Groza

Play Aids

by Charles Sharp


Hungarian Mobilization

The following units are available to be mobilized at the rate of 6 divisions and 2 non-divisional units per turn at the following locations. Should any hex be occupied by the Soviets, the units scheduled to appear there are immediately placed in the replacement pool, with the Axis player receiving special replacement points for them as if they were eliminated in combat. [Note: Italics = Balkan Front units. Underlined = New units]

14A:0403 (Kassa) 1x 4-6 Inf XX 23
14A:0408 1x 4-6 Inf XX 21
14A:0413 (Komarom) 1x 4-6 Inf XX 6
14A:0417 (Sopron) 1x 4-6 Inf XX 7
14A:0501 (Ungvar) 1x 4-6 Inf XX 24
14A:0515 (Gyor) 1x 4-6 Inf XX 5
14A:0606 (Eger) 1x 4-6 Inf XX 20
14A:0605 (Miskolc) 1x 4-6 Inf XX 19

14A:0712 (Budapest)
1x 4-6 Inf XX 1
1x 2-1-8 Armor X 1
1x 3-8* Cav X 1
1x 1-8 It AA X 2
1x 2-8 Art III 3
1x 2-1-8 Art III 24
2x 1-6 Eng III 102,104
1x 1-6 Inf II Gds
1 pt pos AA

14A:0811 (Budapest) 1x 4-6 Inf XX 3
14A:0813 (Szekesfehervar) 1x 4-6 Inf XX 4
14A:0920 (Nagykanizsa) 1x 4-6 Inf XX 9
14A:1004 (Debrecen) 1x 4-6 Inf XX 17
14A:1009 (Szolnok) 1x 4-6 Inf XX 16
14A:1111 (Kecskemet) 1x 4-6 Inf XX 13
14A:1114 1x 4-6 Inf XX 12
14A:1117 (Kaposvar) 1x 4-6 Inf XX 10
14A:1304 (Oradea) 1x 3-5 Sec XX 25
14A:1307 (Bekescsaba) 1x 4-6 Inf XX 18

14A:1316 (Pecs)
1x 4-6 Inf XX 11
1x 2-8 Art III 4
1x2-1-8 Art III 3A
1x 1-6 Eng III 103
1x 1-8 It AA X 3

14A:1415 1x 3-8* Cav X 2
3B:1132 (Satu Mare) 1x 3-5 Sec XX 22

3B:1630 (Cluj)
1x 3-5 Sec XX 2D
1x 1-8 It AA X 1
1x 2-8 Art III 7
1x 2-1-8 Art III 1A
1x 1-6 Eng III 101

3B:1828 (Tirgu Mures) 1x 4-6 Inf XX 27

Victory Point Tables

Axis VPs
Ownership at end of game:
Kiev 10
Odessa 10
Minsk 5
Riga 3
Lwow 3
Each dot city in the USSR 1 Each Axis-owned hex on east edge of playing area 1
Lack of Soviet garrison 1

Soviet VPs
Ownership at end of game: Ploesti (Special-see rules). 15
Konigsberg 10
Bucuresti 5
Warszawa (Each hex) 5
Each Axis dot or other major city hex 2
Each Soviet-owned hex on west edge of playing area 1
Each Panzer XX eliminated 2

Victory Level Table
Axis Decisive 60+
Axis Major41-59
Axis Marginal 31-40
Stalemate 21-30
Soviet Marginal 11-20
Soviet Major 5-10
Soviet Decisive 4 or Less

Soviet Interior Military Districts Holding Box
Garrison Requirement = 75 REs, of which at least 9 REs must be mountain units.


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