by John M. Astell and Rick Gayler
First to Fight and A Winter War Errata Sheets Once the "Cunningham's Pond" and "Kasserine Crisis" sections are removed from the magazine, the errata sheets for First to Fight and A Winter War will then be on the center master page. Remove this master page and cut it down the middle to create individual errata sheets. Second FrontChart Errata Note #2 in the optional antiaircraft fire table notes is incorrect. The last sentence should read: "Treat shifts that would go past the "X' column of the table as positive dice roll modifiers on the "A7 column; treat shifts that would go past the "F' column of the table as negative dice roll modifiers on the "F' column." Also, the stacking summary is incorrect in one instance: regular stacking should be 3, not 6, units. Questions and Answers. (Rule 15E) If a panzer division with an attached Panther (or Panzer IV) battalion suffers losses in combat, is the battalion considered to be a separate unit from the division for loss purposes?
If a 7-8 panzer cadre with a 4-2-10 Panther battalion attached suffers losses in combat, the cadre would count as I I for loss purposes, and both the 7-8 cadre and the 4-2-10 Panther battalion would enter the replacement pool. If you attach a Panzer IV battalion does it add 4 or 2 to the strength of the panzer division?
(Rule 16D) I can imagine situations where both sides will want to initiate an air mission at the same time (e.g., one side wants to bomb a port to prevent a landing, the other wants to bomb the bombers which want to bomb the port before they can leave base). Who gets priority?
The easiest way is to roll one die: 1-3 means the Allied player initiates; 4-6 the Axis player. (Use this in cases only when both side truly wanted to initiate an air op. For example, if one player announces an air op and the other player lets him start moving air units unchallenged, then the second player can't decide later that he really wanted to start an air op, too.) At the end of the air op, the other player may now initiate an air op, if he still wishes to do so. Continue alternating air cps between the two sides until at least one of the players no longer wants to initiate an air op. It's also been reported that both players want to fly air ops at the same time, but they want the other side to go first (for example, so that they can see where enemy CAP is going). Follow the same procedure as above: randomly select one player to initiate an air op, and then alternate air ops between the two sides until at least one player is done. (Rules 20G2c) There is a problem involving firing AA at DAS due to the new sequencing. The rules specify that AA is fired during the AA fire step of the air operation (including DAS air operations), and not (as used to be the case with DAS) just prior to ground combat resolution against the hex. This forces the phasing player to decide immediately upon the first DAS mission arriving in the hex if he is going to attack the hex (and with which units), so that he can fire his AA at the enemy air units. If suchfire binds the phasing player to attack the DAS hex (and presumably it does), the enemy could theoretically continue to pile many other DAS missions into the hex to the point where the impending attack would become suicidal.
"Each DAS operation follows the standard air sequence, until the AA fire step is reached. At this point the mission is suspended until the players are to resolve the ground combat in the hex. When the players are to resolve ground combat in a hex containing a DAS operation, the remainder of the air operation occurs in conjunction with the ground combat, in this sequence:
2) The AA fire step occurs, per Rule 22B 1. 3) The DAS mission resolution step occurs." (Rule 31) Is naval transport of air units allowed?
(Rule 31B) There seems to be a big problem with the invasion rules: From Rule 27B6: "Any non-motorized unit without heavy equipment that is carried by an LVT counter or is embarking, disembarking, or being transported by an LC is amphibious so long as it is using the LVT or LC. " From Rule 30B: "Cargo that has heavy equipment may not embark/disembark at a beach hex unless it is amphibious (per Rule 27B6). " From Rule 31B: "Non-amphibious units with heavy equipment may not embark/disembark at beaches; all other units may (note that non-motorize units on LCs are amphibious, per Rule 27B6.)" It is clear that an amphibious armored unit can make an amphibious landing, but the only such units in the game are the two Commonwealth armored brigades equipped with DD tanks and the three U.S. Army tank battalions that are similarly equipped. I read the rules that no other unit with heavy equipment can disembark on a beach hex or amphibiously invade. This means the specialized armor that the British used on D-Day: the RMAS tanks (1x 3-2-10 Aslt Gun X RMAS) or the 1st Armored Assault Unit, RE (1x 5-3-6 Ash Eng Tank X 1 RE) cannot be used in their historical role in Second Front. Lastly, the April 1944 scenario starts with the following "c/m units" in the Anzio Beachhead: 1x 3-10 mot Art X 8A, 1x 6-10* Arm X A and 1x 3-10 Arm X A. There are no ports in this beachhead. Within the context of Second Front, how did these c/m units get ashore? Or the divisions either for that matter?
B. Beaches Any amphibious unit may land at a beach. (Note that this includes intrinsically amphibious units and certain units carried by LCs and LVTs, per Rule 27136.) A non-amphibious unit may also land at a beach, if it is solely on board LCs at the time of its landing. (A non- amphibious unit on board NTs or NTs in combination with LCs may not land at a beach.) A naval unit may not embark or disembark cargo at a beach during stormy sea conditions. (Rule 34F) It seems a little strange that there would be a danger zone around some of (but not all of) the ports in Sardinia and Corsica. Is this supposed to be the way it is?
(Rules 37E and 3E2) 7here is no city on Malta and therefore nowhere to place a unit of the garrison if it is activated. Is Valletta the activation hexfor the Malta garrison?
(Rule 40) Are Axis transfers between theaters handled like withdrawals?
(Rule 40D3) The USA is not on map; does this prevent the loan of US armor RPs to otherforces?
Also, this rule suggests that the United States and Commonwealth countries may not provide foreign aid to the various exile forces: Free France, Poland, etc. Is this correct?
(Rule 41A) When redeploying the 7 units per theatre after Allied set-up, are there any restrictions on which units can do so, and are units redeploying still subject to geographic limits listed in the Axis OB (e.g., can an Axis unit which has to deploy in Northern Italy redeploy to the Anzio Front)?
Since cargo may not be transported by sea or air in the pregame Allied movement phase, aren't the units in the Anzio Beachhead out of supply at the start ofplay on Apr 144?
Can Allied units be deployed pre-embarked on NTs and LCs during the initial deployment?
In the Crusade in Europe and Victory in Europe scenarios, can air units be deployed in either theater?
May Allied LCs and NTs in the MTO initially deploy at Gibraltar? Oran?
(Rule 43C2) Under certain conditions, the only units in a hex may be overstacked. If an enemy unit enters the hex, are the overstacked units automatically eliminated, or must they be overrun at 0-strength?
Back to Europa Number 37 Table of Contents Back to Europa List of Issues Back to MagWeb Master Magazine List © Copyright 1994 by GR/D This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |