by Chris Engle
God Save Us, is a Matrix Game I plan to run by mail. Those of you who have read about MGs (Matrix Game) In the past may be wondering how this could be done since the game system requires players to Interact verbally. Well, I'm not certain It can be done, but I believe It can. In late winter I did some experiments with a fantasy MG call "The Quest for the Holy Grail." In it players wrote their orders on cards having only seen the presenting argument. It worked well, so I thought "why not try it with people spread out around the world?" Why not? "How do you play?" you are probably asking. Nothing could be simpler, I say, Just follow the protocol. 1) Write a Counter Argument to the Presenting Argument. Make in the following format for my convenience.
RESULT YES (see above) the presenting arguments result happens AND an additional result also happens YES (see above) BUT a different result happens than the presenting result. NO (see above) ACTUALLY a different action and result happen. REASONSGive THREE logical reasons, drawn from the matrix that support your argument. 2) Then write the Presenting Argument that you want to happen the next turn (with an ACTION, RESULT, and REASONS). If your Counter Argument wins then your Presenting Argument will be the next one up. 3) I will handle the rest. All you have to do is send In your orders promptly, and read the results. It is possible for a person to drop out of the game and then Jump back in, or for new players to Jump In as the play continues. So if you do not feel confident in the lot turn, Jump in later. Now you are ready to pick sides. The Vikings are attempting to do three things: land, pillage, and get away. So they have to have at least three of the five turns of the game go their way. The Saxons win merely by preventing the Vikings from winning. Once you have decided your side you get to write your first turn. The Vikings start off with the Initiative. POSSIBILITIES Raiders well organized into ships crews
PURPOSES Raiders seek adventure Raiders seek to gain wealth
COGNITIONS Those who dit fighting go to Valhalla Loyalty to the leader is sacred All men are equal
EMOTIONS Fear Anger Sadness Love Shame Greed Lust Sloth
Pride Variety Grief Jealosy Faith Loyalty Firm Friendship
PHYSICAL REALITY Mounted men car; travel anywhere in one turn
Viking players will write Presenting Arguments this time. All you Saxon players write Counter arguments to the following Presenting Argument
Result Nothing happens. Reasons 1) Peasant organized Into Hundreds. 2) Peasants are spread out. 3) Peasants axe slow to act. Back to Experimental Games Group # 1 Table of Contents Back to Experimental Games Group List of Issues Back to MagWeb Master Magazine List © Copyright 1989 by Chris Engle This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |