By Pat Collins
Excellent production values. The book is on glossy paper, bound, chock full of pictures of modern ships. There are also color photos of your favorite naval weaponry. There is also a nice reference card, which summarizes just about everything you need for play. It uses a D10, with modifiers. The latter are confusing at first, but the play example clarifies everything nicely. There are annexes with all sort of missile systems, guns, and planes. Torpedoes are not listed, but become a generic "torpedo". The website for the company: http://freespace.virgin.net/martin. bourne/Vandering/Vandering.html has on it (under the modern link, down at the bottom) all sorts of ship lists. Just about every navy you'd want to use (and a lot you most likely could care less about) is there, except for the ROC. That aside, you got enough to do Falklands, Timor "What if's"Arab/Israel, USN vs PLAN (yes, they actually call it the People's Liberation Army Navy), etc. The book has a lot of commentary on modern naval actions, and will be of great use to the novice. For $20 US, I'm quite happy with it. NB Those without web access, or easy access to Jane's may be less happy. Aside from the play example, there are no ship lists or scenarios given. I've always thought a few scenarios should be included, in any rule set. I can see why an extensive ship list is not there. After all, the same ship in 1980 and 1999 is likely to be very different in capability. But a few examples are always nice. If you like to tinker, this gives you the tools to do just that. Back to Dispatch Sept 2000 Table of Contents Back to Dispatch List of Issues Back to MagWeb Master Magazine List © Copyright 2000 by HMGS Mid-South This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |