setup presented in the article on page 21 on page 21 in this issue entitled "SF Jun I 44 Axis Order of Battle, West and Gr. Germany" with modifications given by "Victory in the West Axis Order of Battle" in this scenario. Use Axis reinforcements from the Second Front Order of Battle book starting from Jun II 44. For this scenario, the ETO includes the Mediterranean Sea. Allied forces may operate in the Mediterranean and may use ports and naval bases in North Africa, Sicily, Sardinia, and Corsica, as well as the pot of Napoli (26:2422). The southern France invasion forces (Aug II 44) appear in any of these Mediterranean ports. Unlike Second Front campaign scenarios, there is no Axis redeployment, nor is there a pre-game Allied movement phase. At the start of the game, the Allied player owns all hexes in Britain and hexes 17A:0712, 17A:0810, 17A:0811, 17A:1009, and 17A: 1009. The Axis player controls the West and Greater Germany theaters. At the start of the game, he owns all non-neutral hexes except those owned by the Allies. See Rule 42 for victory conditions. Strategic Air Forces The Allied player has used the American Strategic Air Forces once, and the British strategic air forces once. Optional RulesUse any of the optional rules included in the scenario "Operation OVERLORD." "Victory in the West" Axis Order of BattleUse the "SF Jun I 44 Axis Order of Battle, West and Gr. Germany" on page 21 with the following changes.
Eliminated Units
Place in hex 17A:1011: 1x 2-3-6* Inf Cadre (5-7-6) 352
Air Units Use the Jun I column of the Axis Air Order of Battle on page 25. To represent air activity in the Jun I turn, roll a die for each Axis air unit deployed on Map 17A north of the center map fold.On a roll of '5' or '6' that unit begins the game aborted. "Victory in the West" Allied Order of BattleForces Jun I 44, Axis Player Turn Miscellaneous Accumulated Replacements: ETO: American: 20 inf RPs, 20 arm RPs; British: 10 British inf RPs, 5 arm RPs, 2.5 Canadian inf RPs. Available for Assembly or Breakdown:
Eliminated
US First Army (Bradley)US VII Corps (Collins)Place in hex 17A:0711:
Hex 17A:0712:
Hex 17A:0811: (Airborne)
US V Corps (GerowPlace in hex 17A:0810:
British Second Army (Dempsey)British XXX Corps (Bucknell)Place in hex 17A:0910.
Place In hex 17A:0911
British I Corps (Crocker)Place in hex 17A: 1009:
BritainPlace in Britain or in the Britain holding box: All units listed in the Allied Jun I Order of Battle on page 26 not listed above. Add the units listed below, representing Jun I 44 reinforcements:
Naval Forces (Ramsey)Place in 17A: 1009, prepared for NGS: 1x 16 pt TF (1 NGS usage in 1944) ENTF-1
Air UnitsUse the Jun I column of the Allied Air Order of Battle on page 25. To represent air activity in the Jun I turn:
Select units at random or alternate selections between players Back to Europa Number 59-60 Table of Contents Back to Europa List of Issues Back to MagWeb Master Magazine List © Copyright 1997 by GR/D This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |