Counters and Orders of Battle The Soviet 77th Rifle XX of the Strategic Reserve should actually be the 7th Rifle Division. The Finnish 1st Division should have a 1-6* self-supported cadre as this unit consisted of elite pre-mobilization formations. Change the set up instructions for the Finnish Coastal Defense Command on page 2 of the Orders of Battle booklet to read: "Place in Finland in any ports along the Gulf of Finland." Maps
If the map with your game is missing the Finnish-Soviet border north of Leningrad, it is a first edition map. In this case, we recommend that you obtain a second edition map, which may be purchased by sending $2.00 to GR/D, P.O. Box 591, Grinnell, IA 50112. This map errata applies only to the first edition maps:
2. Hex 1203 should be a mountain hex. 3. Hex 2116 should be a swamp hex with Pudasjarvi in the hex. 4. Hex 4521, KoLka, is correct. The island that the reference city is on was left off the map. 5. Hex 4916 should show an island with a fortress and the reference city of Kronshtadt. This map errata applies to both the first and second edition maps:
2. Hexes 2014 and 2815 should be wooded rough hexes. 3. Hex 3311 should be a wooded intermittent lake hex. 4. Hex 4713 is a woods hex. 5. Hex 4917 should be a wooded swamp hex. 6. The rail line does Dot cross the 4108/4207 hexside. Treat the transportation line crossing that hexside as a road only. Charts. Modify the Terrain Effects Chart as follows: 1. Under "Combat Effects" for "Sea (Frozen)" remove the "(except Artillery)" provision. (This makes the AWW TEC compatible with the Grand Europa TEC presented in FitE/SE.) 2. Under "Hexsides" add a row for "Bridged Strait (Open Water)." Movement Effects: No Effect. Combat Effects: Attacker (except Artillery) quartered. Note that the only such hexside in the game is hexside 4614/4714. Rules. Rule 14B1 The Soviet Artillery Division. (Modification) Add a second paragraph: "The Soviet Artillery division may not advance after combat." Rule 30B5-Murmansk Garrison. (New Rule) The Soviet player must keep at least 6 REs of units in coastal hexes adjacent to the Arctic Ocean until Western Intervention is triggered. Questions and Answers
(Rules 12C3, 20E, and 26Al) Several rules refer to the movement of supply points, yet I see no mention of supply points in either order of battle. Is this an oversight?
(Rule 14C) What good are headquarters?
Also, the divisional headquarters may be necessary to assemble a divisional unit, per Rule 15A. For example, the 21st Divisional Headquarters unit must be stacked with the other component units of the 21st Rifle Division in order to assemble the 3-4-6* Rifle Division counter. The assembled division exerts a ZOC, potentially of tremendous value as the Finns become hard-pressed. (Rule 14F2) Do Soviet 0-1-8 Bdr (NKVD) units have APZOCs?
Do APZOCs exist outside weather zone A, even when the regimental unit doesn't have a ZOC anymore?
Can units in partisan mode cut supply lines?
(Rule 14F3) Once in combat mode, a partisan unit will always control the hex it occupies. So under what circumstances can a unit in combat mode change back to partisan mode?
Here is how it works: While in Finnish territory the unit operates in combat mode. If at the start of a turn the Finnish player wishes to send the unit into Soviet territory incognito, he changes the unit to partisan mode during his initial phase and moves it into Soviet territory during the movement phase. Since a partisan unit in partisan mode does not own the hex it occupies (14F2, 1st bullet), it will not trigger a mandatory conversion back to combat mode while in Soviet territory. Of course, it could choose to change to combat mode, if desired. Once in combat mode, it could choose to change back to partisan mode in a future Finnish initial phase, as noted above. But let's assume a Finnish unit in partisan mode decides to "come in from the cold," and moves back into Finnish owned territory. In the following Soviet initial phase, the partisan unit would have to change from partisan mode to combat mode, because it begins the initial phase in a friendly-owned hex. In a subsequent turn the Finnish player could again decide to send this same unit off on another raid into Soviet territory by changing it to partisan mode, and moving it onto enemy turf.
Can a partisan unit change to combat mode in the same initial phase it appears as a reinforcement?
(Rule 14G) If a defending unit with a cadre suffers an EX result due to converting a DR, must the surviving cadre retreatfrom the hex?
(Rule 29B2) May units attack across the Vouksa lake hexsides?
Is movement and combat allowed across hexside 471314613?
(Rule 30B3) Can Soviet units trace supply through uncaptured Finnish city hexes?
(Rule 31B) This rule states that "the Finnish player may not trace road and railroad element supply lines through any city hex of a resisting country unless that city is garrisoned. " Does this include Narvik? I trace the supply line to Narvik not through it.
(Rule 31C) Can the French and British units of the interventionjorce use rail movement (Finnish Rail capacity)? If so, what is the impact on such rail movement ifNorway and Sweden resist intervention?
If either Norway or Sweden resist, the situation is a little trickier. Units of the WIF must first gain ownership of a rail line into Finland (since for game purposes all hexes in a resisting country become Soviet owned). Once the path is cleared (or the units reach Finland), rail movement car, proceed normally. On the Dec II 39 turn, Western intervention is triggered. The Finnish player must now combat the entire Soviet strategic reserve. The Finnish player does have 11 Emergency Replacements available, but he does not yet have enough units in the replacement pool to make full use of these. Is early intervention a crueljokefor the Finns?
(Ride 32B) Does the FNA get replacements?
(Rule 36A1) There is no mention of reduced ZOCs in this rule. If using this rule, when, if at all, do reduced ZOCs come into effect?
(Rule 36D) When using this rule, do Soviet parachute units have the same anti-partisan capabilities as parachute -infantry units, as specified in Rule 14F?
(Rule 37H) What is meant by the "historical outcome of the game?
From John Astell As part of my work to coordinate the Scorched Earth OB with the FitE/SE OB, I've reviewed the Finnish Europa OB from A Winter War. I've encountered some potential problem areas with that OB. 1. Foreign Volunteers. A number of foreign volunteer ground units can show up if Finland is at war with the Soviet Union. No provision, however, is made for them going home when and if the war ends, although they certainly would do so. I suggest adding: A. To the Mobilization Forces: Turn 14 (Historical - May II 40) If Finland is no longer at war on or after this turn, withdraw: 1x 0-1-6 Inf X Sisu (FV) B. To the Foreign Aid section: Ground Forces Repatriation. On the fourth consecutive turn that Finland is not at war, withdraw the following foreign aid units, if previously received as reinforcements:
1x 3-8* Lt Inf X RVV/2 (FV) 1x 2-3-6 Inf X UVV (FV) 1x 1-2-6 Inf X LVV9 (FV) 2. Position AA. The "War's End" regular reinforcements calls for the conversion and withdrawal of various position AA units. However, Finland may not have enough to satisfy all OB requirements, if some foreign aid position AA doesn't arrive. If the Finnish player lacks a point of position AA: to convert, he forgoes the conversion; to withdraw, he ignores the withdrawal. 3. Reinforcement Confusion: It is unclear from the OB if Finland receives a "Mobilization Forces" reinforcement on a given turn if the war has ended prior to that turn. The rest of the OB, however, assumes that all the mobilization reinforcements appear, regardless of Finland's war status. Otherwise, the "War's End" reinforcements can blow up. I don't think this is an errata per se, as the mobilization rule doesn't appear in the OB. A "by the way" note may be in order, however: Finland receives all its mobilization reinforcements once mobilization has started. Back to Europa Number 37 Table of Contents Back to Europa List of Issues Back to MagWeb Master Magazine List © Copyright 1994 by GR/D This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |