'Crete' Solitaire

Europa Variant

by Frank Watson with the participants on the Europa list server


TEM #40 contained the battle scenario "Airdrop on Crete," a revision of the scenario included in the Balkan Front rulebook. One major difference of the TEM #40 scenario from the original BF scenario is that the Axis player must plan his airdrops for his initial turn before the Allied player sets up. This means, of course, that the Allied player sets up without knowing the Axis plans. The small size of Crete makes it possible for most Allied units to relocate anywhere on the island in a single player turn. The whole invasion ends up, as intended, being a version of the old shell game as the Axis must outguess the Allies in the matter of invasion sites.

Interestingly, although the "shell game" setup and movement by the Allies might be considered rather gamey, it is not a bad representation of the decisions under less-than-perfect intelligence that faced the actual commanders Freyberg and Student.

The shell game aspects of the scenerio do, however, make a solitaire playing rather difficult. You have to be incredibly schizophrenic to forget where you planned the Axis assaults. With this in mind, a request went out to the Europa Internet mailing list for various setups, both Axis and Allied. These are presented below, along with the historical defense and historical invasion plan.

Choose to either set up the Allies or plan the Axis airborne and amphibious operations yourself. If you choose the Allies, complete your setup then roll one die and consult the table Axis Planning Table below. If you choose the Axis, complete your pre- game planning, then roll on the Allied Setup Table below and set up the Allied forces as indicated.

And to really be sporting, don't study the tables before you make your plans!

Allied Setup Table
Type & StrengthID123456
3-8 Inf X4 NZ (NZ)211421142114 211423102114
2-8 Inf X5 NZ (NZ)211421142114 211423102114
2-8 Inf X6 NZ (NZ)211421142114 231023102113
2-8 Inf X17 Aus (Aus)231021142212 231022122113
2-8 Inf X19 Aus (Aus)231021142212 231022122212
2-8 Inf X14 (Br)231021132310 221223102310
0-1-6 hv AA XMNBD01(RM)211421132212 221223102113
0-8 It AA II52 (Br)231021142114 231022122310
1 pt position AA (Br)2310211423102114 23102114
1-4 Static X Kan(Gk)211421142114 211421142114
1-4 Static X Erak(Gk)231023102310 231023102310
1-4 Static X Reth(Gk)221222122212 221222122212

Axis Setup Table
Type & Strength, ID123456
6 Para XX HQ 7 (LW) 2113p2310p2114p2212p 2114p2114p
3-5 Air Lndg III Sturm (LW)2113g2310g2114g 2212g2114g2114g
2-5 Para III 1 (LW)2113p2310p2114p2212p 2313p2310p
2-5 Para III 2 (LW)2113p2310p2114p2212g 2313p2212p
2-5 Para III 3 (LW)2113p2310p2114p2212p 2311p2113p
3-6 Mtn III A2411a2211a2508a2311a 2211a2113a
3-6 Mtn III Aload NTload NT--- -
3-6 Mtn III B-
6 Mtn XX HQ A---load NT- -
6 Mtn XX HQ B-
2-6 Art III 35 (It)load NTload NTload NT load NTload NTload NT
2-6 Art III 36 (It)load NTload NTload NT load NTload NTload NT
2-6 Inf III any (It)load NT2508aload NT 2312a2211a2507a
2-1-10 Aslt Gun II [any]-load NT-- load NT-
2-6 Eng III [any]-
2-6 Eng III [any]-
a: amphibious landing
g: glider airborne drop
p: parachute airborne drop


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© Copyright 1997 by GR/D
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