Hungarian Mobilization
The following units are available to
be mobilized at the rate of 6 divisions and
2 non-divisional units per turn at the
following locations. Should any hex be
occupied by the Soviets, the units
scheduled to appear there are
immediately placed in the replacement
pool, with the Axis player receiving special
replacement points for them as if they
were eliminated in combat. [Note: Italics =
Balkan Front units. Underlined = New
units]
14A:0403 (Kassa)
1x 4-6 Inf XX 23
14A:0408
1x 4-6 Inf XX 21
14A:0413 (Komarom)
1x 4-6 Inf XX 6
14A:0417 (Sopron)
1x 4-6 Inf XX 7
14A:0501
(Ungvar)
1x 4-6 Inf XX 24
14A:0515 (Gyor)
1x 4-6 Inf XX 5
14A:0606 (Eger)
1x 4-6 Inf XX 20
14A:0605
(Miskolc) 1x 4-6 Inf
XX 19
14A:0712 (Budapest)
1x 4-6 Inf XX 1
1x 2-1-8 Armor X 1
1x 3-8* Cav X 1
1x 1-8 It AA X 2
1x 2-8 Art III 3
1x 2-1-8 Art III 24
2x 1-6 Eng III 102,104
1x 1-6 Inf II Gds
1 pt pos AA
14A:0811 (Budapest) 1x 4-6 Inf XX 3
14A:0813 (Szekesfehervar) 1x 4-6 Inf XX 4
14A:0920 (Nagykanizsa) 1x 4-6 Inf XX 9
14A:1004 (Debrecen) 1x 4-6 Inf XX 17
14A:1009 (Szolnok) 1x 4-6 Inf XX 16
14A:1111 (Kecskemet) 1x 4-6 Inf XX 13
14A:1114 1x 4-6 Inf XX 12
14A:1117 (Kaposvar) 1x 4-6 Inf XX 10
14A:1304 (Oradea) 1x 3-5 Sec XX 25
14A:1307 (Bekescsaba) 1x 4-6 Inf XX 18
14A:1316 (Pecs)
1x 4-6 Inf XX 11
1x 2-8 Art III 4
1x2-1-8 Art III 3A
1x 1-6 Eng III 103
1x 1-8 It AA X 3
14A:1415 1x 3-8* Cav X 2
3B:1132 (Satu Mare) 1x 3-5 Sec XX 22
3B:1630 (Cluj)
1x 3-5 Sec XX 2D
1x 1-8 It AA X 1
1x 2-8 Art III 7
1x 2-1-8 Art III 1A
1x 1-6 Eng III 101
3B:1828 (Tirgu Mures) 1x 4-6 Inf XX 27
Victory Point Tables
Axis VPs
Ownership at end of game:
Kiev 10
Odessa 10
Minsk 5
Riga 3
Lwow 3
Each dot city in the USSR 1
Each Axis-owned hex on east edge of
playing area 1
Lack of Soviet garrison 1
Soviet VPs
Ownership at end of game:
Ploesti (Special-see rules). 15
Konigsberg 10
Bucuresti 5
Warszawa (Each hex) 5
Each Axis dot or other major city
hex 2
Each Soviet-owned hex on
west edge of playing area 1
Each Panzer XX eliminated 2
Victory Level
Table
Axis Decisive 60+
Axis Major41-59
Axis Marginal 31-40
Stalemate 21-30
Soviet Marginal 11-20
Soviet Major 5-10
Soviet Decisive 4 or Less
Soviet Interior Military Districts Holding
Box
Garrison Requirement = 75 REs, of which at least 9 REs must be mountain units.
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© Copyright 1992 by GR/D
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