Naval and Political
Campaign Matrix

Ideas

by Chris Engle

Naval gaming is a strong part of the wargaming hobby. From Fletcher Pratt down to Harpoon, interest in shooting up ships is high. Naval warfare seems to be more ruled by technical factors than infantry combat is. Ships of steam or sail move mechanically rather than by morale. Anyway that is the common belief. Consequently, naval campaigns seem like they might be easier to run than land based games ...

Of course, naval games seldom work out to be any easier than land games when it gets down to the nitty gritty of critical events. The book keeping method as always can not handle it alone. But an MG coupled with a book keeping system should work quite well.

J.P. Kelly is trying this out in a Black Sea WWII patrol craft game. I've not heard how that one is turning out. Now, the fellows over at the local club want to do a Star Fleet Battles campaign. I offered to run it for them using the same naval matrix the Joe is using. Check out the matrix ...

NAVAL MATRIX

Sail
Repair/Refit
Gunnery Action
Boarding Action
Landing Action
Fleet Action
Patrol
Mutiny
Rally
Pursue
Transport
Commerce
Commerce Raid
Lay Mines
Sink
Strike
Capture
Spot/Not seen
Fatigue
Morale up/down
Disabled
Retreat
Victory/Defeat
Accident
Casualties
Mission Accomplished
Weather Effect
Tactical Advantage
Technical Advantage
Past Event
Ship Shape
Discipline
Training
Shoals
Fast/Slow
Navigation
Mistake
Fire
Port/Supply Base
Love
Anger
Fear
Shame
Pride
Tradition
3 Wild Cards

Obviously the matrix needs to be updated a little to apply to "Star Ships" but since the rules of Star Fleet seem to be a lot like a more complex "Wooden Ships and Iron Men" it is effectively Just sailing in space. As I understand it, Star Fleet Battles already has a set of rules for running campaigns. I do not know them yet, but my plan is to use them unchanged. The Matrix Game is used as a decision making system to find out which events were critical, this need not effect the standing rules In any campaign game played.

A naval MG is run just like a land campaign MG. Players decide on actions, make arguments, and roll. The only impact the MG has on the game is in deciding when certain events happen. Players order fleets to particular destinations, to which they will go unless another argument changes their course.

Also, as in land campaigns, no fights occur unless an argument says they do. Otherwise players end up in Captain Kirk-like situations where two enemy fleets face off one another just WAITING for an excuse to start shooting. Players will at first balk at this idea, but since it happens in the TV series so often, I do not expect too much difficulty here.

In addition to the naval matrix, I want to offer the players the option to make arguments using a political matrix. This will allow them to play around with business, resupply, ship construction, diplomacy, and adventuresome intrigue without the need for long diversions into other games.

POLITICAL MATRIX

Talk/Bargain
Heroic Action
Work/Prepare
Cowardly Action
Do Business
Wicked Action
Move
Fight
Have Fun
Love/Hate
Sad/Happy
Fear/Fearless
Shame
Envy
Make a Friend/Enemy
Advantage
Reputation
Kill
Victory/Defeat
Political Agenda
Natural Disaster
Religion
Social Class
Politics
Justice
Tradition
Wealth/Power
Motivation
Loyalty/Honor
Personality
Beyond your abilities
Knowledge
Logic
"Magic"
"Miracle"
"Monster"
"Adventure"
Wild Cards

This same matrix can be used to back up any role play campaign one is running. Or it can be used to play out political events as I will use it in the Star Fleet game. Maybe next years EGG PBM game should be a naval campaign with the political MG included into it. In this way, some players who like political games will be able to join in, while still having a clear military game. Yea ... that would be fun. Maybe a game about British and French rivalry in the Carribean during one of those 18th century wars. More on this later.


Back to Experimental Games Group # 17 Table of Contents
Back to Experimental Games Group List of Issues
Back to MagWeb Master Magazine List
© Copyright 1991 by Chris Engle
This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web.
Other articles from military history and related magazines are available at http://www.magweb.com