Cynoscephalae (197 BC)
and
Beneventurn (275 BC)

Ancients Scenarios

by Jon Compton



To play the following Ancients scenarios, you must own either Ancients from 3W or GameFix no. 1 from One Small Step.

The Battle of Cynoscephalae 197 BC

The Roman Army, fresh from its victory over Hannibal at Zama, returns to Italy and finds a resurgent Macedonian Army led by Philip V moving into Northern Italy. The two armies quickly found each other, but after some initial maneuvering they lost track of one another. The two sides discovered each other again a few days later. The Macedonian scouts correctly determined that the entire Roman Army was in front of them, but the Roman scouts could only determine that an enemy force was at hand.

The Macedonian Army of 15,000 heavy phatanx, 5,500 auxiliaries, and 4,000 cavalry set up camp on one side of a series of low lying hills near Cynoscephatae The Roman Army of 8,500 legionaries, 16,000 auxiliaries, 2,500 cavalry, and 20 elephants set up camp on the other.

The next morning, amid a heavy fog, both armies assembled for battle. The Macedonian light troops quickly occupied the hills, and the cavalry headed for the open terrain on the right flank. The heavy phalanx units were slow getting out of camp and were just beginning their climb up the hill when the battle started.

The Romans, formed into two lines, ran into the light troops and were driven back. This retreat was followed by a wild charge from the Macedonian cavalry. The Roman flank began to collapse but was shored up by the Roman auxiliary troops. The situation was critical when the Roman commander realized that enemy heavy phalanxes were still not on the field.

He took personal charge of the Roman right flank and led the elephants and legionaries of the second line in a savage attack up the hill. The attack drove off the Macedonian light troops and slammed into the heavy phalanx before it could deploy. The Macedonian flank collapsed, and the army quickly retreated from the field.

Units

Use the units provided in the Ancients game or in GameFix no. 1.

  • Roman units are green.
  • Macedonian units are red.

Order of Battle

Roman: (4) 4-2s, (8) 2-1s, (1) 2-6, (1) 6-3, (1) X2 leader, (1) 2AO.

Macedonian: (4) 4-2s, (4) 1-2s, (1) 2B3 (2) 2-6s, (1) X2 leader, (1) 2AO.

Rules

All rules for the Ancients game are in effect.

Setup

Place the units in the following places on the Cynoscephalae map:

Romans: place the 4-2s at E8, F9, 19, J9; the 2-1s at D8, C7, H8,18, H8, J10, K9, L9; the 6-3 at M9; the 2AO at J1 1.

Macedonians: place the 4-1s at 04,02, 12, E6; the 1-2s at G5, H6, 15, K6; 2B3 at B6 the 2-6s at A6, A5; the 2AO at A4.

Map: A new map is included for this scenario.

* Romans move first.

Game Length: 12 Turns

Panic Level: 22 for both sides

Special Rules: AH Macedonian turn one attacks add 2 to the die roll.

The Battle of Beneventurn 275 BC

After coming to the aid of the independent cities in southern Italy, Pyrrhus drove off the Romans during the battles of Heraclea and Asculum. After these battles, Pyrrhus left his Sammite allies to keep the Romans at bay while he took the better part of his forces to Sicily to aid Syracuse in its fight with the Carthaginians.

The Romans saw their opportunity and immediately launched attacks against Pyrrhus' allies in Italy. The Sammites were no match for the Romans; and Pyrrhus, after defeating the Carthaginians, returned to Italy to restore order.

Pyrrhus found the main Roman force of 17,000 infantry and 1,200 cavalry under the command of Manius Curius camped on a strong hill position near Beneventurn. Pyrrhus had a force of some 20,000 infantry, 3,000 cavalry, and 18 elephants with him. These were veteran, disciplined fighters, but they were not sufficient in number to take the Roman position by storm.

Pyrrhus decided to launch a night attack through the woods above the Roman position. That evening, the force moved out of camp and, unobserved by the Romans, headed into the woods.

Unfortunately, the force became disoriented and got lost in the woods. After an exhausting night they emerged from the woods above the Roman position but were too exhausted to launch an attack. Having lost the element of surprise and in full view of the enemy, Pyrrhus could do little but prepare to receive the Roman attack.

The Romans were surprised to see the enemy force at the edge of the wood and quickly prepared for battle. The Romans drove back Pyrrhus's heavy phalanx and managed to scare off the reinforcing elephants, some say by releasing pigs to frighten the beasts.

Units

Use the units provided in GameFix no. 1 or Ancients.

  • Roman units are red
  • Pyrrhus's units are green

Order of Battle

Romans: (4) 4-2s, (4) 2-1s, (1) 2-6, (1) 2A0, (1) X2 leader

Pyrrhus:(5) 4-2s, (4) 2-1s, (2) 2-6s, (1) 6-3, (1) 2A0, (1) X2 leader

Rules

All rules for the Ancients game are in effect.

Setup

Romans: place the 4-2s at N8, N7,08,07; the 1-2s at N10, N9, N6, N5; the 2-6 at 04. 2AO camp at P8.

Pyrrhus: Set up within three hexes of the designated set-up number printed on the map. Roll one die. A roll of 1 - 2 indicates setup area one, a roll of 3 - 4 indicates setup area two, and a roll of 5 - 6 indicates setup area three. Units may be set up in woods but must move out of the wood as soon as possible.

Map: A new map is provided for this scenario

* Pyrrhus moves first

Game Length: 12 turns

Panic Level: 18 for both sides

Special Rules: All Roman attacks add 1 to the die roll.

Once during the game the Roman may try to panic Pyrrhus's elephant unit. The Roman player rolls one die. On a roll of 6 the elephant panics and is immediately removed from play. Any other die roll has no effect, and the elephant fights on (use the optional elephant rules included in the game).


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