by Phil Barker and Rod Burr
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NOTE: While many of these questions were answered by Phil Barker, some were answered by Rod Burr, also a recognized expert with the rules. Q.1: When changing orders of a unit by a general can the entire code be changed? (movement, action, missle). Or only one or some of these? Please explain. Can it be changed in the 1st 3 periods? A.1: The entire code can be changed. The total code combined is the units "orders". The period of the game does not affect this although movement orders have no effect except chain of command after turn 3. (Burr)
A.2: Shooting is determined according to the priority list on page 35. The priorities are resolved on a figure by figure basis, so that if all three enemy units were equally qualified under priorities 1-4 each figure would be required to shoot at the nearest enemy body to it. Proper choice of target priorities (e.g. E = Elephants) can allow more effective concentration of fire. Note target priorities are #4 in the list and hence override 5, nearest enemy. (Burr) Q.3: In a reaction test and a unit is routing, does it deduct a -1 for itself retiring as well as the -3 for routing? If so, this would seem like a double penalty. A.3: Routing unit does not deduct - 1 for itself retiring. in the long definitions on pages 24-25 the full description is: -1 "for each OTHER friendly body ... retiring". Always check full rules in book when pull outs are unclear. (Burr) QA: While moving routing units initial period and subsequent periods of rout, do we still consider such restrictions as terrain and formation changes, or do we simply move them away at full charge speed and forget the rest? Please explain, this seems to be a major change from the previous 5th edition. 1st turn uses evade, then what? AA: Routing units pay all normal terrain movement penalties, the only formation changes allowed to routing units are to "narrow" the unit to pass a gap and to expand after doing so. See page 30, Formation Changes #2, for details. Changes of direction are at normal cost with the routers counting disordered (cause 7) until rallied. Q.5: When troops are brought in from a flank march. How is this executed? Do they have to all be able to move on the table the same turn (especially when physically not able)!? Can they-be brought on in an elongated column? If so, how? And if this flank march also gets a normal move as well, where is their starting point? A.5: The units arrive in formation as determined by the owning player. The front rank of the leading unit measures its movement from the edge of the table. All following units deduct the amount they are behind the leading rank from their initial moves. This may result in units arriving on the table on a later turn than the leading rank. It is not necessary to dice again for arrival.
A.6: Assuming no additional missile fire casualties the results are as follows: Friendly Archers: Stand and become shaken, not pushed back because not 1 casualty per figure in unit. Enemy Cav. #1: Pushed back. Received 13 to 11 inflicted which is 1 per figure, but not 2 to 1. Will rally back next turn because not followed up. Friendly Cav.: Stands in melee with enemy cav. #2. In- f I icted 23, received 11. Enemy Cav. #2: Stands in melee. Inflicted 11, received 10. Next Turn: Friendly Cav. and enemy Cav. #2 continue melee unless either breaks off. Friendly archers rally forward. Enemy Cav. #2 rallies back. Q.7: Do gullies or scrub count as unfriendly cover, since they are capable of concealing troops? A.7: No. Q.8: Do (a) troops appearing from a gully or (b) Ll appearing or shooting from scrub cause surprise penalties or reaction checks? A.8: (a) Yes; (b) No. Q.9: Under what circumstances are troops concealed within a gully visible (e.g. from within 20 paces or higher elevations, etc.)? A.9: Treat edge as a h i I I crest. Q.10: Can troops beyond Ll concealed in scrub be seen normally? A.10: Yes. Q.11: According to the description of gullies under Choosing Terrain page 16, wheeled vehicles can only enter and exit at ends of road descents. Under the description of Difficult Terrain, movement across a gully is practical only for troops on foot. Does this mean that therestrictions on wheeled vehicles also apply to mounted troops, etc. ? A.11: No, a gully crossed by a road is road movement. Vehicles can travel along a gully. Q.12: When a terrain feature which counts as more than one piece is placed, is it diced for as a single feature? E.g. Would a 1000 pace gulley be diced for as one gully, and thus only require a normal roll rather than the 6 for additional gullies. A. 12: Yes.
A.13: (a) No; (b) Yes; (c) Any. Q.14: In diagram ii above, (a) if unit 2 was not an explicitly declared object of unit 'a's' charge, would unit a count as being charged by a third party (and hence have to cancel its declared charge) if unit 2 declared a charge against unit 'a'? (b) Alternatively, would unit 2 count as being charged by unit 'a' since it would be moving into the path of unit 'a', thus causing both units to check for charging but using the testing in response to charge results. A.14: (a) Yes; (b) No.
A.15: 'a' cancelled,- 1 & 2 charge. If 2 fails charge test then 'a charges and 1 is cancelled.
A-16: 'a' cancelled; 2 charges; 'a' can countercharge but cannot charge 1. However, if 'a' did not say "only", 'a' charges, 2 charges and 'a' fights 1 and overlap of 2. Q.17: According to the section on the Effect of Difficult Terrain, movement over Abatis is possible only to troops on foot. According to the section on Casualty Inflicting Obstacles, abatis inflict casualties on impetuous mounted troops charging across them. Which of these is correct? A.17: Both. Nothing says impetuous troops needn't charge troops behind abatis. They take casualties and don't close.
A.18: It responds to the charge if entitled or forced to evade, it breaks off. Q.19: Two LC units with S orders simultaneously declare charges against each other, and hence use the Testing in Response to charge Results. if both units end up in the range. If S orders, must evade. If H, can't countercharge, what is the result. Do both units (a) make an evade move; (b) both charge; (c) do they both fail the test to charge and hence make normal moves only. Q.19: (a) Yes,- (b) No; (c) Yes.
A.20a: 1 makes rout move, 'a' makes pursuit move, 2 charges and fails to contact. (b) Unit 'a' is cav. which has declared a charge against unit 1 of infantry. Unit 2 is infantry not within its charge distance of 'a'. If movement is prorated and executed simultaneously, unit 2 will execute normal movement and be in unit as path before unit 1 (which is holding), is contacted. Is unit 2 allowed to move before unit 'a's' charge is completed? If so does it check morale for being the target of a charge? A.20b: (1) Makes response move, (a) charges, (2) makes normal move. Q.21: In the 30.7.81 rules clarifications/changes, should the modification to page 36, Shooting Combined with Movement or Hand to Hand Combat, Line 2 be "from beyond 40 paces" rather than "from within 40 paces". If the change is correct as written, is it permissible for the rear rank of a charging unit armed with darts to shoot from beyond 40 paces (and hence still be able to fight in melee) while the front rank shoots from within 40 paces. If so, this would not seem to be a significant penalty for the rear rank's shooting since they are halved for shooting overhead anyways. A.21: We goofed! "Beyond" it is. Q.22: A Chinese unit is made up of a front rank of MI with Long Thrusting Spears and the rear rank is armed with crossbows. May the front rank choose in the first round of melee or after to use the other weapons factor (e.g. swords) so that the rear rank which can only use swords will be using the same weapons and hence be able to fight with half its figures. The MI is regular. A.22; no. Back to Table of Contents -- Courier Vol. V #1 To Courier List of Issues To MagWeb Master Magazine List © Copyright 1984 by The Courier Publishing Company. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |