Reconquista Scenario

Medieval Wargaming 1030AD

by Ed Teixeira


The scenario is best played with a referee. The scenario can be played with a small number of figures to a large amount if desired. Just increase the number of units used. If playing with a referee be sure that the players are not allowed to read any more than their own particular information sheet. The scenario may be played with up to eight players. The Castile players may be combined into one player if desired. The scenario is easily finished in one day.

The scenario is set in central Spain around 1030 AD. The land is in turmoil with the Cordova Caliphate beginning to disintegrate. The Christian Spanish kingdoms are starting to regularly raid Muslim territory and the caliph's authority is being repeatedly challenged by his once loyal Qaids or governors. Brigands and unemployed mercenaries abound. The Caliph is trying to restore order and has imported Berber tribesmen to help police the land.

In this scenario a strong Christian force has been raiding the area and Cordova has sent a small force to hunt them down. The real power in this thughur or military district, is the Qaid Ibn Mardanish of Saragossa. He resides in a villa nearby. Mardanish has been oppressing the local inhabitants and taxing them severely while refusing to pay taxes to the Caliph. Bands of brigands have been seen in the area and have some sympathizers in the local population.

The Players

Count Pedro of Castile

You are Count Pedro, a Castilian nobleman of the premier Christian kingdom of Spain. You have made a reputation for yourself of skill and daring. For the past few weeks you have been raiding Moslem territory, dodging Moorish forces and accumulating a sizeable booty. It is almost time to go, but first, one more raid. The area you have picked contains a small Andalusian fort somewhere to the east, -a walled villa, and small village. The fort is too tough to take and the village would yield only a small booty of mostly livestock. But the villa is rumored to belong to the governor himself. It should be well protected. Under your command you have 1 unit of Hidalgos (CV5 AC4 Mtd melee knights) of the highest loyalty. The remainder of the forces are under the control of your subordinates.

Silvio Rodrigues - a wise old veteran. He leads:
1 unit of Hidalgos (CV5 AC4 Mtd melee knights) of the highest loyalty.
2 unit of Spearmen (CV4 AC2 Melee)
4 units of Archers (CV4 AC2 Skirmish)
1 unit baggage train containing all the loot from your campaign.

Geraldo Sempavor A young firebrand eager to make a name for himself, but a good warrior. He commands the following.
1 unit of Hidalgos (CV5 AC4 Mtd melee knights) of the highest loyalty.
4 units of Jinetes (CV4 AC2 Mounted Skirmishers).

Count Juan de la Vaca of Leon - You have arranged a rendezvous with a Christian Count - Juan de la Vaca of Leon. He has agreed to help you fight any Moors for a share of the loot you capture. You might need his help if the Muslim army-shows up. You wouldn't mind giving him a cut of the loot.

Your objective: Raid at least one target and safely exit the board from where you entered.

Victory points: (cumulative)

    Loot villa 100 points
    Loot village 50 points
    Each archer unit lost -5 points
    Each infantry unit lost -10 points
    Each Jinete unit lost -10 points
    Each Hidalgo lost - 25 points
    Baggage train lost -100 points
    Leonese units lost who cares!

Before the game begins brief Rodrigues and Sempavor about your plan. You do not know where or when the Leonese will arrive.

Silvio Rodrigues (Castilian infantry commander)

You are Silvio Rodrigues, an experienced Christian Hidalgo. You have joined forces with Count Pedro and Geraldo Sempavor. For the past few weeks you have been raiding Moslem territory, dodging Moorish forces and accumulating a sizeable booty. It is time to go, but unfortunately Sempavor has convinced the Count to try one more raid. The area they have picked contains a small Andalusian fort somewhere to the east, a walled villa, and small village. The fort is too tough to take and the village would yield only a small booty of mostly livestock. But the villa is rumored to belong to the governor himself. It should be well protected. Under your command you have:

1 unit of Hidalgos (CV5 AC4 Mtd melee knights) of the highest loyalty.
2 units of Spearmen (CV4 AC2 Melee)
4 units of Archers and Crossbowmen (CV4 AC2 Skirmish)
1 unit baggage train containing loot from your campaign.

Your objective: Avoid any prolonged fight. You want to get your men home safely and no additional loot is worth the risk. You will not, however, desert Count Pedro as you have sworn devotio.

Victory Points: Your reputation is more important than any loot or your life. You start with 50 victory points and modify as follows.

    Each archer or crossbow unit lost -10 points
    Each other unit lost -25 points
    If the Count dies and you survive -25 points
    If you die fighting after losing 4 units +50 points
    If wound or kill an enemy leader +10 points
    Any additional loot gained +10 points

Geraldo Sempavor (Castilian cavalry commander)

You are Geraldc, Sempavor, only surviving son of the Sempavor family. For the past few weeks you have been raiding Moslem territory, dodging Moorish forces and accumulating a sizeable booty. Count Pedro, your leader, wants to head home - encouraged by that old fool Silvio Rodrigues who commands the infantry. You want to gain more riches and increase your fame. The area you have picked contains a small Andalusian fort somewhere to the east, a walled villa, and small village. The fort is too tough to take and the village would yield only a small booty of mostly livestock. But the villa is rumored to belong to the governor himself. It should be well protected. Under your command you have:
1 unit of Hidalgos (CV5 AC4 Mtd melee knights) of the highest loyalty.
4 units of Jinetes (CV4 AC2 Mounted Skirmishers).

Your objective: Get as much loot as possible, in particular you want that villa.

Victory points:

    Raid villa only 75 points
    Raid villa and village 100 points
    Raid village only 0 points
    If wound or kill an enemy leader 25 points

You have heard a rumor some Christians from Leon may be trying to get a piece of the action. You must try to prevent this.

Count Juan de la Vaca of Leon (Christian nobleman of Leon)

You are the third son of the King of Leon. As such, your chance of inheritance will be doubtful. After weeks of slim pickings, raiding the Muslim province of Baclajoz, you swung east and came into contact Count Pedro of Castile and discussed the possibilities of cooperating in a raid against a wealthy villa nearby. The area also contains a small Andalusian fort somewhere to the east and a small village to the South. The fort is too strong to take but the Caliphs forces are too weak for an open battle.

Reconnaissance has determined the villa to be guarded by the private army of the Ibn Mardanish Qa'id of Saragossa, the local governor. He is having troubles with the local villagers and a band of brigands under command of a self-proclaimed "bandit king", Ahmad al Sayrf. He may be willing to make a deal in exchange for your help. Of further interest is the fact that the local army commander working for the caliph of Cordova wants to crush Ibn Mardanish Qa'id of Saragossa and force him to pay his taxes.

Clearly there are opportunities for a third son to make a deal for himself. You really don't care if you side with the Christians or Moors. It would be nice to secure a cushy job in sunny Saragossa. It definitely beats rocky old Leon any day! You have under your command:

1 unit of Hidalgos (CV5 AC4 Mtd melee knights) of the highest loyalty.
2 units of Jinetes (CV4 AC2 Mounted Skirmishers). 1 unit of Spearmen (CV4 AC2 Melee)
1 unit of Crossbowmen (CV4 AC2 Skirmish)

Your objective: Secure the best deal possible for yourself.

Victory Points:

    Loot the villa with Castile 25 points
    Loot the villa by yourself 50 points
    Loot the village by yourself 10 points
    Obtain land to settle 100 points
    Paid loot to leave the area 25 points
    Each unit lost -20 points

Yusef ibn Hawann (Commander of the Caliph's Field Army)

You are Yusef ibn Hawann, a Berber currently working for the Caliph of Cordova. Your main task is to crush any rebellion but also keep an eye on any Christians in the area. Ahmad al Sayrf, a leader of lawless brigands, is said to be in the area. Crushing him would do much to please the Caliph back in Cordova. You have under your command:

1 unit of Heavy Cavalry (CV5 AC4 Mtd Melee)
4 units of Berber cavalry (CV5 AC2 Mtd Melee)
2 units Ghuzz horse archers (CV4 AC2 Mtd Skirmish)

Your objective: Crush any brigands you run across. You can deal with the Christians as you like, it is the brigands that you are concerned with.

Victory Points:

    Destroy all brigands found50 points
    Kill Ahmad al Sayrf 25 points
    Any loot or cash payments10 points
    Each unit lost -10 points
    Punish any brigand sympathizers +10 points

Ibn Oasir (Commander of the fort to the east)

You are the commander of the garrison at the fort and responsible for the peace in the area. Intelligence reports have confirmed Christian raiders in the area. You sent reports of this back to Cordova and rumor has it that the Caliph is sending his private forces to the area. He seems to have little faith in your ability. You also are having trouble with Ibn Mardanish the governor of Saragossa. His men have looted and stolen from a nearby village and the peasants are demanding justice.

However, you have no jurisdiction over Mardanish. In fact he has refused to pay his taxes to the caliph and they are due shortly. Mardanish has a strong private army and any action against him would be dangerous. However, if no action is taken, it will cause the village to rebel and could drag your garrison along with them as they are all local men.

A Christian nobleman is also wandering the area but he seems to be more interested in land than on plunder. He is Count Juan de Vaca of Leon and has expressed an interest in helping you in return for land. But unless you seize the villa and the surrounding estates, you would have nothing to offer as you have no money or land yourself. You have under your command:

1 unit of Cavalry CV4 AC2 Mounted Melee
4 units of militia CV3 AC2 Melee
4 units of scouts CV4 AC2 Skirmish
1 unit of field engines CV3 AC2 Missile Terror

Your objective: Do what you can to keep the peace. The villagers must be avenged. The legal system will not help you-if the Caliph finds out you moved against Mardanish and failed. You could have your head removed.

Victory points:

    Get rid of Mardanish 100 points
    Your troops rebel -50 points
    You offer cash to the Christians -10 points
    You offer land for them to settle -20 points
    The village is destroyed -25 points
    Your troops directly attack Mardanish or other Muslims -50 points
    Any loot or cash you gain +10 points

Ibn Mardanish Qa'id of Saragossa -(Governor of Saragossa)

You are Ibn Mardanish governor of Saragossa. You control the area around here as governor of the Caliph. However, Cordova is far away, and you are almost strong enough to break away from the Caliph's hold. Your men, mostly mercenaries, have been having their way with the local villagers. You suspect there may be some trouble brewing from them. There are also brigands about, but a more important problem may come from the commander of the fort to the east, Ibn Oasir. He is Cordova's lackey and in fact you haven't paid him your taxes, but he could still cause trouble.

Interestingly, a Christian force led by Count Juan de Vaca of Leon is in the area and has approached you about finding land to settle. Possibly he could help you with your current dilemma. You have the following units under your command:

1 unit Christian mercenary Hidalgos (CV5 AC4 Mounted Melee)
4 units Spearmen (CV4 AC2 Melee CW)
1 unit archers (CV4 AC2 Miisile)
1 unit Christian mercenary Crossbowmen (CV4 AC2 Skirmish)

Your objective: Try to defuse the situation but failing that, make the best deal for yourself as possible. You have no problem sacrificing your men (except the Christian Hidalgos) if need be.

Victory points:

    Retain control of the villa100 points
    Become in combat of any sort-25 points
    If the villa gets looted-50 points
    If you give the Christians anything -10 points
    Any loot or money you gain+ 10 points

Ahmad al Sayrf- (the "bandit king")

You are Ahmad al Sayrf the "bandit king". Your forces are composed of ex-slaves, deserters, and unemployed mercenaries. Your following is getting to where you can almost challenge the Caliph's forcesbut not yet. You need to recruit more troops and this seems to be a likely place. The local governor is hated by the villagers as his men have repeated had their way with the town folk. They could provide sympathetic volunteers. The local commander of the fort to the east hates the governor also and his garrison is local so they may possibly help you. There are Christians raiding the area, but you are not sure how they will respond to your group. You have under your command:

1 unit of Spearmen (CV4 AC4 melee)
2 units of Spearmen (CV4 AC2 melee)
2 units of Rabble (CV3 AC2 skirmish)

Your objective: Win the support of the village and gain new recruits.

Victory points:

    If the village is not looted and is sympathetic 75 points
    Each unit of fighting men recruited 25 points
    Each unit of rabble recruited 10 points
    Each unit loss -50 points

Roll 2d6 when enter the village. On a roll of 7 you recruit a unit of Spearmen as above. On a roll of 6 or 8 you recruit Rabble as above. You are allowed one roll for each turn the village is not attacked.


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