by Vic Gregoire
I recently received a copy of "COMMAND POST" through a friend and was delighted to find a newsletter dedicated to CD Players. We game WWII in 1.72 scale using CD, and have been delighted with the results. Best of all, as you suggest in the newsletter is the responsiveness of the general rules to individual club idiosyncrasies and rules permutations. If fact I am including one which I have developed and use occasionally. Perhaps someone might find it equally as fascinating. I have developed a quick and easy random troop quality generator for my solo games. It can be used also to add some curious variation to a battalion level game since neither side would be sure, where two or four players would be involved, exactly what they were going up against. The challenge to gaming for us is that as a small club (there are only four of us) we are often gaming with two players, and no referee, three players with the odd man out as the referee, or four players with no referee. To try to blind all players, and add an element of the "Fog of War" to our games is the intent behind our generator. To use the system is quite easy. After sides are picked each player checks for the quality of the troops under his command. To do so he rolls a D10 for each battalion headquarters (including the battalion support weapons), and then one D10 again for EACH company. The result can be a pretty mixed lot within the same battalion. Cross reference each die roll by the appropriate year that the action is taking place for the nationality of troops used. The charts are as follows:
El = Elite, Morale 10
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