by Chris Engle
We indeed live in a time of miracles and wonders. over the last two years the world has completely changed. The cold war is not only over, but the "Evil Empire" is now gone. I for one, would never have predicted this. But in early 1990, I wrote a game about the events in Europe in 1989: "Solidarity: The decline and fall of the Soviet Empire." This MG was run as a PBM in the second year of EGG. In light of recent earth shaking changes I feel this might be a game worth looking back on. Here is the matrix as it appeared In EGG 5, February 1990 ... COMMUNIST BLOCK POLAND CZECHOSLOVAKIA ROMANIA YUGOSLAVIA THE WEST TACTICS USSR CHINA EAST GERMANY HUNGARY BULGARIA THE
USA WESTERN EUROPE EMOTIONS GOALS
1. Reformists: Reform the USSR Obviously, the world no longer looks like this! But in January 1989, it did. Poland and Hungary started off the changes in the winter of 89. Solidarity was relegalized and held talks with the government. Hungary took down its section of the Iron Curtain (its border fence of barbed wire). China burst into protest in Bejing inspired by Gorbachev's visit, which was crushed by the Ghost of Mao. (My game starts at this point). Over the Summer, thousands of East Germans fled to the west through the hole in the curtain. By fall the communist governments of Eastern Europe realised that they could no longer look to the USSR for support. Civic Forums came to life everywhere. The Berlin Wall was torn down and Romania had a revolution. And Gorbachev sat back and did nothing. In 1990, Gorby found that even without Eastern Europe, his reform moves were still being blocked. Widely publicized diplomatic actions kept him popular in the west, but both the conservatives and reformists back home were less than satisfied. The Invasion of Kuwait diverted everyone's attention well into 1991, but again showed the USSR's Inability to control one of its former client states. By 1991 Gorby was leaning heavily towards the conservatives in the Communist party. I thought he might resort to the old Institutional answers that Russians have used for over a hundred years - The Army, and The Secret Police! But he didn't. By the time the Coup was attempted, the old answers no longer worked. The non communists were able to win, and the Soviet Union is now looking for a new name. All of these events were not predicted by the "experts" but in hindsight they all make sense (given what happened). In this way history worked out a lot like the way MGs do. We are literally making up history as we are going along. It is not as predictable as some history teachers would have us believe. Certain arguments that were made in the game raised doubts in the players, but now turn out to have come true...
This does NOT mean that MGs are psychic in their ability to predict events. That would be a foolish position to take. What the MG did do was to free up the thinking of the players to try out "foolish" ideas, to see if they could make sense. One argument builds on another and soon the outcome seems inevitable. It is of course a matter of coincidence that the PBM worked out in part like events have. But because the game showed how such events might sensibly happen, we do not have to be as amazed by the news as other people are. POLITICAL MATRIX GAMES "Solidarity: the decline and fall of the Soviet Empire" is nearly two years old, but it is run in basically the same way as all other MGs are run. Since then I've done a lot more work political MGs. They now look like the next area which can be an Intermediate level game. So far I've tried out the following experiments ...
Political MGs do not need figures, instead they focus on the way politics works. So, instead of moving little men around on a map, political MGs are about controlling power. At the moment I am viewing power in the following ways ...
This is still a little too complicated to make sense yet, but the experiments are moving it along. By 1993, I hope to be able to take a military/political MG to a convention. I like the French Conquest of Algeria, since it combines French politics at its dirtiest, with famous and colorful military units like the French Foreign Legion, and Zouvas. This could also set the stage for doing a French Revolution game that covers the Reign of Terror, and all that counter revolutionary stuff that standard wargames just don't do justice to. AFTERWARDSSolidarity opened up the MG to gaming out recent political events with very little effort. Now there is a possibility for making an intermediate level MG that can allow players to do this for a wide variety of political situations. This is not strictly speaking a wargame. It would be just as possible to play out a game on the civil rights movement, or even a congressional debate on why lead figures should be outlawed as an environmental hazard. The possibilities... Back to Experimental Games Group # 16 Table of Contents Back to Experimental Games Group List of Issues Back to MagWeb Master Magazine List © Copyright 1991 by Chris Engle This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |