Simple Ship Rules

WWI Naval Actions

by Chris Engle

This is played on a grid of 1" squares, where each square equals 600 yards. 1 model equals 1 ship.

DEFINITIONS:

Damage roll = Ship must make an immediate damage roll. This is in addition to the roll at the end of the turn. Rally roll = This forces the ship to allocate one of its two areas of rolling for the next turn.

1 Damage to ship = This makes the rolling ship to add one damage point to its total.

Sink = The ship sinks at the end of the turn unless saved by a rally roll.

Do not sink/run = This saves a ship from sinking or rallies a ship that had previously broken off the action.

Reduce damage = This lowers the ships damage by one or two.

Break off action = The ship turns from combat the next turn and runs home.

Damage points = A ship rolls ld6 per point. Not limited to 12d6.


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© Copyright 1993 by Chris Engle
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