by Chris Engle
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The nice thing about taking it a little slower is that that is usually when new ideas start coming into my head. That really seems to be the dilemma isn't it. Howard Whitehouse says it in his letter. He is doing several projects all at once so as to decrease the likelihood of completing any of them. It took a hell of a lot of work to create, write, proof read, and produce Campaign In a Day. It was worth it, but I can see why companies don't turn out new games as fast as new ideas come along. It takes time. It just takes time. I'm glad I'm back to the first stage again. The excitement of initial creation is always more fun than the grind of production. Production takes discipline, and willingness to let go of possible changes that might be neat but which needlessly complicate. That Is not a very easy or a very fun thing to do. It's just work. Terri and I are still planning to move in August. As of yet I don't know where. So until I know, I can still be reached at ... Back to Experimental Games Group # 19 Table of Contents Back to Experimental Games Group List of Issues Back to MagWeb Master Magazine List © Copyright 1991 by Chris Engle This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |