Rules Court

Second Front

by John M. Astell and Rick Gayler


First to Fight and A Winter War Errata Sheets

Once the "Cunningham's Pond" and "Kasserine Crisis" sections are removed from the magazine, the errata sheets for First to Fight and A Winter War will then be on the center master page. Remove this master page and cut it down the middle to create individual errata sheets.

Second Front

Chart Errata

Note #2 in the optional antiaircraft fire table notes is incorrect. The last sentence should read: "Treat shifts that would go past the "X' column of the table as positive dice roll modifiers on the "A7 column; treat shifts that would go past the "F' column of the table as negative dice roll modifiers on the "F' column."

Also, the stacking summary is incorrect in one instance: regular stacking should be 3, not 6, units.

Questions and Answers.

(Rule 15E) If a panzer division with an attached Panther (or Panzer IV) battalion suffers losses in combat, is the battalion considered to be a separate unit from the division for loss purposes?

    Here's how it works: if a 15-10 panzer division with 4-2-10 Panther battalion attached is reduced to cadre, the division would count as 19 for loss purposes and you would be left with an 11-8 panzer cadre (a 7-8 panzer cadre with a 4-2-10 Panther battalion attached).

    If a 7-8 panzer cadre with a 4-2-10 Panther battalion attached suffers losses in combat, the cadre would count as I I for loss purposes, and both the 7-8 cadre and the 4-2-10 Panther battalion would enter the replacement pool.

If you attach a Panzer IV battalion does it add 4 or 2 to the strength of the panzer division?

    "While attached, the battalion is considered to be part of the division: it contributes its strength to the division but neither counts against stacking nor increases the RE size of the division." Since the strength of the Panzer IV battalion is 2, it would add 2 to the strength of the panzer division.

(Rule 16D) I can imagine situations where both sides will want to initiate an air mission at the same time (e.g., one side wants to bomb a port to prevent a landing, the other wants to bomb the bombers which want to bomb the port before they can leave base). Who gets priority?

    If both sides simultaneously want to initiate an air operation, then choose at random which side gets to initiate the air op.

    The easiest way is to roll one die: 1-3 means the Allied player initiates; 4-6 the Axis player. (Use this in cases only when both side truly wanted to initiate an air op. For example, if one player announces an air op and the other player lets him start moving air units unchallenged, then the second player can't decide later that he really wanted to start an air op, too.) At the end of the air op, the other player may now initiate an air op, if he still wishes to do so. Continue alternating air cps between the two sides until at least one of the players no longer wants to initiate an air op.

    It's also been reported that both players want to fly air ops at the same time, but they want the other side to go first (for example, so that they can see where enemy CAP is going). Follow the same procedure as above: randomly select one player to initiate an air op, and then alternate air ops between the two sides until at least one player is done.

(Rules 20G2c) There is a problem involving firing AA at DAS due to the new sequencing. The rules specify that AA is fired during the AA fire step of the air operation (including DAS air operations), and not (as used to be the case with DAS) just prior to ground combat resolution against the hex. This forces the phasing player to decide immediately upon the first DAS mission arriving in the hex if he is going to attack the hex (and with which units), so that he can fire his AA at the enemy air units. If suchfire binds the phasing player to attack the DAS hex (and presumably it does), the enemy could theoretically continue to pile many other DAS missions into the hex to the point where the impending attack would become suicidal.

    I see your point. I do not want to delay the AA fire, but until I can figure out a way to make this work, use the old sequencing. Modify the appropriate section of Rule 20G2c as follows:

    "Each DAS operation follows the standard air sequence, until the AA fire step is reached. At this point the mission is suspended until the players are to resolve the ground combat in the hex.

    When the players are to resolve ground combat in a hex containing a DAS operation, the remainder of the air operation occurs in conjunction with the ground combat, in this sequence:

      1) When ready to resolve the combat, the attacking player declares the attack, indicating the attacking units.
      2) The AA fire step occurs, per Rule 22B 1.
      3) The DAS mission resolution step occurs."

(Rule 31) Is naval transport of air units allowed?

    No.

(Rule 31B) There seems to be a big problem with the invasion rules:

From Rule 27B6: "Any non-motorized unit without heavy equipment that is carried by an LVT counter or is embarking, disembarking, or being transported by an LC is amphibious so long as it is using the LVT or LC. "

From Rule 30B: "Cargo that has heavy equipment may not embark/disembark at a beach hex unless it is amphibious (per Rule 27B6). "

From Rule 31B: "Non-amphibious units with heavy equipment may not embark/disembark at beaches; all other units may (note that non-motorize units on LCs are amphibious, per Rule 27B6.)"

It is clear that an amphibious armored unit can make an amphibious landing, but the only such units in the game are the two Commonwealth armored brigades equipped with DD tanks and the three U.S. Army tank battalions that are similarly equipped. I read the rules that no other unit with heavy equipment can disembark on a beach hex or amphibiously invade. This means the specialized armor that the British used on D-Day: the RMAS tanks (1x 3-2-10 Aslt Gun X RMAS) or the 1st Armored Assault Unit, RE (1x 5-3-6 Ash Eng Tank X 1 RE) cannot be used in their historical role in Second Front. Lastly, the April 1944 scenario starts with the following "c/m units" in the Anzio Beachhead: 1x 3-10 mot Art X 8A, 1x 6-10* Arm X A and 1x 3-10 Arm X A. There are no ports in this beachhead. Within the context of Second Front, how did these c/m units get ashore? Or the divisions either for that matter?

    Rule 31B claims "Non -amphibious units with heavy equipment may not embark/disembark at beaches." This is WRONG: such units can land at beaches if they use landing craft, as explained in the replacement for Rule 31B below:

B. Beaches

Any amphibious unit may land at a beach. (Note that this includes intrinsically amphibious units and certain units carried by LCs and LVTs, per Rule 27136.) A non-amphibious unit may also land at a beach, if it is solely on board LCs at the time of its landing. (A non- amphibious unit on board NTs or NTs in combination with LCs may not land at a beach.)

A naval unit may not embark or disembark cargo at a beach during stormy sea conditions.

(Rule 34F) It seems a little strange that there would be a danger zone around some of (but not all of) the ports in Sardinia and Corsica. Is this supposed to be the way it is?

    This is correct. There is, however, an important omission in the danger zone rule (Rule 34F): All hexes within 5 hexes of an Allied- owned port are automatically both an Axis danger zone and not an Allied danger zone, regardless of the standard danger zone definitions. (Note that this allows the Allies to overcome danger zones as they advance. This accounts for Allied local naval superiority.)

(Rules 37E and 3E2) 7here is no city on Malta and therefore nowhere to place a unit of the garrison if it is activated. Is Valletta the activation hexfor the Malta garrison?

    Oops! Valletta has indeed been scaled down from a reference city to a point city. Nevertheless, use it as the activation hex for the Malta garrison.

(Rule 40) Are Axis transfers between theaters handled like withdrawals?

    A transfer that is required is handled the same as a withdrawal. (Note that not all transfers are required: you ignore transfers between theaters you control.)

(Rule 40D3) The USA is not on map; does this prevent the loan of US armor RPs to otherforces?

    In Rule 4OD3, the words "city" and "nation" were mistakenly used; the correct phrases are "regular supply source" and "force." Thus, a player may give foreign aid "as long as he can trace a supply line from any friendly-owned, unisolated regular supply source of the donating force to any friendly-owned, unisolated regular supply source of the force."

Also, this rule suggests that the United States and Commonwealth countries may not provide foreign aid to the various exile forces: Free France, Poland, etc. Is this correct?

    With the above correction the U.S. and Commonwealth countries will always be able to provide foreign aid to all of the various exile forces, since they share the same regular supply sources.

(Rule 41A) When redeploying the 7 units per theatre after Allied set-up, are there any restrictions on which units can do so, and are units redeploying still subject to geographic limits listed in the Axis OB (e.g., can an Axis unit which has to deploy in Northern Italy redeploy to the Anzio Front)?

    There is no restriction on which 7 units may be chosen to redeploy. A unit may redeploy anywhere its initial deployment instructions allow it. Thus, an Axis unit deployed in the Northern Italy area may redeploy anywhere within that area, but nowhere else (such as to the Anzio Front).

Since cargo may not be transported by sea or air in the pregame Allied movement phase, aren't the units in the Anzio Beachhead out of supply at the start ofplay on Apr 144?

    The units in the Anzio Beachhead are considered to be in supply on the Allied Apr I 44 turn.

Can Allied units be deployed pre-embarked on NTs and LCs during the initial deployment?

    Yes.

In the Crusade in Europe and Victory in Europe scenarios, can air units be deployed in either theater?

    Yes, use the combined air orders of battle.

May Allied LCs and NTs in the MTO initially deploy at Gibraltar? Oran?

    Gibraltar: No, as it is not part of the MTO. Oran: Yes, as it is a North African port and North Africa is part of the MTO.

(Rule 43C2) Under certain conditions, the only units in a hex may be overstacked. If an enemy unit enters the hex, are the overstacked units automatically eliminated, or must they be overrun at 0-strength?

    If an overstack is alone in a hex, treat it as a zero-strength unit if attacked or overrun.


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