WTJ'S Web Rules

Design Control, Free,
and a Slow Progression

Compiled and Written by Theron O. Kuntz

Part I, Introduction and Republique rules Overview

The War Times Journal is an electronic magazine located on the Web at: . Its web pages were well-designed, offering an array of goods and services unmatched by other internet Wargame-related sites.

There's no subscription or membership fees required, so once you have accessed WTJ's home page, you have at your immediate disposal a plethora of information and links, such as the ARCHIVES and PORTAL. The available links are also topical-related to such topics as news stories on hostile activities and modern-day warfare subjects.

You may enter WTJ's electronic store and do some quick shopping using their shopping-cart method. Order what you need, miniatures, accessories, books, et al.

And this magazine has more. One of its main features are the rules available to visitors by simply clicking "print." Yes, readers and computerphiles, no downloading required. You choose the what type of rules that you would like to learn and use, such as Battlefleet, WWI miniature rules for warfare at sea; 1916, WWI miniature rules for land combat; 1943, WWII miniature rules for land warfare; and Republique, Revolutionary and Napoleonic miniature rules for grand tactical land warfare on the Continent.

Even of greatest manifest is that the rules are supported by WTJ's intranetwork, created by its message-board system, which allows inquirers, supporters of the rules, and other Wargamer-related information and questions to appear in a series of message formats with links to e-mail addresses of the recipients for immediate contact. This discussion utility amply reinforces WTJ's prowess for inter-relating components of the rule types with the subjects of discussion, and thereby providing hyper-rule sources and objectifying their quality control, both interdependently (WTJ as innovator of the original rule version and the supporters or consumers).

There's a constant "Revision Index," also called a "Change Index," which tracks corrections, changes, additions, and deletions to the body of the particular rule set. The purpose of these extra pages is to give adherents and newcomers a ready-made reference to revisions made to the set of rules, although I have some reservations about this which will be discussed in Part II.

Another valuable addition to augment rule compatibility with consumers is the "Question and Answer" section which lists and elucidates on "The Most Common Question . . ." and their answers concerning the rule's system.

Some rules have additional features which you may access and print, including the pages just mentioned above. For instance, the Republique rules have a small "Uniform Glossary," "Battlefield Tactics," "Situations and Examples," "Leader Ratings," "Troop Lists" of 6 major nations and relative time periods, "Combat Chart" and "Assault" matrix on one page, and the "Movement," "Leaders," "Rallying," etc. on another page--both are accessible in either US measure or International measure (mm). In addition, you may add a template of Republique's Artillery fire zone, which includes its "frontage zone" and its arc of fire, and Republique's "Optional Rules," which includes a sighting table, congreve rockets, and other national and idiosyncratic options.

The organization and the methods of elucidation of WTJ's rules and their rule support network makes their rules a special variety or genre, which I have identified through METAWARGAME, as "Web-accessible Rules." By far, WTJ's resourceful, innovative, and imaginative work has brought forth a truly elemental addition to the Wargame Community, not only formatting an useful magazine, but also designing and supporting rule versions with the consumer in mind.

For Historical Miniature Wargamers who would like to access rules from WTJ's web pages, go to www.wtj.com/games and pick your poison! I accessed Republique recently which cost me $9.00 at the local library to copy 60 pages. Please remember that WTJ's rules are copyrighted; that means you're subject to copyright and "fair use" restrictions.

Part II: E-mail Extracts with WTJ's Webmaster

In Part I of this article, I discussed War Times Journal as an electronic magazine, located on the web at , and some of its more prominent features, designed to accommodate Historical Miniature Wargamers and other enthusiasts. If you have any questions concerning WTJ, its ideals, interests, products and services, you may contact WTJ's Webmaster at or write to: The War Times Journal, POBox 4351, Irvine, CA 92616. If readers would like to send articles to WTJ, they may check for instructions on their web pages. One warning,though: WTJ supports primary information sources, but if an article is well-written and researched, the staff at WTJ may accept it for inclusion on their web pages.

1. Synopsis

The proceeding are extracts of questions to and answers from WTJ's Webmaster, part of WTJ's support network. Please keep in mind that, because of the length of some of the questions and their answers, some of the extracted material is shortened with ellipses accompanying longer extractions. The focus of the Q&A is about WTJ's Historical Miniature Wargame rules, REPUBLIQUE, Grand Tactical Napoleonic Warfare in Miniature rules and the resultant discussions. Each question will be followed by the answer which was given by the Webmaster, and this answering will be preceded by a ">." A comment by me may follow the answer, and this will concern what's still on my mind about the material previously discussed which you are reading, in fragment.

2. Question #1.

On page 3 in the FORMATION EXAMPLES: It says "Squares move normally except ...." With this rule source, I must believe that all squares formed during a scenario will move at normal infantry movement, except where, otherwise, noted? The allied squares at Waterloo hadn't dared to move during the French pernicious cavalry assaults. And I know only a few examples of squares moving: the French created divisional squares in Egypt to protect themselves from the Mamluk horsemen and the Austrians used a battalion mass. Both were movable to a certain degree of tactical deployment. So why such a general rule incorporated into REPUBLIQUE's structure to accommodate a closed and insignificantly used tactic? Why not just limit the use of a movable square to National strategy characteristics?

Actually, I believe that squares were both more mobile, and more common than is generally believed. As for mobility, General Friant related watching a battalion/regimental square marching in double-time past his position and disappearing over the hill near which he was deployed (this was at the front line, not behind it). The large squares deployed in Egypt were unusual, but it is important to note that they were very mobile, which could not have been achieved without also having first been attainable on a smaller scale. There are also eyewitness cases of smaller/company squares fighting rear guard actions against cavalry while also maintaining their withdrawal (i.e. fighting while marching in square). The British squares at Waterloo probably did remain immobile during the cavalry assaults . . . People mention their immobility, and there is little doubt that they probably stood firm in their positions, but that does not mean that they were incapable of moving. Only that they chose not to due to local conditions. As for rarity, squares were quite common, and very much the formation of choice in any unsure situation. According to one eyewitness account, the beginning of the Aspern-Essling battles in 1809 saw much of the Austrian and French armies deployed into squares due to the unsure nature of enemy dispositions. The Austrian "column mass" was actually a closed column of divisions, a formation which dated back to the Seven Years War, and was widely known throughout Europe. It has become famously associated with the Austrians simply because they were specifically noted as using it, but in reality other nations also used the same closed-column formation in various incarnations. A factor which would definitely effect square performance would be troop grade. The effect of troop grade on unit movement is something not addressed in Republique because we have decided to keep the rules simple. We have however, considered adding an optional set of rules which would have troop grade effecting unit movement and formation changing. That would involve several issues you raised here, and some others, the most important being the relative incapacities of green or militia troops

Comment: True, to develop this and obtain a reasonable simulative effect, Republique's rule structure would support a general adaptation for square forming based on the lesser experienced formations; but keep in mind how the rate of conscription increased for France, even after the debacle in Russia, and how this effects training by sending these novice formations into the field. What major officer would suspect that commanders of units wouldn't train their troops while out on active duty with the concept of square? In Spain, thousands of French soldiers had to be used to offset guerrilla activities. Could it be that these recruits from France where already trained and indoctrinated in the defensive motions of square forming or learning it through practice sessions given by their able and qualified commanders? Or was it a skill more required of the front line formations who might accidentally ambulate into an unannounced enemy cavalry formation? To learn how to form square would be a skill developed by the unit; its continued practice thereafter would invoke definite experienced usage. Therefrom, I believe that square performance is affected by commander ability (control), especially when the likelihood of engagement becomes inevitable, which could be a reflection of Republique's LEADER RATINGS and the experience of the formations, which would be the GRADE of the various troops.

3. Question #2.

In the SITUATION AND EXAMPLES FOR REPUBLIQUE: "Y" is assaulted by two dragoon brigades while in "ordered square." As a result of the cavalry's second assault round, Y must retreat (MANDATORY MOVEMENT, p.12) one full move [8"] as "shaken[?]" in the face and embroilment of a recent [and also continuing] charge and assault. The retreat withdraws Y 800 yards away from a highly mobile enemy where it is destroyed by the final assault of Cavalry unit "A." Although I understand the generality of Repulique's rule mechanics, I'm not sure why they allow infantry in a square formation to escape the clutches of even a disordered cavalry assault which would have reserve waves of squadrons available to pin Y infantry unit where it had been, originally, contacted. Is there some explanation for this type of discrepancy? Shouldn't Y be, automatically, demoralized if any cavalry assault wins the assault outcome while Y is in square?

The answer is "maybe, maybe not." That's why we let the dice have such a strong influence. The infantry might have rolled poorly (real life: panic, disorder, poor morale, etc.) or they might have rolled well and bloodily repulsed the cavalry (real life: good NCOs, effective volleys, good morale, etc.). The cavalry might have had reserve squadrons, but because the die roll failed to destroy the square, the inference is that they either did not, or that they were not deployed correctly by the "local" commander (which is out of the control of the player [decentralized control]). It is important to note that the initial goal of the mission was eventually achieved, I.E. - the destruction of the square. It just didn't occur as "cleanly" as the attacker would have preferred, which is how events often transpired.

Comment: Participants have no control over local commanders in Republique. It seems to me that local conditions are evinced or evidenced through the knowledge of the players, yet how may Historical Miniature Wargamers have knowledge or experience of defending and attacking on the Napoleonic battlefield? The fact the Y has either good NCOs or bad NCOs is not a necessary condition of the rule and its outcome. How many variations of this in one scenario can Y have compared to supposed circumstances in a real-life situation? Giving an opposing player a decided edge in an event based on an arbitrary subjective application not only makes your strategy unmanageable but also creates an uncontrollable situation in the event by making one-sided decisions.

4. Question #3

On page 13, TERRAIN EFFECTS: "Units may form their front line to the local terrain ...." is unclear. I think it should read: Units from the front line may alter their formations to conform and navigate with local terrain heterogeneity.

That's a good point. I'll take a look at that section and review its language.

Comment: The entire sentence and what follows reads: "Units may form their front line to local terrain such as hillside, woods, blocks of buildings, streams, etc.. Units in the open must maintain their linear formations." The semantics and language of the first sentence makes it read as if participants MUST conform to the local terrain distinctions.

5. Question #4

At page 12, as a generality under the FRENCH MANEUVER SYSTEM: "Moving backwards[?] counts as a rough movement (double normal costs). About facing counts as a formation change." The old caracole maneuver was in part disgraceful, yet in Napoleonic warfare it was useless in the face of increased firepower and maneuver flexibility. The motion of "moving backwards" in Napoleonic warfare on the critical and dire landscape of the battlefield is more associated with cowardness and the realization of imminent death. The order to "about face" takes no more time to initiate completely, and less so, than do units who must reorganize after exiting from a difficult wood.

That is true, but the ability to move a regiment backwards was available, and we leave it up to the players to enforce the issue of honor and cowardice (the decision to move or not to conduct a retrograde move ultimately lies with the commanders).

Comment: I'll never forget Desaix's remarks after this! For Wellington at Waterloo it was a different matter, & c (those who were wounded or injured [hors de combat], regaining their statuses and dispositions, guarding prisoners, and prisoners going to the rear areas, et al., et al.).

At page 19, ASSAULT MODIFIERS, EACH SKIRMISHER DEPLOYED: "If half or more of their[?] bases belong to units with deployed/killed skirmishers, attacker and/or defender subtracts one point for each skirmisher base those units[?] have deployed or lost." This sentence as written is unclear. What do you mean here? I can suggest: Attacker and/or defender will subtract one point for each for each skirmish base deployed during an assault contact or lost from a previous phase or turn, if at least half or more of the combatant's bases belong to units with deployed/killed skirmishers. Is this correct?

Yes, that is correct. I will also review the language of that section in light of your own recommendation.

Comment: Again, problems at formulating sentence semantics, syntax to get to the essence and correct usage of this rule source. The reason why there are two questions at this enumeration is that in the original e-mail transmission, I make a mistake in transcription. In a proceeding e-mail, dated Wed, 3 Feb 1999, I clarified the questions in which I, inadvertently, made an error.

6. Question #5

At page 14, UNOPPOSED SKIRMISHERS: It says "Skirmisher bases cannot "'fire'" at other skirmish bases but may, if unopposed and in range, fire at the parent light[?] units from which the enemy skirmishers originate." Does this mean to suggest that skirmishers "unopposed and in range" can fire only at "light units" from where the skirmishers had originated? In the French unit organization, skirmishers evolve or originate from not only light units, but also their line formations. Do you mean the singularity of the light units for REPUBLIQUE's mechanics, or is this a mistake as written into the text?

That's an excellent observation, and one which I will address immediately. You are very right, this ruling should not apply only to light infantry units.

Comment: Writing rules requires the same patience and honing (rewriting) as does writing a novel, for instance. I was taught early by the "fine red line on my dear manuscripts" to avoid what some other writers (and authors) have labeled as "the theater of the absurd." It's far too easy to create an adverse impression of yourself and consumer dissatisfaction through miscommunications. Literary authors will suggest something more retrospective, so that your product (and your instrument) will say what you mean, not what someone wants you to think or say.

7. Question #6

...concerning multiple hits. If a single unit suffers multiple "morale hits" and multiple "kills" (casualty affects) during the same round/turn, in what order are these modifying effects processed? In other words, how do participants portion their combat results: morale hits, then kills; or kills, then morale hits? Also consider additional results, like desertion, which would complicate the order procedure further (or un-complicate it).

Kills and morale hits should be applied simultaneously. Desertion [is] already included in the more extreme results ... Morale hits are applied to entire formations, not individual bases. Base quantities are mentioned in the assault rules because several different formations may participate, and the numerically strongest must be allowed to have the greater influence on the results.

Comment: The results-specified ASSAULT Matrix for the ROLL DIFFERENCE of "9 or more" indicates "D suffers 4M, 1K and routs. 2 bases desert, A captures all art. and off -->." A player with two stands who suffers this result from the INFANTRY ATTACKER simply subtracts two bases as deserters. And although there's a 4M result, there are no bases to assign this to; and as per ASSAULT RESULTS, page 20, at BASE HITS, where deserting bases are subject to prescribed rules, only incidental units involved in the assault(s) may be assigned the unassigned base hits, and in the MORALE HITS, the participating results.

8. Question #7

...concerning Reserve/Restage status (Cf. page 8, ORDERS). When Reserve units receive new orders (see page 8, RESERVE/RESTAGE, part a), do these Reserve units lose their Reserve/Restage status?

Yes.

9. Question #8

...concerning detachments. In a brief way, detachments are included in REPUBLIQUE ... but this is awfully minuscule. Why does REPUBLIQUE's design leave out the possibility of defensive divisional detachments, such as units to defend a town or village, guard a bridge or ford crossing, reinforce fortifications and field defensive works? Detachments may be permanent and non-permanent. Skirmishing is representative of a non-permanent detachment capability at regimental level in REPUBLIQUE. It's a shame to see so useful a device, so ignored.

This has been considered, and when we do some more play testing, there may be some attempt to create detachment rules. When the rules were created, we frankly didn't anticipate this much of a response (and demand) so there are a number of issues yet to be included.

10. Continuation for #5, Question #4

Yes, doing a about face is easy, but that is not the only movement executed when a unit turns about. When a unit changes facing to the rear (i.e. - about face) the guidons at each end and standard bearers in the middle must march around the unit and take up their new positions. Hence, the entire unit must hold still while the "controllers" change to their new positions. In Prussian System units, the order of the companies also have to be inverted so that they will still be in the correct sequence in their new facing.

11. Special Discussive

There were a few transmissions sent to the webmaster concerning the idiosyncratic value of Republique's system and the historic deployment of squares as brought to us by the scholars and historiographers, of which I quote several secondary sources. The following are extracts from those transmissions discussing squares.

SQUARES: I must honor your evaluative acknowledgements of the curious deployment of squares during the Napoleonic wars, and no doubt, according to Rathbone, squares were mobile. In Craufurd's covering of the 7th across the Turones, his light division, "... then retired slowly along the plain in squares ... Four of them, square by square, each covering the other." Believing in such a formation, then, is possible. But Craufurd's light infantry were highly trained and led by a capable officer with vision. Of course, there were many examples given to us (the readers and the researchers) about the use and deployment of squares, but how regular(ly) and why such a variation? (A history reader might recall the shiltrons and similar Swiss Confederation formations.) If you were to examine a range of available Napoleonic literature, what might be found is a limited use of non-mobile squares and a more limited use of mobile squares. Why has Historiography presented such a view? ... Historiography has provided the amateur Military History reader with its renderings [and under certain constraints was obligated "to write, to compose a coherent work of literature with data provided by history." Maybe verisimilitude, maybe pseudo-realism? The exception to the general depiction would be like battles, such as Waterloo, where the historiographer has drawn a patchwork of details, right down to the defensive area of the squares' and their idiosyncrasies during assault. This type of work is very distinctive for Sutherland. Although his viewpoint is limited, Sutherland provides the readers' interests with details about the French cavalry assaults during Waterloo.

For instance, after the French cavalry's initial inadequacies, Sutherland portrays a related incident: "In front of Sergeant Morris's [Sgt.Thomas Morris, 2/73rd Regiment, part of General Halkett's brigade (of the 3rd Division) next to La Haye Sainte.] square the cavalry brought their own artillery support with them ... But this time the horsemen paused some yards in front of them. Artillerymen leveled a cannon and fired at the square with grape shot, "'making complete lanes'" through the battalion. The cavalry then spurred their horses, trying to enter the openings [in the square]. But before they could gallop [sic] through, the regiment closed its files, "'throwing the dead outside, and taking the wounded inside the square [sic] ... '" The cavalry was then beaten off. But they retired to the advanced artillery and again tried the same tactics." Some could reason that the cavalry were beaten not only by the discipline of the regiment, but also the ease and alacrity used to properly close its defensive perimeter.

Sutherland continues his historic presentation: "Squares were formed in a checkered pattern so they could deliver a heavy crossfire at the charging cavalry. [A heavy crossfire from a static, defensive formation.] But now units had lost so many men that they could not properly form a square [?] and had combined with other battered regiments to present a defense." [To present a defense by forming ad hoc units.]

Churchill provides substantial imagery in his biography of Marlborough, where, at the Battle of Blenheim (Blindheim), the French had formed squares [most of their formations still being 6 ranks deep]. After Marlborough had established and secured his position across the Nebel river, he began his progressive assaults on the remnants of Tallard's formations [he had already committed his Gendarmerie]. Churchill ruminates on a special reserve of Tallard's: The formation of nine bns. were "... young troops, who fought with so much gallantry [did Churchill mean distinction?] for France ..."; that they "... caused a good deal of disorder in Marlborough's first line [of cavalry] ..."; that Marlborough brought cannon and infantry to the front line to "... rake the devoted French battalions, some of which [had?] formed square."

The final Allied cavalry assault had broke what remained of the French cavalry's confidence and expectations, "leaving the remnants of nine battalions to their fate." As a postscript, Churchill includes "But these poor soldiers of France behaved so bravely [?] that the positions [sic] they had held could be plainly seen the next day upon the battlefield by their corpses lying in ranks."

The square was deployed in other theaters of operation as well. David Hamilton-Williams in his Waterloo Perspectives, alluding to the eventual size of the French cavalry charges at Waterloo (nearly 12,000), says "... at Eylau Napoleon had sent in Murat with all his cavalry. Murat had smashed through the Russian center, through two lines (echelons) of infantry, had broken six squares and captured sixteen standards." According to Gates, after the Battle of Salamanca, General Bock [of the KGL] destroyed the 76th Line [?] because a "mount rolled into the infantry," which had formed square and delivered musketry. The 6th Leger then met its fate, because it could not completely form. This had been Foy's division under pursuit, and the encounter took place near La Serna outside Garcia Hernandez, according to Rathbone. This was an odd incident of breaking a square, except for the 6th Leger. During the Battles of Albuera where Colborne's brigade from Stewart's Second Div. had counter assaulted Girard's left flank, but in turn was assaulted by the "lst Vistula Lancers and the 2nd Hussars" on his flank. "Five colors were taken, as was their supporting artillery battery and, of the 1,648 men in the three leading battalions, 1,248 [74.7%] were killed, wounded or taken [prisoners?]. Only the 31st Foot manage to form square and avoid destruction."

12. Retrospection

Readers should be reminded that REPUBLIQUE rules are constantly under revision. This is one aspect which makes them an unique source for Wargame rules. But suggestions about Republique's rule inadequacies made during Feb.'99 on my 2/1/99 copy of Republique have not been entered in the revision list as noted on my 2/10/00 copy. Supporters of REPUBLIQUE are, no doubt, experiencing some technical difficulties with this slow progression of development. However, the staff at WTJ seems very busy, one could only speculate at the natural results. WTJ's webmaster, although, provided a wealth of information but easily sidestepped other questions.

13. REPUBLIQUE, Grand Tactical Napoleonic Warfare ... rules, Vitals.

1) Web-site accessible with support.
2) Grand tactical (smaller figures, brigades and larger).
3) Surface ratio: 1" = 100 yards.
4) 1 turn = 20 minutes of real-life battle time.
5) 1 base of infantry or cavalry = 550 combatants.
6) 1 base of artillery = 12 cannon.
7) 10-sided (decahedron) dice required.
8) Insulation caps to mark morale dispositions.
9) Combat and Movement charts in U.S. and metric measure.
10) Artillery Fire arc.
11) Many extras: Optional Rules, Leader Ratings, et al.

14. Republique Characteristics

a) Game spaces confined to lower square feet because of higher representational ratio (RR) and surface ratio.
b) Combat blends firepower into assault procedure.
c) Some decentralized control.
d) "Prime Mission" to recreate the "large Napoleonic battle."
e) Representative terrain feature and effects chart.
f) National and Leader command radius.
g) Type of Orders specified.
h) Result-specified Assault matrix.
i) Skirmishers and skirmisher markers.
j) Number of functions for artillery maneuvering.
k) Illustrated examples.
l) Smallest maneuver element is one base which could be a regiment (battalion), cavalry brigade, and company of artillery.
m) Sequential turn system with player/side sub-cycles.
n) National characteristics and doctrinal methods included.

The research and invention of METAWARGAME required a nurtured experience about Wargames and post-secondary education. It is also a product, or more firmly, an end-product of my retrospection, not only of the recurring disabilities within The Hobby, but also from the obtuse and egregious manners portrayed by elements of our society.


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