Charts for WRG 7th

Play Aid

by Tim Kennon

The Kern County Wargaming Society. has developed several charts and ready reference sheets for use in playing WRC 7th edition Ancients. Handed out at several conventions in Los Angeles, they have received a very positive response.

Dave Houk, Howard Marcus, and Les Williams were also instrumental in developing these charts.

TROOP STATE EFFECTS CHART W.R.G. 7TH EDITION ANCIENTS RULES
StatusMovementMoraleShootingChargingH-T-H Notes
Eager, WillingNo EffectNo EffectNo EffectNo EffectNo Effect See page 22
UneasyNo Effect-1 to shaken testsNo EffectMay not charge
impetuous
No EffectSee page 22
ShakenMay not move
closer to known
enemy
-1 to shaken tests
Rout if next test
missed.
-2 not cumulative
with disorder minus
May not charge
or counter charge
-2 not cumulative
with exhausted minus
Shaken troops are
also disordered.
see page 22.
DemoralizedCommand/unit orders
changed to retreat
No EffectNo EffectNo Effect No EffectSee page 23
Steady+ 1 to attempt to
counter if Irregular
No EffectNo EffectNo Effect No EffectSee page 23
DisorderedApproaches limited to
one option and 40 paces
No Effect-2 not cumulative
with shaken minus
No Effect-2 close order
-1 loose or open
If not cessation
caused unit must
attempt to rally.
BrokenRout move
until rallied
Obvious?Only rear rank while
breaking thru
Counts as impetuous &
shaken while breaking thru
Fight only to break
thru friend/enemy
if unable to bypass
See page 23.
For move, page 26.
For break thru pg. 38
TiredNo EffectNo Effect-2 cumulativeMay not be
impetuous
-1 cumulative See page 23
ExhaustedMove limited
to 40 paces
Counts as shaken
for tests
-2 cumulative with
shaken minus
May not charge or
counter charge
-2 not cumulative
with shaken minus
See page 23

TROOP STATE QUICK INDEX SHEET

Eager: Description of, Page 22.
Willing: Description of, Page 22.
Uneasy: Description of, Page 22. Charge restrictions, Page 25.
Shaken: Description of, Page 22. Charge restrictions, Page 25. Countercharge Restrictions, Page 26. Rallying after rout, Page 26. Shooting tactical factor, Page 31. Hand-to-hand tactical factor, Page 33. Victory points, Page 39. Sieges: construction work tactical factor, Page 41.

Demoralized: Description of, Page 22.
Steady: Description of, Page 23. Counters, Page 25. Steady vs. mounted (Its + pike) tactical factors, Page 33.
Disordered: Pushed back flank marchers, Page 15. Fording minor water features, Page 17. Description of, Page 23. Terrain effects, Page 24. Recoil, Page 26. Curing disorder - rallying, Page 26. Disordering interpenetration, Page 27. Shooting. tactical factors, Page 31. Hand-to-hand tactical factors, Page 33. Attacking a defended obstacles, Page 34. results of preparatory shooting, Page 37. Results of bursting thru, Page 38. Sieges: construction work tactical factor, Page 41.
Broken: Description of, Page 23. Broken general s, Page 36. Description of move, Page 26. Pursuit of broken troops, Page 38.
Tired: Description of, Page 23. Charge restrictions, Page 25. Shooting tactical factors, Page 31. Hand-to-hand tactical factors, Page 33. Sieges: construction work tactical factor, Page 41. ,
Exhausted: Description of, Page 23. Movement distance, Page 24. March restrictions, Page 25. Charge restrictions, Page 25. Counter-charge restrictions, Page 26. Dismounting and remounting, Page 27. Shooting tactical factor, Page 31. Hand-to-hand tactical factor, Page 33. results of hand-to-hand and support shooting, Page 37. Pursuit of exhausted troops, Page 38.


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