This year the West Point Napoleonic Gaming Club decided to try something
new -- a campaign game. We did this for several reasons. The primary reason
was realism, for the last few years the scenarios that we have been playing
have fallen into two categories: historically based scenarios, and balanced
fictional scenarios. Neither of these categories allow for the players to see the
effects of what they do on the battlefield past the next hour or two. The
players usually know the enemy's exact location, his exact strength, morale
and organization. The players also do not have to worry about saving some of
his units for the next battle - he can blow his whole army at once.
On the other hand, when battles are fought in the context of a campaign
game, the players have to be concerned with finding and fixing the position of
the enemy before he can be truly prepared for battle. Then once he is on the
battlefield, he must maintain reserves at all levels to take advantage of
favorable situations as they arise, or to protect against defeat. He also cannot
run his whole army into the ground in one battle, because he will very likely be
fighting with those same troops the very next day. The ability to explore
different facets of Napoleonic warfare, the need to accommodate the busy
schedules of our members that allows us to game only about once a month,
and planning the campaign game during the weekdays between table top battles
are other good reasons for a campaign.
Once a campaign format was decided on, several requirements were
identified as being essential to the conduct of play:
1. Forces to be used by both sides in the campaign would be restricted to
those painted and available to the club (approximately four Corps per side).
New acquisitions would be assigned as reinforcements as they were finished.
2. The general area of Silesia would be utilized due to the availability of
appropriate campaign maps.
3. The campaign rules should remain simple and not require large amounts
of bookkeeping. The purpose of the campaign, to generate scenarios for
tactical play, had to be the foremost thought in the minds of the participants.
To support these unique requirements of the Military Affairs Club, a
"homegrown" rules system would haveto be developed. What followed was a
synthesis/compilation and development process which drew on previous
experience, board game rules, and miniature campaign systems to create--the
body of the West Point Napoleonic Campaign Rules.
Begin
To begin play the Commander in Chief for each side was selected, given
his mission, available forces, and game equipment. The first requirement was
to provide the Umpire with any organizational changes, initial deployments and
the first move.
The Emperor of France, being on the defensive, opted to deploy a strong
cavalry screen forward concentrated on the main approaches to the province
while his main corps were concentrated to the rear in such a way as to be able
to react to the allied moves (see Figure 1).
On the other side of the border of Silesia, Lord Wellington (history being
discarded for equity) decided to take a broad approach, choosing to initially
deceive the French by throwing out an unbroken screen of cavalry while
advancing four separate axes of attack.
The protagonists thus arrayed, the campaign opened on the "First of May"
(1st move). The French, through local superiority of cavalry, were able to
determine the relative locations of three of the four allied corps by
the fourth day of the invasion while also inflicting some minor losses on the
allied cavalry in a series of skirmishes. At this point the wily Frenchman sent
out couriers with false messages to be captured and began to concentrate his
forces forward on the center approach to seize the central position. I lie Allies,
being unable to pierce the French screen and taking the bait of the false
messages (which portrayed an exposed French unit in the vicinity of the main
French concentration), continued to push their corps somewhat isolated.
As the Allies approached the Bobber River crossings the French prepared to
fight the center (Prussian III Corps) of the Allied advance. With uncanny
foresight the allied player began to concentrate his forces toward this point! The
French cavalry screen immediately reported the start of the allied concentration
while simultaneously inflicting a sharp defeat on the Prussian cavalry screen as
it crossed the Bobber. Not to be dissuaded the Allies pushed the III Corps
across the river against the French cavalry by deploying the infantry Brigades
and a Grand Battery to seize the far side. The increased pressure of the French
cavalry coupled with the defeat of the Prussian cavalry, however, effectively
blinded the Allies on the Bunzlau-Haynau road at this critical junction.
The Corsican ogre, getting wind of the concentration, ordered his forces
foward in a forced march to attack the exposed Prussians before they could be
supported. Late on the afternoon of 7 May (7th move), portions of the four
different French corps fell upon the hapless Prussian III Corps, their approach
being kept from view by the cavalry screen until the attack began. With
sunlight glittering off bayonets and cuirasses, and cries of "Vive l'Emperor", the
French amies went in. Grim faced, the Prussians hoped to hold the vicinity of
Unterhot while frantic couriers spurred off seeking support.
What follows is a description of the battle that was fought using the Empire
III rules system. This description, prepared bya Cadet, was written after the
battle to both entertain and enlighten members of the club.
By looking at the Battle of Unterhof, fought on 7 May 18??, we can learn
many important lessons. To better understand the battle this report is in three
phases. The first phase describes the movements of the French and Prussians
just before the battle. The second phase is the actual fighting of the battle.
Finally, the third phase views the actions of the two forces after the battle.
The most important lessons to be learned from the first phase of the battle
are: the use of cavalry for screening and information gathering and their
massing on the battlefield. Because of the overwhelming strength of the French
cavalry screen in front of their forces, the Prussians could not find out the
number and type of troops that they were about to fight. While on the other side
of the field the French commander knew almost everything about the Prussian
corps that he was about to attack. Once again, the reason for the different
levels of intelligence can be attributed to the number and quality of cavalry that
each side had on the field. Because of this information, the French commander
decided to mass four of his corps to attempt to destroy the one Prussian corps.
Because of the quickness of the battle (it lasted only one hour game time),
there was no opportunity for forces that started off the field to enter the
battlefield. The lack of mutually supporting corps is what hurt the Prussians the
most; it would have taken more than a day to bring up another corps to help the
one corps that would be utterly defeated.
Clearly, this opened the possibility of defeat in detail. So the lessons to be
learned from the movements leading up to the battlefield are: always keep your
forces within supporting distances of each other, and the force with the best
and most cavalry in its screen is going to be better informed about the enemy.
THE BATTLE
Each commander was required to write the initial orders for each maneuver
element of his force before the battle. Because this was a meeting
engagement, each side planned on attacking. The Prussians, lacking accurate
information, planned to hold with their right flank and turn the enemy's rightflank
with the combined power of two brigades of infantry, a cavalry brigade and a
grand battery. The French planned to engage the Prussians frontally with his
left flank and center forces, and then attack them on their leftflank and their
rear with one Infantry Corps, a Cuirassier Division and a Lancer Brigade.
To see what actually happened on the battlefield, we will look at it by working
North to South. The northernmost force was the French 11 Corps. The 11
Corps, being screened by cavalry, began a frustrating day by becoming
engaged tactically almost immediately upon entry on the field. Because of this,
the division that was being held in reserve did not have enough room to
maneuver to its position on the army's right flank. As the Prussians had
deployed so far to the North, the 11 Corps soon became entangled with the
Cuirassier Division that was supposed to cross in front of them. Thus the
position of the Prussian left flank denied the French the effective use of their
real strength in the attack. Eventually, the French Cuirassier Division, using two
very effective brigade-size charges, destroyed the first Prussian brigade that
was standing in the way of the intitial objective (the rear of the enemy between
the Unterhof apple orchard and ridge to the North of Unterhof). The French orders are to blame
for this mix up. The Cuirassier Division could not be used effectively against
the Prussians because they had no infantry support, and the 11 Corps could
not be used because the Cuirassiers were in their way.
In the center, the Prussian Grand Battery, without support, was soon
isolated by French forces moving into the gaps in the Prussian line. The
Landwehr cavalry supporting it was not strong enough to pose a serious threat
to the elite corps that was sent against the artillery. The Grand Battery was
almost completely destroyed because of its vulnerable position. In the town of
U nterhof one Prussian brigade was faced by the Hesse-Darmstadt division,
two Lancer regiments, and an additional 12 lb. battery. The Prussian brigade's
positions were chosen well, but itwas soon overwhelmed. The deciding factor
for this part of the battlefield was the cavalry in their rear, and the fact that
there was no brigade reserve. They were required to hold too much ground with
too few troops.
In the south we see one Prussian infantry brigade and one Prussian cavalry
brigade faced by a French infantry division, a powerful cavalry brigade and a
horse battery. Because of the big gap left between the forest and the town on
the Prussian infantry brigade's left flank, it soon became isolated. The Prussian
cavalry brigade, outmatched by its French opposite number, did very well
holding off the French as long as it did (about three-quarters of an hour). All of
the French initial charges were only minor victories, which probably saved the
lives of many Prussian infantrymen of the Fourth Brigade.
After thefirst hour of the battle, the Prussians no longer had a continuous
front, instead they were fighting four separate battles. The Prussian Corps
Commander soon realized this and turned to his messengers to tell the brigade
commanders to break off the attack and retreat to Bunzlau. The only problem
was that there were no messengers to send; they were all dead. So the last
words heard from the Corps commander were "Sauve Qui Peut"; he then raised
his bloody saber and charged into the semiskirmisher screen to his front. He
was not seen again until the French returned his bullet riddled body the next
week.
A couple of French Generals were also casualties during the battle. By
some strange fluke, the Division Commander of the Fourth Infantry Division,
11 Corps, was grazed across his left cheek by a stray musket round while he
was directing the fire of his artillery on the squares that were formed on the left
flank of the Sixth Prussian Brigade. The Cuirassier Division Commander was
the second French General to become a casualty. He was wounded while he
was leading one of the last charges of the day. The brigade that he was with
destroyed the First Prussian Brigade by catching them with a misplaced square.
The commander was, as usual, in front of the charge with his saber raised when
the Prussian square to his right opened fire. A lucky musket ball entered his
back by passing under his arm (unprotected by his Cuirass). The damage is still
uncertain, and he is still in the care of the doctor.
Lessons
Lessons to be learned from the actual battle are numerous. First, the
Prussian commander was the first one to note that a force faced by three times
its number will lose. Second, a battlefield commander with limited information
about the forces opposing him should carefully consider his situation. Usually
his best option is to engage the enemy with part of his force and wait to commit
the rest of his force until he has developed the situation better. Third, never
leave gaps in your lines without having some form of reserve.
The third phase of this brief look at the Battle for Unterhof is the pursuit of
the French. Because the French 11 Corps was unable to effectively engage
itself in the battle, it was easily the best choice to lead the pursuit. The French
commander decided that the other corps deserved a rest so they did not join in
the pursuit until the next morning after they had recovered most of their
stragglers. This was a tough decision to make, and the consequences of the
French commander's decision will not be known until after the next battle has
been resolved. This battle is going to be fought the very next day after this
first one, and just about nine miles down the road at the Bobber River
crossings.
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