Wargamers who enjoy the variety that a campaign
offers for the use of their collections are often discouraged
by the time and clutter involved when maps are used. An
alternative method might employ the use of a scenario
based on a historical campaign (complete with OB's, etc)
which allows the elements of choice and chance to
determine the nature of each battle of the campaign. Each
battle is assigned a number of points that are awarded
based on the results of the battle (e.g., comparison of
casualty ratios).
A small group of gamers in the Dayton, Ohio, area
recently refought the Cowpens-Guilford Courthouse
Campaign of 1781 using such a method. Our specific
experience illustrates the method in detail. The campaign
used no maps and was subject to the following general
conditions (in addition to the scenario of potential battles):
1. Tabletop rules used were The Whites of Their Eyes ( The Courier, V11-7).
2. Terrain not available from historical accounts was
determined randomly using the method outlined in "
Random Terrain Placement" (Wargamer's Digest, August, 1977).
3. A 1:10 figure to man ratio was used with the historical OB.
4. Twenty-five percent of tabletop casualties return to
all units after the battle (except units reduced to below
25%, which were eliminated from OB for one month).
Another 25% of Americans (including Loyalists) return in
one month, while the same is true for British and Hessian
after two months.
5. Staff officer casualties return immediately if they
roll 4, 5, 6 on one die.
6. A tabletop commander can retain up to one-third of his
total forces in reserve off the table, but prior to the battle
beginning must record where and when these units will
enter. He must give the enemy one turn's advance notice of
this information. These units may enter at any point in the
rear of his own army, but no more than half way up the
table on either flank.
7. General familiarity with the campaign and OB is assumed in advance.
THE CAMPAIGN I JANUARY, 1781
A. SCENARIO: General Morgan invades
South Carolina with 700 light troops and regulars and
successfully links up with Pickens' 550 militia and riflemen
(by rolling 1-4 on a single die). Sumter's 500 man force
failed to join (by not rolling the required 1-3 on a single die).
Morgan now faced three alternative combats:
1) Fight Tarleton's 1200 man elite and light force at
Cowpens as the historical battle worth 5 points. If Morgan
wins, Sumter will automatically join him if he attacks
Ninety-Six or Augusta for a second 5 point battle.
2) Attack Cruger's 75~man garrison at Fort
NinetySix for a 5 point battle. Tarleton can reinforce
Cruger by rolling 1-4 on a turn set by rolling one die.
Sumter will join Morgan if the Americans win, but they
have to fight Tarleton for another 5 point battle trandom
terrain) on a roll of 1-4.
3) Attack Browne's 65-man garrison at Augusta for
5 points. Cruger can assist with 400 men by rolling 1-3.
and Clark can send 65 men from Savannah by rolling 1-4. If Morgan wins, Sumter will join him to fight Tarleton if a 1-4 is rolled (random terrain).
B. RESULTS: Morgan and Pickens
attacked Augusta, which was reinforced late in the battle by
Clark. Each side lost 40%, which gave the Americans a
"marginal victory" (3 points to British 2 points). Tarleton
failed to intercept the Americans, and Morgan returned to
Greene's main army without Pickens.
II. FEBRUARY, 1781
A. SCENARIO: Cornwallis and Tarleton
chase Greene and Morgan into North Carolina. This 3800
man force of good troops hounds Greene's mixed force of
about 2000. Davidson joins Greene with 1000 North Carolina
militia (by rolling 1-3). The following engagements were
possible and determined by rolling one die:
1) Cowen's Ford will be defended by Davidson as the
historical battle on a roll of 1-4. Greene can detach only
light troops to assist on a move set by rolling one die.
Battle is worth 5 points.
2) A collision battle on random terrain will occur
involving all units if a 5 or 6 is rolled. This battle is worth
10 points.
B. RESULTS: Cornwallis engages Greene
and Davidson in an open battle by rolling 5 or 6 and
achieved a "sound British victory" (losing 29% to Greene's
51%). This resulted in 6 points for the British and 4 for the
Americans. American losses were concentrated among the
expendable N. C. Militia, while the British 71st Highland
and Tarleton's Legion took most of the King's losses.
III. MARCH,
1781
A. SCENARIO: Greene's somewhat
battered army was now reinforced by 2500 Virginia and
North Carolina militia. Davidson's remnants had gone home.
Greene now marched with 3800 men to fight Cornwallis'
3000 men for the final 15 point battle at either:
B. RESULTS: Greene achieved a "marginal
victory" at Guilford Courthouse after each side had lost
60%. The British lack of light troops (Tarleton) was decisive.
The Americans received 9 points to the British 6 points.
IV.
CONCLUSION
Greene won the campaign with a total for the three
battles of 16 points to Cornwallis' 14 points. Although the
end result resembled the historical campaign, the two
engagements preceeding Guilford offered some exciting, yet
possible historically, variations. Most importantly, the
sacrifice of some "strategic" flexibility permitted us to spend
our wargaming time at the tabletop using our miniatures.
Yet each battle was part of a larger picture, and the
campaign could be redone with even different results.
Back to Table of Contents -- Courier Vol. 1 #1
To Courier List of Issues
To MagWeb Master Magazine List
© Copyright 1979 by The Courier Publishing Company.
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com
|