Pass In Review:
Reviewed by R.H. Cassidy
In the Age of Bismarck & Napoleon III by Brian Phillips covers the Franco-Prussian, Austro-Prussian, and Italian Wars of 1859 to 1871. Its basic maneuver element is the infantry battalion (six to eight figures), cavalry regiment (four figures), and artillery battery (one gun plus two to three crew). The troop scale of 125:1 permits the fielding and fighting of a number of corps size units on a 8' by 5' table. The various formations used by the major European states during these wars are covered in detail. They range from conventional line to mixed formation, the latter usable only by Prussian-trained or allies. The rules deal with the particular characteristics of the weapons used by the combatants. Also provided are extensive troop ratings and unit organizations for the govemments involved in the covered wars, as well as a fairly extensive rating of these government's general officers. While BNIII does manage to capture the tactical flavor of the period, it also falls short in giving a grand tactical/operational feel. Description:The rules mechanics are centered on fire, melee, morale, and movement/formation. All combat is resolved by the use of charts and percentile dice. in fire combat, the number and fire combat quality of figures firing and the range are factored into the results. These results are given as percentages, 100% equaling 1 casualty. In melee combat, number and morale of the involved figures are the determining factors in the results. These results are in terms of losing morale levels and position. Morale is expressed as a percentage, the lower being the better. There are four morale levels, Good, Disordered, Demoralizied, and Routed. Morale is checked for casualities received, melee results, and seeing friendly units retreat. Movement rates are based on unit's formation and quality. The effect of terrain is expressed as fraction of movement lost. Good Points:BNIII presents an unique mechanism with which to fight late 19th century European Wars. The 125 to 1 troop scale and 100 yds per inch ground scale allows for the reason design of battle scenarios that represent the typical large size battles of the period. For example, the entire Franco-Prussian battle of. Worth could be fought out on an approximately 10 foot by 7 foot table with 1250 German figures and 465 French figures. The representation of troops by fire class, morale quality, maneuver class, and weapon type allows for a detailed description of the combatants. Through these factors, the limitations and advantages of the respective armies are clearly showed. For example, the fact that the bulk of Austrian Infantry are rated as 2nd class for movement forces the Austrian player to make his plans knowing that the enemy will probably be able to out-march him. The generalization of the small arms of the period into four basic types(smoothbore musket, rifle-musket, needle-gun, chassepot) and the artillery into four basic types (Mitrailleuse, Napoleon Artillery, Rifled Artillery, Smoothbore Artillery) provides detail enough to differentiate between weapons without being overly bogged down in charts. The rules go into some depth about the various types of melees. There are different mechanisms for clashes between cavalry vs. cavalry, infantry vs. infantry' cavalry vs. infantry, anyone vs. artillery, etc. These provide for interesting tactical decision and resolutions. BNIII provides not only the basic line and column formations but deals with the various skirmishing techniques developed by the period's armies. Unit Organization InformationThe rules provide a wealth of information about the organization of the involved armies. Using order of battle charts, the corps level units are broken down to their infantry battalions, batteries, and cavalry regiments. Additionally, each army's battalion, battery and regiment type are rated in game terms. Leader InformationAlthough the rule's command features are weak, the game provide fairly extensive list of army and corps level commanders. These lists rate each leader's morale effect, initiative, and other special features. Negative Points:As a product BNIII is flawed on two major points:
For example, the description of the Austrian skirmish screen formation explains about the movement characteristics of the parent formed body and its skirmishers but does not tell how the skirmish screen is formed or unformed. Is it a change of formation or an act of movement? This gives rise to house rules or on-the-spot rules interpretation, neither of which is conducive to fast play or quick rules referencing.
There are no command rules regulating or creating Army, Corps or even Divisional command structure relationships. There are no rules preventing 1st brigade of 2nd division of lIl Corps from operating half way across the table from the rest of 2nd division/III Corp. This lack of command structure does take away from the Grand Tactical/Operational aspect of the game. Although BNIII's figure scale allows a player to field a multi-corps force, his basic decisions are concerning matters such as whether 2nd battalion of the 34th Regiment is skirmishing or in line. The player begins to feel more like a major than a major-general. Editor's Note: I am delighted to reveal that Mr. Cassidy and I are working on advanced command rules for BN3 that will hopefully address some of these perceived problems. They will be forthcoming in a future issue of Clash of Empires. -Finis- Back to Clash of Empires No. 1 Table of Contents Back to Clash of Empires List of Issues Back to Master Magazine List © Copyright 1997 by Keith Frye This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |