By Rick David Stuart
INTRODUCTION It has long been the intention of Tactica's design team to provide ancients enthusiasts with additional army lists (free of charge) to both complement materials already in print and to allow players to expand their gaming within the scope of this innovative game system. After a year of preparation, the Tactica team is now ready to make good on their promise first issued in Volume IX-6 of THE COURIER by presenting the first of several newly designed and play-tested army lists for Tactica players nationwide. Photo from Tactica. Courtesy Arty Conliffe. More than simply anew collection of unit statistics however, in adhering to the historical flavor of the Tactica system as a whole, this article - and those that will follow - is intended to provide players with a feel for the historical period in which these armies fought; a review of their strengths and weaknesses; a rationale for each army's design based on interpretations of selected historical writings; and, where applicable, optional rules to enhance campaign potentials. Overlaying this ambitious undertaking is a common theme. Focusing on the Hellenistic Age, the following army organizations reflect the period dating from the death of Alexander the Great to the defeat of the last Egyptian dynastic army by the Romans at the battle of Actium. During this roughly three hundred year period much of the known world came under Greek domination and the Tactica armies representing this "Hellenistic Age" are offered as a unified whole rather than a patchwork collection of individual army types with little historical justification. Beginning with the Macedonian Successors and the Galatians in this article, different Hellenistic nations and powers will be similarly treated, providing players with numerous gaming possibilities and hopefully encouraging them to explore this fascinating era further while having fun in the process. NEW OFFERINGS At the outset two distinctly different Hellenistic armies are now available: the Macedonian Successors and the Galatians. Why these particular offerings? Why two armies which at first glance would seem to have little in common with each other? Respecting the Macedonian Successors: [1]
in examining Tactica's original collection of army lists one finds represented the
Alexandrian Macedonians as well as the Later Macedonians, [2]
the former illustrating Macedon's rise to power at the expense of the Persians,
and later the rise of Rome at the expense of the last of the Macedonians. For
the intervening period, however, no corresponding army list is available. The
Macedonian Army fielded by Alexander's successors during this intervening
period is a night and day comparison to either of the previously specified lists.
For example, the number of actual native Macedonians found in all of the
Successor states initially diminished with the majority of the home levies
having either been killed, dispersed as settlers, or reduced by old age. This
general decline continued well into the Hellenistic period. Gone too, early on are
the excellent Hypaspists of Alexander's day, these elites serving for a time
under various Asian commanders before disappearing completely. In their place
are a host of mercenaries as well as bits and pieces of defeated foes whose
forces were often incorporated into the "national" Macedonian command.
To this can be added such changes as elephants, fewer peltasts, and
cavalry of reduced capability. The resulting combination suggests an entirely
different array than either the Alexandrian powerhouse that preceded it or the
rebuilt Later Macedonians to follow. As such the Macedonian Successor army
presented here acts to properly "fill in the gaps".
For their part, the Galatians deserve similar recognition, admittedly for
different reasons. Following the initial round of inconclusive clashes between
rival contenders to Alexander's empire between 320-280 B.C., these early Celts
(often referred to as "Gauls") under the leadership of Brennus burst onto the
European scene, cutting their way through much of war-torn Macedon and then
Greece proper, devastating war weary populations and raising havoc in general.
It is the defeat (or at least the forced withdrawal) of these invaders at
Lysimacheia in 277 B.C. that gave on Antigonas Gonatus the victory needed to
gain the Macedonian throne, thereby ending local civil war and founding a
dynasty that would last until Macedon's final defeat and absorption into the
Roman Empire.
While Antigonas might well thank the Galatians for their timely intervention,
the rest of the Greek world held a radically different view of their new
neighbors. After their final expulsion from the Greek mainland, some 20,000 of
these Balkan tribesmen migrated to Asia Minor where they quickly set
themselves up in the vast plain of Phyrgia and from this commanding position
dared all comers to try and kick them out. Despite an occasional set-back [3]
the Galatians remained very much on the scene throughout the Hellenistic
period, often hiring themselves out as mercenaries and continuing as a thorn in
their neighbor's side as late as 189 B.C. when they challenged the newly arrived
Romans at Mt. Olympus. [4]
Their continued presence as raiders and marauders was a continual
justification for many a local tyranny in Asia Minor as well.
For these reasons this article serves to introduce the Tactica enthusiast to
the Hellenistic Age by offering two armies - one a logical addition and the other
a logical antagonist - as representations of the period in question. Each of these
armies is treated individually below.
The army of the Macedonian Successors was no longer the professional,
long-term force of Alexander or even of Phillip's day. Rather, it had reverted to
what it had largely been before the Phillipian reforms, i.e., a levy of farmer
"reservists" called up when and as needed. [5]
The core of the army remained the pike-armed heavy infantry phalanx.
Unlike its Alexandrian counterpart, however, in which the phalanx was viewed as
one of many arms to be properly coordinated in battle, the armies of the
Antigonids saw the phalanx as the Queen of Battle, comprising at different
times between 50 and 65% of its total armed strength. At the same time the
size of the individual phalanx "regiment" was increased, in part, in an effort to
replace lost quality with quantity (it must be remembered here that historically it
was always easier and cheaper to train a man as a pikeman than as a
cavalryman).
Ironically at the very time when the importance of the individual phalanx
was growing the number of available native Macedonians, and correspondingly
the number of phalanxes that could be put into the field, was rapidly declining.
In an age in which mercenaries were a common fact of life, the bulk of the
Macedonian army consisted of mercenaries (primarily Greeks and Illyrians at
first), and the size of the Macedonian army as a whole probably never
exceeded 30,000 men under arms. [6]
In comparing the number of phalanxes available in the Alexandrian period as
represented in the Tactica lists with those of the Later Macdonians, a
compromise number of two phalanxes was chosen to represent the diminished
number of native Macedonians with a third and fourth phalanx of "Greek Allies"
included to represent call-ups of local levies and mercenary contributions
augmenting the regulars. Looking at the army as a whole, given the standard
Tactica ratio of 1:100 and the previously cited reference for maximum army
size, a maximum number of 300 figures was decided upon as the maximum size
for the Antigonid army composition, the majority of which were typically
mercenaries or other non-Macedonians.
This historical framework is replicated in the army list below with the size of
the Maceconian army topping out at approximately 260 figures (elephants
counting as multiples) and a mercenary contingent (to include Thorakites and
Cretans) of 156.
Not all of the contingents raised in support of Macedonian rule supported the
use of the Macedonian sarissa (pike). This 16 to 18 foot long weapon was only
grudgingly adopted by many Greek city-states after repeated Macedonian
insistence. In the case of Sparta the changeover was openly resisted in favor
of retaining the traditional Hoplite spear. Faced with a touchy political situation
in Greece under the best of circumstances, more often than not Macedonian
strategoi were forced to admit these "allies" when they reported for duty, spear
in hand.
Rather than dismiss them outright a place was found for the spearmen
somewhere in the battle line. Thus it is that the Macedonian Successor list has
provision for these auxiliary hoplites while their somewhat lower morale reflects
a basic lack of enthusiasm for service under Macedonian arms. [7]
Good peltasts were always hard to come by in Hellenistic times, this being
the case no less in the Macedonian army than that of its rivals. By the Third
Century B.C., the majority were mercenary in origin and mercenaries gravitated
to wherever pay was best. Throughout most of the period this was definitely not
in the service of an austere state like Macedon which had taken a long time to
recover from the Galatian onslaught. Yet, while not as numerous as in previous
years, the Macedonians enjoyed their share of Thureophori (as mercenary
peltasts were commonly called). Man for man, these were largely on par with
their counterparts of the previous generation.
Using this rationale, the number of Peltast units are reduced from that
originally given in the Alexandrian Macedonian lists, while individual unit
proficiencies are kept at the same levels as before.
Peltasts were notthe only combat arm to decline in Macedonian service
after Alexander. The cavalry in particular was seriously reduced, the original
Companions having largely divided themselves up among contending Asian and
Egyptian commanders, rival pretenders and would-be Kings-On-Earth.
Succeeding generations of troopers, infused with new mercenary blood, turned
in their long xyoss (the cavalry equivalent of the phalanx pike) for the more
traditional javelin as the role of Macedonian cavalry changed from shock to
skirmishing. This change was consistent with the growing over-reliance on the
phalanx as the army unit of decision in battle. The smaller size, numbers, and
arms of the Macedonian cavalry as represented in the lists below reflect these
substantial modifications to classical doctrine.
Also with respect to modification of doctrine is the inclusion of a new type
of peltast, the Thorakites. These troops are mail-armored infantry developed
during the Hellenistic period to act as a supporting link between their skirmishing
counterparts and the main battle line. [8]
Though still dispersed by heavy infantry, their added "stiffening" added
strength to the army's anti-skirmisher arm.
Perhaps the most obvious difference in army composition between the
original Macedonians and the Successors is the inclusion of elephants. We know
from numerous reports that shortly before his death Alexander acquired
numerous elephants from sources in India and that these elephants were fully
outfitted as an Alexandrian elephant corps, only to be broken up and divided
after his death. One of the early Successors, Perdiccas, brought several of
these beasts with him using them to stamp out (quite literally!) a revolt among
rebellious elements within the army. [9]
Later Pryhus of Epirius was known to have used elephants against very
surprised Roman opponents (most probably acquired in a deal with Perdiccas or
one of his followers) and, following Antigonas' recovery of Macedon from
temporary Epirian control, the last of these battle-beasts reverted again to his
control. Though not numerous and never able to breed well in captivity, the
animals would have played a noticeable role as mobile weapons platforms and
shock forces well into the Successor period. The inclusion of a small
Macedonian elephant contingent is likewise consistent from the standpoint of
gaming playability; the added weight of the beasts giving the Macedonians an
added historical punch while ensuring that the Successors of Alexander are far
from the pushovers some would otherwise believe.
Any7actica player wishing to tryout the Macedonian Successors will find this
army providing a richly rewarding gaming experience with no want of historical
opponents. For example, with a few judicious modifications and additions a
previously built Alexandrian Maceconian army can do double duty as an early
Seleucid or Ptolemaic opponent (the latter often contending with Macedon the
rich mercenary recruiting grounds of Thrace). Moving a bit further in time a
combination of both hoplite and pike-armed contingents can form the nucleus of
a scratch-built Epirian force with which to contend for possession of the
Macedonian homeland.
Having gotten that off one's chest, the Macedonian Successor army is just
in time to knock heads with the Galatians, as presented below, and, assuming
all goes well, one can even resurrect the Greek Coalitionlists from the original
Tactica set and, by adding or subtracting a Greek ally here and there, recreate
any of the numerous attempts by the various Greek city-states to win back
their freedom by forming anti-Macedonian leagues (see the historical timelines
presented below).
All this is not to suggest that all Macedonian Successor wars will be fought on
Macedonian (or Greek) soil. While the Antigonids historically played for the status
quo they often campaigned far afield. Macedonian conflicts with the Ptolemies
over Thrace have already been noted. Such conflicts were waged both on land and
sea. Likewise, no Seleucid player will be completely content until he (or she) has
wrested the birthplace of Alexander from the "usurpers".
This should be taken in turn to suggest that strategically the Macedonian
Successors are easily adaptable to a campaign situation with as many players as
desired. Note, however, that the Macedonians will not fare as well, historically
speaking, far away from home. The need to preserve as many of the "home town
boys" as possible will probably preclude the Antigonid commander from attempting
to reenact Alexander's campaigns along the banks of the Euphrates, but within a
reasonable distance from home they can still be counted on to give as good as
they get on a given day.
During the early period of the Successor Era, roughly 3 20-280 B.C., the
initial Macedonian army in the field will not physically vary all that much from
their Alexandrian predecessors. Variances will begin to creep in, however, as
time goes on. Traditional Macedonian helmets will see regional variations (as will
the size of shields carried) as troops from defeated foes combine with new
mercenary recruitments to replace losses. Traditional Macedonian helmets will
typically have their metal colored red and the front guard brass edged in black.
A mixture of red and bronze-brass colors, however, would still be considered
acceptable as would a variety of white feathered or horse-haired plumes for
officers and even the traditional "forage hat" as well.
The standard tunic color for infantry under Alexander was red and while this
would be retained for the most part, some regional variation would likely creep
in over a period of many generations. Different shades of leather or even
quilted armor are acceptable but, except for the Thorakites, Macedonian
infantry would not be armored. Those players wishing additional details on
uniform development are directed to the excellent source by Duncan Head
cited in the references at the end of this article.
The two native Macedonian phalanxes depicted in this army were typically
referred to as the Bronze Shields and the White Shields, denoting the basic
shield colors represented on the field. While intricate geometric patterns were
often inscribed on shield surfaces (an excellent challenge this), multi-colored
shields were never the case during this period and this historical injunction
should be respected.
Peltasts were another matter. While most will have spine-bossed shields of
plain white, local and regional variations again come into play. Players should
feel free to indulge their creativity in both shield and dress/cloak designs for
their peltasts.
Cavalry will typically be depicted with bronze "pot" helmets hammered out
of the base metal, accompanied by brown or off-white linen. Don't overlook the
option of giving your mercenaries - and their officers in particular - the
occasional plume-crested helmet and flashy dress to break the monotony.
Perhaps the biggest challenge will be in the painting of the Macedonian
Elephant Corps. Note that castings should reflect the larger Indian elephant
rather than the smaller North African varieties. Examples of Macedonians riding
and fighting from their beast bareback do exist but these should be taken to
reflect only the earliest attempts at incorporating elephants into the battle array.
More commonly the traditional Macedonian elephant casting should have a
wooden howdah (tower) in which two to three castings are represented. Note that
while the casting as finished may have more than one class of weapon-armed
figures, i.e., bowmen and javelin throwers (depending on the manufacturer) only
one type of missile-armed weapon can be used and this selection should be
announced prior to the start of the game. Such bow and javelin armed troops
could be either native Macedonians or mercenary levies. As such players
should exercise reasonable leeway in painting these figures as they see fit.
Note that howdahs were often decorated with numerous shields - as much for
easy recognition as rallying points in battle as for protection - and these
designs, if intended to reflect mercenary troop contributions, can be displayed
with decorated designs rather than standard 'plain' bronze. [10]
The Celtic, or Galatian, army presented below is offered as a distinct
forerunner of the Gaulic hordes that would later contend with Rome for
possession of prime pieces of Mediterranean landscape. While lacking in the
more disciplined aspects of ancient warfare these semi-barbaric tribes were far
from disorganized, nor were they the battlefield 'mob' that some would depict
them as being.
While their success often lay in closing en masse with an enemy early on,
allowing native ferocity to carry the day, if rebuffed the Galatians were equally
capable of forming Lip ranks and beating an orderly, fighting retreat from the
field. As a case in point let it be understood that the Romans originally adopted
the idea of the Testudo from the tactics of their Galatian adversaries.
Pushed toward the European mainland by a variety of migratory forces,
prior to 279 B.C., the loose confederation of Celtic bands eventually known as
Galatians were held in check by a number of Asian-based Greeks under the
early Successor contenders. The army of one of these in particular,
Lysimachus, served to keep these intruders at bay for some time until drawn
off by events to deal with more immediate threats from other contenders. The
Celts wasted no time in exploiting the "open door" left them, first thrusting into
Thrace, followed by Macedonia, and then down the Greek peninsula, plundering
royal tombs, gutting the local countryside, pillaging and looting at will.
The army that invaded the Greek mainland was organized into numerous
tribal warbands, with individual warriors fighting in extremely dense
shoulder-to-shoulder formations, which made the typical Greek phalanx look
spacious by comparison. If able to close within arm's reach of an opponent
these warriors could do incredible amounts of damage while their mobile cavalry
harassed enemy flank and rear.
That the Galatians were initially pushed back at all was due, in part, to the
reverse side of this picture - an extremely dense formation of troops
particularly vulnerable to skirmishers and peltasts. Skirmish troops were
practically unknown to the Galatians and their use in an organized manner came
as quite a shock. They were never capable of devising a good defense against
such largescale harassment. These two factors - dense formations with their
inherent strength and weaknesses, coupled with the total absence of
skirmishers, form the basis for the core of the Galatian army.
The army that faced Antigonus Gonatus near Lysimacheia in 277 B.C. is
estimated at approximately 18,000 in strength. [11]
With this as a starting figure and, accounting for both Celtic losses on this
occasion, and deductions for stragglers who remained in northern Thrace, a
figure of 12,000 infantry and cavalry seems a realistic reflection of Galatian
strength in the years that followed. Again using the Tactica ratio of 1:100, the
bulk of the typical Galatian army in the field would seem to be accurately
reflected at 120 figures. In keeping with this estimate, three warbands of 32 and
a corresponding body of 24 nobles were selected as forming the Galatian main
battle line. It can be noted that this number could vary considerably as
estimates from available sources remain just that, estimates.
Players should use the number of Galatian warbands as initially provided
but if desired, they may increase the size of the army by the inclusion of up to
two additional warbands to reflect population increases and local federated allies
in Asia Minor in the interests of playability without sacrificing historical
"accuracy" (see special rules governing the Galatians).
After their expulsion from the mainland the Galatians encountered numerous
Seleucid and minor Greek city-state opponents as they carved out their own
empire in the middle of Asia Minor. From these they acquired large numbers of
chariots, typically four-horse scythed designs, in the form of captured
equipment which they incorporated into their army organization. Delbruck states
that the Galatians used scythed chariots as early as their disastrous battle with
Antiochus (the Seleucid) in which his use of elephants resulted in the Galatian
horse turning tail and creating havoc among friendly formations. [12]
One thing that could occasionally hamper the average Galatian horde was
the common practice of warriors taking their wives and families with them when
they went to war. Not only did this hamper their movements in general, but it
required the detailing of sufficient forces to protect the local campsites and non-
combatants from stray plunderers. This factor is likewise reflected in the
special rules section below.
Galatian cavalry was notably more of a status symbol than a recognized
combat arm. Used primarily as the forerunners of a larger Celtic pillaging team,
emphasis on skirmishing and scouting often took the place of skilled man-to-
man combat in close action. Players who wish to replicate the early versions of
the Galatian army prior to their arrival in Asia Minor could delete the chariot units
and replace them with either two additional light cavalry units or with an optional
warband as indicated above and one light cavalry unit.
In general the Galatians can take on just about any and all comers. The
original Greek confederacy list can be dusted off and used to represent the
forces of mainland Greece, led by the Aetolians, who handed the Galatians their
first defeat outside Delphi. A running campaign against the Macedonian
Successors could easily be envisioned (perhaps with the chariot deduction
described above), while a later campaign against a variety of Seleucid
opponents would afford some excellent gaming opportunities. Likewise a
modified Pontic army could also be utilized to represent the army of the Asian
Pergamon under Attalus who, like Antigonus generations before him, established
his kingdom with a Galatian defeat (the same Galatians the Pontics might fight
on one table-top could easily do double duty by being incorporated into other,
later Pontic armies against Roman opponents on another table as Well!).
Indeed, one of the nicer things about fielding a Galatian army in this period
is the notion of the generic army. Just about every Seleucid ruler, rebel, and
would-be conqueror, used Galatian mercenaries at one time or another. Thus it is
possible to "borrow" Galatian warbands and/or cavalry from an existing army
and incorporate them into a "Greek" army without the sacrifice of historical
accuracy. Moreover, with a little ingenuity, minor Greek city states like Epirus
can likewise be constructed from scratch by utilizing elements of both Hoplite
Greek and Galatian armies.
The nice thing about building a Galatian army is the relative ease with which
the army can be painted. First, with only minor modification, Gaulic troops
intended for use against Republican Romans can be substituted for their
predecessors. In many cases Galatian warriors fought naked, the lack of
clothing being seen as an expression of personal courage. While not only
making for some interesting table-top displays (especially in 25mm) painting
detail in such cases can be limited to shieldwork alone. For those desiring detail,
shield patterns, checked pants and personal tattoos of delicate intricacy are the
stuff of which Galatians are made. For chariot troops Pontic, or even Pre-
Roman Briton troops can be easily substituted. Duncan Head's Armies of the
Macedonian and Punic Wars as well as various Osprey Men-At-Arms guides will
provide sufficient reference for color schemes.
In the last few pages the Tactica design staff has attempted to make good
on a long-standing promise to provide players with relevant additional opponents
and, in the process, to set the stage for further additions, campaign
suggestions, etc. The author hopes that the information provided will be both
helpful and informative and will encourage players to explore deeperinto a
fascinating confusing and largely neglected, period of historical wargaming.
Additional articles in this series will be forthcoming and readers are encouraged
to forward their comments and suggestions on this and related material to the
people at Tactical Solutions. Enjoy.
All Dates Given Below as B.C.
323 Death of Alexander the Great. 320-280 The "Age of the Successors". Numerous internecine battles
between rival lieutenants of Alexander with no clear conclusion being
reached. Through a process of ruthless elimination three main
dynastic rivals will emerge: the Antigonids in Macedonia, the
Ptolemies in Egypt and the Seleucid in Asia.
279 Galatians begin their invasion of the Greek peninsula.
277 Antigonas II (Conatas) defeats the Celts in Thrace at the battle
of Lysimacheia. This defeat is sufficient to propel Antigonas
into the kingship of Macedonia.
276 The bulk of the remaining Galatians cross over from Greece to
Asia Minor where they establish themselves in Phyrgia. When
not raiding and looting neighboring states tribal leaders will hire
out bands of confederates into various Hellenistic armies as
barbarian auxiliaries.
275 Pyrhus of Epirus returns from his campaigns in Italy to loot
Macedonia. Invading with some 8,500 Creeks and large numbers of
Galatian tribesmen he defeats Antigonas and temporarily overruns much of
Macedonia.
270 Antiochus I of Selecus defeats the Celts in Asia Minor at the
great 'Elephant Victory'.
267 Supported by grain and gold from Ptolemy II of Egypt, Sparta
and Athens lead a coalition of Greek city states in an attempt to
throw off Macedonian rule. Thus begins the six year conflict
known as the Chremonidean War.
265 Antigonas defeats rebellious league of Creeks under Spartan
leadership outside Corinth. Re-establishes nominal Macedonian control
over the Peleponnese. Lays siege to Athens.
262 Athens surrenders and is garrisoned by Macedonian troops.
239 Death of Antigonas Conatus at the age of 80. Attalus I of Pergamon
defeats several Celtictribes in Galatia. Borrowing on the example of Antigonas,
Attalus uses the prestige of his victory to proclaim himself ruler of Pergamon and
the founder of the 'Attalid' dynasty.
229 Athens "buys out" the Macedonian garrison.
216 The last Galatians in Thrace are routed.
[1] Also commonly referred to as the Antigonid Macedonaisn, referring to Antigonius Gonatus, the founder of the Antigonid dynasty in Macedon.
Tactica Army Lists: Macedonians and Galatians |