Board Game Review
Reviewed by Bob French
Title: Napoleon's Leipzig Campaign Napoleonic commanders functioned in a highly uncertain environment, fraught with major communication delays and order transmission difficulties. Thus, Mr. Alexander incorporates a game system that reflects some uncertainty in campaign movements. Each turn, players must juggle various considerations of logistics, terrain, weather, attrition and morale, in a system that cleverly handles these salient Napoleonic problems. The forage rules are simple and quite elegant. Two features of this game stand out from conventional wargames. The first is the use of point-to-point movement system rather than a hex grid. Mr. Alexander argues (correctly in this reviewer's opinion) that Napoleonic armies were tethered to the road systems of the areas they were operating in, and thus shouldn't have the same range of options as, say, modern mechanized infantry. Also, there is a clever tactical combat board and battle system which captures the flavor of conducting a Napoleonic engagement. Thus, every unit has a campaign and battle board counter. Needless to say, Mr. Alexander's game begs for an adaptation/interface for miniatures. (Although the game does not inherently provide for such a conversion, one can merely replace the game's battle board process with a miniatures battle.) Some imagination and access to Nafziger's 1813 Orders-of-Battle could provide most of the guidance necessary to carry out a miniatures' epic. If you are willing to overlook the poor packaging, the substance of the game will provide the Napoleonic gamer with a rather innovative and historically illuminating look at the 1813 campaign. Back to Empires, Eagles, & Lions Table of Contents #12 Back to Empires, Eagles, & Lions List of Issues Back to MagWeb Master Magazine List © Copyright 1995 by The Emperor's Press This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |