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The Kern County Wargaming Society. has developed several charts and ready reference sheets for use in playing WRC 7th edition
Ancients. Handed out
at several conventions in Los Angeles, they have received a very positive response.
Dave Houk, Howard Marcus, and Les Williams were also instrumental in developing these charts.
TROOP STATE EFFECTS CHART W.R.G. 7TH EDITION ANCIENTS
RULES |
Status | Movement | Morale | Shooting | Charging | H-T-H
| Notes |
Eager, Willing | No Effect | No Effect | No Effect | No Effect | No Effect |
See page 22 |
Uneasy | No Effect | -1 to shaken tests | No Effect | May not charge impetuous
| No Effect | See page 22 |
Shaken | May not move closer to known enemy | -1 to shaken tests Rout if next
test missed. | -2 not
cumulative with disorder minus | May not charge or counter charge | -2 not cumulative with exhausted minus
| Shaken troops are also disordered. see page 22. |
Demoralized | Command/unit orders changed to retreat | No Effect | No Effect | No Effect
| No Effect | See page 23 |
Steady | + 1 to attempt to counter if Irregular | No Effect | No Effect | No Effect
| No Effect | See page 23 |
Disordered | Approaches limited to one option and 40 paces | No Effect | -2 not cumulative with
shaken
minus | No Effect | -2 close order -1 loose or open | If not cessation caused unit must attempt to rally.
|
Broken | Rout move until rallied | Obvious? | Only rear rank while breaking thru | Counts as
impetuous & shaken while breaking thru | Fight only to break thru friend/enemy if unable to bypass | See page
23. For
move, page 26. For break thru pg. 38 |
Tired | No Effect | No Effect | -2 cumulative | May not be impetuous | -1 cumulative
| See page 23 |
Exhausted | Move limited to 40 paces | Counts as shaken for tests | -2 cumulative with shaken
minus | May not charge or counter charge | -2 not cumulative with shaken minus | See page 23 |
TROOP STATE QUICK INDEX
SHEET
Eager: Description of, Page 22.
Willing: Description of, Page 22.
Uneasy: Description of, Page 22. Charge restrictions,
Page 25.
Shaken: Description of, Page 22. Charge restrictions, Page
25. Countercharge Restrictions, Page 26. Rallying after rout, Page 26.
Shooting tactical factor, Page 31. Hand-to-hand tactical factor, Page 33.
Victory points, Page 39. Sieges: construction work tactical factor, Page
41.
Demoralized: Description of, Page 22.
Steady: Description of, Page 23. Counters, Page 25.
Steady vs. mounted (Its + pike) tactical factors, Page 33.
Disordered: Pushed back flank marchers, Page 15.
Fording minor water features, Page 17. Description of, Page 23. Terrain
effects, Page 24. Recoil, Page 26. Curing disorder - rallying, Page 26.
Disordering interpenetration, Page 27. Shooting. tactical factors, Page 31.
Hand-to-hand tactical factors, Page 33. Attacking a defended obstacles,
Page 34. results of preparatory shooting, Page 37. Results of bursting
thru, Page 38. Sieges: construction work tactical factor, Page 41.
Broken: Description of, Page 23. Broken general s, Page
36. Description of move, Page 26. Pursuit of broken troops, Page 38.
Tired: Description of, Page 23. Charge restrictions, Page
25. Shooting tactical factors, Page 31. Hand-to-hand tactical factors, Page
33. Sieges: construction work tactical factor, Page 41. ,
Exhausted: Description of, Page 23. Movement distance,
Page 24. March restrictions, Page 25. Charge restrictions, Page 25.
Counter-charge restrictions, Page 26. Dismounting and remounting, Page
27. Shooting tactical factor, Page 31. Hand-to-hand tactical factor, Page
33. results of hand-to-hand and support shooting, Page 37. Pursuit of
exhausted troops, Page 38.
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