Editorial

MG Progress

by Chris Engle

Welcome to EGG 26! I am writing this in an apartment without any air conditioning, on a 90 degree plus day (effectively 100 degrees when humidity is factored in). Needless to say life in Indiana is not always fun. Still as I sit here and sweat, I can't say I'm not happy.

Last weekend I was up at Gencon. And for the first time I had a good time there. I've finally figured out how to attend this monster of a convention and not get stressed out. Run no more than two games a day (they have 4 slots per day). Play a few games as well as run some (in previous years I was too busy running Matrix Games). Eat large meals so as not to get hungry. Go to sleep by midnight, don't get up before 7AM. Spend some time in the dealers room, but not all the time. And talk to friends as they appear in front of you, it may be the only time you see them for the weekend.

I played in several Call of Cthulhu games (and even saved the world once!) and kibitzed at a Doctor Who RPG. I wouldn't mind getting back into some role playing here in Indy. My wife wants me to run a game for here. All we need are some local players. This is a problem since all the gamers I know here are of the true faith (namely 25mm historical miniatures players). I'm certain this can be overcome.

I ran Et tu Brutus (the Roman Civil War) and the Austerlitz Campaign at Gencon. Both went over well. Some 30 more people have played MGs now. Interestingly, several of the players joined in because of reading Bob Cordery's article in Wargames Illustrated or my articles in MWAN. My game experiences are leading me to rewrite Campaign in a Day, in a new formate. I think I will do away with the matrix cards altogether. Instead I think I'll start using small MG play sheets (ala Bob's article) that can be copied for each game. The game would then be in one 8 1/2 by 11 book with the rules of play all in one place and the game map (probably multi colored) as the cover art. The game would focus on one scenario and combine military and political elements in one game. That way the same game can be played on many different levels.

I think a Robin Hood game would be a good vehicle. It could be played as a medieval game or a fantasy game, the choice is up to the players. I might use a calculated risk quick combat system as well. I like the idea and want to apply it as much as I can.


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© Copyright 1993 by Chris Engle
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